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that the Society for the Conservation of State Traditions is a fiercly nationalistic Caldari lobbyist organization that unleashed a scathing rebuke of PIE Inc. pilot Kostantin Mort in late YC106.

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Author Topic: SISI NAO!  (Read 18610 times)

Bacchanalian

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Re: SISI NAO!
« Reply #15 on: 04 Nov 2011, 12:48 »

Federation Navy Comet now bears a Federation Navy Camo scheme.

HOWEVER

Gallente Customs frigates (using Comet shiptype) now flies with white paint, red/blue police blinkers, a cylon looking 'scanning eye', and G.P.D. on the side.

God damnit.  That ruins our cop car fleets. 
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lallara zhuul

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Re: SISI NAO!
« Reply #17 on: 04 Nov 2011, 13:28 »

Exactly, its all very pretty.
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Crucifire

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Re: SISI NAO!
« Reply #18 on: 04 Nov 2011, 14:21 »

This looks better than walking in a station.
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BloodBird

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Re: SISI NAO!
« Reply #19 on: 04 Nov 2011, 14:36 »

It's a game about spaceships and stuff, after all.
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Helen Ohmiras

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Re: SISI NAO!
« Reply #20 on: 04 Nov 2011, 15:11 »

I can't wait to see all this stuff on my new computer.  :cube:
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Thansoli

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Re: SISI NAO!
« Reply #21 on: 04 Nov 2011, 15:13 »

This is looking pretty :

http://img.photobucket.com/albums/v605/verone3784/myrmidon/75441ea5.jpg

Yeah... that's totally going in to the 'Wallpaper' folder. I think I need to update my Sisi install now. Does anybody know when the data mirror was last updated?
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Ghost Hunter

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Re: SISI NAO!
« Reply #22 on: 04 Nov 2011, 15:16 »

Pool of Radiance

expected more rainbows tbh
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Julianus Soter

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Re: SISI NAO!
« Reply #23 on: 04 Nov 2011, 15:19 »

Pool of Radiance

expected more rainbows tbh

Perfect mix of sinister wonderment
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Andreus Ixiris

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Re: SISI NAO!
« Reply #24 on: 04 Nov 2011, 15:31 »

Nebulae are very pretty and all, but there is some very serious wonkiness caused by only having one backdrop per region that CCP really, really, really, really, really, really, REALLY need to fix. If you need an example of what I mean, do the Jita-Paala run. This crosses 15 systems and 10 light years of space, but there are no region jumps - you stay in The Forge throughout, and the backdrop doesn't change at all. This is wonky.

Also, the way the backdrops in every system point in precisely the same direction means I can't get a sense of which direction my ship is really travelling. For instance, once you've done the Jita-Paala run and are in Paala, notice that the gate to LXQ2-T is on the side of the system towards the big blue nebula that is the rest of Caldari space, while the Uemon gate (which leads to a system deeper into Caldari space) points towards a swirly sand-coloured nebula whose positioning I haven't identified yet. This, in combination with the fact that the nebula don't appear on the map, means I can't really get any real sense of where I am.
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Morwen Lagann

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Re: SISI NAO!
« Reply #25 on: 04 Nov 2011, 15:48 »

Also, the way the backdrops in every system point in precisely the same direction means I can't get a sense of which direction my ship is really travelling. For instance, once you've done the Jita-Paala run and are in Paala, notice that the gate to LXQ2-T is on the side of the system towards the big blue nebula that is the rest of Caldari space, while the Uemon gate (which leads to a system deeper into Caldari space) points towards a swirly sand-coloured nebula whose positioning I haven't identified yet. This, in combination with the fact that the nebula don't appear on the map, means I can't really get any real sense of where I am.

I did a run from Amarr to Kihtaled on Sisi earlier, and ran into the same issue even with a couple region crossings (Domain > Tash-Murkon > Khanid). It's very difficult to get a sense of which way you're moving, but I'm not sure how easy it would be for CCP to fix this - I don't think stargates are positioned in any particular way that is relative to where they jump to, judging by the unflattened map.

If they could fix it so that it seemed to mesh together better (static starmaps, with dynamically rendered nebulae/landmarks rather than static background, period), that'd be awesome, but... not likely in the short term.
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Milo Caman

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Re: SISI NAO!
« Reply #26 on: 04 Nov 2011, 18:11 »

>Loaded SiSi up this morning
>Logged on, undocked in Duvolle-branded Taranis
>Had to change underwear
>Used a stargate, saw new liquid cloaking effect
>Had to change underwear again.

Some of the model changes are weird as well. Ishkur appears to have lost it's wibbles, and a lot of the Gallente T2 stuff seems to be reskinned T1 with a logo now. Hope that doesn't stick. Love what they've done with the Phobos though.
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Julianus Soter

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Re: SISI NAO!
« Reply #27 on: 04 Nov 2011, 19:15 »

wtb video of new cloaking effects
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Katrina Oniseki

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Re: SISI NAO!
« Reply #28 on: 04 Nov 2011, 20:00 »

>Loaded SiSi up this morning
>Logged on, undocked in Duvolle-branded Taranis
>Had to change underwear
>Used a stargate, saw new liquid cloaking effect
>Had to change underwear again.

Some of the model changes are weird as well. Ishkur appears to have lost it's wibbles, and a lot of the Gallente T2 stuff seems to be reskinned T1 with a logo now. Hope that doesn't stick. Love what they've done with the Phobos though.

Confirmed bug. Will be fixed.

orange

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Re: SISI NAO!
« Reply #29 on: 04 Nov 2011, 20:08 »

Nebulae are very pretty and all, but there is some very serious wonkiness caused by only having one backdrop per region that CCP really, really, really, really, really, really, REALLY need to fix. If you need an example of what I mean, do the Jita-Paala run. This crosses 15 systems and 10 light years of space, but there are no region jumps - you stay in The Forge throughout, and the backdrop doesn't change at all. This is wonky.

For there to be only 1 deg of change in the position of a large object, like a distant nebulae, with 10 light years (ly) of difference between two observation points the large object only has to be 572.9 ly away.  (see definition of a Parsec for the basic math I used)  The closest Nebula to Earth is the Orion Nebula and we would have to travel almost 24 ly before it would move 1 deg in the sky.  (if I messed up the math somewhere, let me know!)

So, it is actually not "wonky" at all for you to travel 10 light years and not have the background change significantly.

I have not played with the new backgrounds at all, but not being able to see same object(s) from two systems in neighboring regions only a few light years apart is "wonky."  There are potential work arounds, like you are within an object in one region and not in the other, but then it should fill the sky when you are close.

It very much depends on the distance of the background object from your observation positions.

Also, the way the backdrops in every system point in precisely the same direction means I can't get a sense of which direction my ship is really travelling. For instance, once you've done the Jita-Paala run and are in Paala, notice that the gate to LXQ2-T is on the side of the system towards the big blue nebula that is the rest of Caldari space, while the Uemon gate (which leads to a system deeper into Caldari space) points towards a swirly sand-coloured nebula whose positioning I haven't identified yet. This, in combination with the fact that the nebula don't appear on the map, means I can't really get any real sense of where I am.

How dynamic do you want the system to be?

Are you interested in the planets, moons, and man-made objects orbiting their star?

Do the "physics" of wormhole/gate technology require you to be pointed in a particular direction?  Or is system location more important - like being at a gravitational resonance position?

(The above is not just to Andreus, but everyone & anyone)
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