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That being a cruel slaver is actually a fitting description for Angel Cartel members as well?

Author Topic: Dev Blog: [Rubicon] No Honour Among Thieves - Siphon Units in Rubicon  (Read 1642 times)

kalaratiri

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Some details on how to be a bastard.

Quote from: CCP SoniClover
Hello capsuleers! This is CCP SoniClover from Team Super Friends, here to tell you about Mobile Siphon Units. This is one of the four mobile structures coming out in Rubicon. The Mobile Siphon Unit is deployed close to Player Owned Structures (POS) and can steal resources from it. Before diving into some details, let’s start by looking at why this particular structure is being made.

We’ve been contemplating some sort of a moon raiding feature for awhile now. While the prices of high end moon mineral has fallen sharply after the rebalancing work in Odyssey, it is still something interesting and worthwhile. It also aligns itself well with our general intent to give players more ways to affect each other’s income than just through brute force. Finally, it allows us to strengthen asynchronous gameplay, where players can be interacting without having to necessarily be at the same place at the same time.



Now for some details. Note that all numbers and stats are subject to change.


  • Rubicon will have one Mobile Siphon Unit. This will be a small version (20 m³), so carrying one, or even several, is not much of a constraint for most ships.
  • The unit will have a BPO available in NPC stations. There is no tech II variant. Prices and material components are still being worked on, but should be in a ballpark of 10 million.
  • Siphon units are deployed the same as other personal deployables, where you just need to deploy, there is no anchoring or onlining. Once deployed, a siphon unit cannot be scooped up again.
  • The name of the player that deployed the siphon unit is visible in Show Info.
  • Siphon units must be deployed close to a POS, outside of shields to a maximum distance of 50 kilometers from the control tower.
  • Siphon units can be attacked and accessed with impunity, there are no criminal or suspect flags involved.
  • Siphon units are not automatically attacked by POS guns. Players can take manual control of POS guns to shoot at a siphon unit.
  • Siphon units have an EHP around 50-100k (exact numbers to be decided).
  • The Small Mobile Siphon Unit in Rubicon can steal raw material (from Moon Harvester Arrays) and processed material (from Simple Reactor Arrays). It will prioritize raw material over processed material if both are available. It cannot steal alchemy output.
  • The stealing happens on the production cycles (once per hour). What is stolen comes from the production, thus items in storage are never stolen directly.
  • A siphon unit can only steal from the end of a chain. For example, if a POS has a two Moon Harvester Arrays that are both connected (through a Coupling Array/Silo) to an active Simple Reactor Array, then only the output from the Simple Reactor Array can be stolen. A siphon unit steals from a single chain each production cycle, so it cannot for instance steal both raw material and processed material at the same time.
  • The Small Mobile Siphon Unit can steal 60 units of raw material or 25 units of processed material.
  • It has a capacity of 1200 m³. If it is full, it stops stealing. Anybody can access the storage and take from it. It is not possible to put items into the storage. When you select a siphon unit, a bar shows you how full the unit is.
  • More than one siphon unit can be deployed around the same POS. They steal in the order they were deployed.
  • Siphon units also have a waste factor (assumed to be lost in transit). This wastes (destroys) a portion of what is stolen. The waste factor for the Small Mobile Siphon Unit is 20%.
This hopefully gives you a good overview of how siphon units will function. We’re looking into more versions of siphon units to add later (like in Rubicon 1.1). Larger variations would steal more, but take more room and potentially cost fuel to run. Other variations could steal additional types of materials, such as complex reactions or polymer reactions.

There’s more stuff to come from Team Super Friends, so keep your eyes open. Until then, let us know what you think in the feedback thread.
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"Eve roleplayers scare me." - The Mittani

Saikoyu

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I think when Sai comes back, she is going to be such a bastard with this.
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Lyn Farel

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Awesomesauce, even if a little too much space magic for my RP tastes...
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Esna Pitoojee

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Has anyone calculated what the breakeven point on stealing for a given common reaction mat will be?
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Silas Vitalia

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I'd prefer an option to have them automatically syphon and destroy what they harvest.

Less about making money more about denying it.

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Katrina Oniseki

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I'd prefer an option to have them automatically syphon and destroy what they harvest.

Less about making money more about denying it.

No. That is unbalanced in favor of the siphon owners.

I would never support an automatic loot-and-destroy toggle for the siphon, because that absolves the siphon owner from having to pay attention to it once it's dropped. The entire reason it holds on to the stuff and can be looted by the POS owner is so that the siphon owner must pay attention to them or they become ineffective in the face of a moderately attentive POS manager. This is balance.

The option to destroy looted stuff would probably be the default use for most players who drop a siphon. Why wouldn't they? Most people using the siphon wouldn't care about the actual loot anyways, or the siphon itself. They just want to disrupt or outright STOP production. With the option to simply destroy looted goods automatically, you therefore require POS owners to form a fleet and clean up the siphons. If you want to completely turn off POS production, the attacker should be the ones to form a fleet and reinforce the POS itself.

People need to realize that these siphons have NO LIMIT for how many can be dropped, and they will likely be cheap and small. Expect 10+ siphons per POS to be deployed in order to shut down production. It's not going to be one single little siphon sitting there skimming the bubbles off the top of the cream. It's going to be draining the whole damn production line.
« Last Edit: 17 Oct 2013, 19:43 by Katrina Oniseki »
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Lyn Farel

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I'd prefer an option to have them automatically syphon and destroy what they harvest.

Less about making money more about denying it.

Yeah, but it still destroys 20% anyway. Already annoying, even if the owner gets what was stolen back.
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