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"Adventures of White Lightning" is a Gallentean soap opera.

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Author Topic: The Good, Bad and Neutral Endings (if you had to leave)  (Read 5175 times)

Bong-cha Jones

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #15 on: 23 Apr 2011, 23:46 »

The Good
Simon comes to feel that his people's fortunes have been secured and he retires from capsuleer life to enjoy his wealth and success.

The Neutral
Simon realizes that being a capsuleer won't secure his people's fortunes, so he leaves to continue his efforts planet-side.

The Bad
Simon realizes that his people's way of life can't be preserved, so he returns home to tear it down himself, because no outsider should be allowed to have the honor, dammit.
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Formerly Simon Coal.

Seriphyn

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #16 on: 26 Apr 2011, 05:00 »

Heh, the "Good ending" is pretty much universally retiring from capsuleer life...though I did mention this is "if you had to leave".

It's interesting how RP pans out. With current IC developments, the bad ending I created pretty much can no longer happen, along with the neutral ending to some extent.
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Saede Riordan

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #17 on: 26 Apr 2011, 15:19 »

I suppose there are a few other good endings, that don't necessarily preclude ditching capsuleerdom, but anything that results in us staying a capsuleer means we don't leave
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Logan Fyreite

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #18 on: 28 Apr 2011, 11:06 »

I was just going to say that most endings seem to include retiring to planetside because the OP mentioned you get pulled out of eve, either unwillingly or quickly.  Going planetside seems to match that closest.
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Crucifire

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #19 on: 28 Apr 2011, 16:57 »

Returning planetside made the most sense for my character as a good ending, and might happen when I retire Cruci for a somewhat peaceful ending, though not necessarily.

GOOD
   Having become disillusioned with Sansha's Nation never attaining its goal of complete unity, Crucifire escapes on a drop induced spirit journey that leads her to the homeworld of her tribe. She reconnects with the people her mother left behind years before starting a troubled life aboard space colonies, and feels at peace for the first time in her life. She begins an agricultural lifestyle with a tribe that welcomes her, and attempts to forget her callsign along with her sins. She accepts a new name from the tribe and, becoming acclimated to Matari culture, marries a tribesman. Within a few years she has a family of her own.
   However, gruesome memories of the atrocities she has committed haunt her for life, reminding her that failing the Nation comes at a cost. She lives with a sinking feeling in her heart that one day she might see the spikes of Sansha's Nation spacecraft poking through the clouds in the sky, blackening the firmament to adbuct her from the life she earned. Whether this ever happens is unknown.

NEUTRAL
   Having become disillusioned with Sansha's Nation never attaining its goal of complete unity, Crucifire uses her knowledge of booster trade to reshape a failing pharmaceuticals corporation into a successful and prominent trader of drop. The company is acquired by the Angel Cartel and she begins to live a comfortable lifestyle as a kingpin with brief moments of fame, but her combat skills deteriorate as she is engulfed in schemes, underhanded dealings and unhealthy habits.
  After a year of an excessively affluent and hedonistic lifestyle, Cruci goes missing somewhere in the Great Wildlands region. Her last communication was with an associate of her crime family, she said she was "about to board a ship full of dreams." Her medical clone never receives any data and with Sansha's Nation hot on her heels foul play is suspected.

SANSHA
   Master Kuvakei's great vision is starting to become a reality, and Crucifire is an important piece of the war board along with the best of what Nation has to offer. As fully devoted she is, Cruci never expected to become a True Slave. She expected to retain a degree of freedom as a citizen of Nation and is taken in by the messianic message of Sansha Kuvakei like the other True Citizens. In a move to secure Crucifire as an asset to Sansha's Nation forever, Kuvakei has her forcibly turned into a True Slave. It's a terrifying machination - her organic flesh layered on a rolled tungsten skeleton, organs replaced with efficient hardware and dangerous weaponry, her eyes lifeless and unmoving.
   Crucifire now roams asteroid belts in Succubus craft with officer markings, typically with an escort, although anyone who engaged her in combat would never be able to recognize her for who she used to be. She achieved her goal of being fully connected with a hive mind at a terrible cost.
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Ghost Hunter

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #20 on: 30 Apr 2011, 01:49 »

heohoehohohoho

The Good

A cure for Ghost's neural disorder is finally found, enabling him to obtain a completely normal human state of being. Now entirely of a sane mind, he ends up investing more of his energy into the cultural aspects of the Nation to explore the full depth of human emotion. Consequentially, he becomes something of a well known name for his emotionally primal artworks in the Nation.

The Neutral

A cure is found for Ghost's neural disorder, but it only removes the potential harm the disorder could bring to him. Unable to obtain the full spectrum of human emotion ever again, he commits himself to the totality of being a True Slave in Sansha's Nation.

The Bad

[spoiler]There is no death in Nation.
[spoiler=double spoiler!]this is not a troll spoiler
[spoiler=t-t-triple spoiler]seriously[/spoiler][/spoiler][/spoiler]
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Ghost > So yes, she was Ghost's husband-
Ashar > So Ghost was a gay Caldari and she went through tranny surgery
Ghost > Wait what?
Ashar > Ghosts husband.
Ghost > No she was - Oh god damnit.

He ate all of them
We Form Moderation
For Nation

Mizhara

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #21 on: 01 May 2011, 14:54 »

The Good:

[spoiler]The fleet is standing by. The CONCORD breakdown happened on schedule and everything was in place. Only the Gods and Spirits might know what might be the consequences of this day, but one thing was certain... it was too late to back down now. The clone contracts were shut down and most capsuleers were staying away from danger... except these two factions. Mizhara sat in her Loki, the Matar Invictus, ready for the jump. She looked around at the assembled fleet... a Chimera class carrier piloted by her sister. A Ragnarok standing by for the jump. More carriers... dozens of battleships... even more cruisers and frigates... The Tribes were coming.

The signal went out. The Cynojammers in highsec were down.

They jumped... and found themselves looking at Amarr Prime. The seat of the Empress and the Faith... and the Imperial Fleet protecting it. She smiled a bit to herself as the fleets clashed with more furious power than even the Elder Fleet had managed to bring to bear.

No immortality anymore... but no matter how this day ends, the Empire would suffer a grievous blow and the dozens of smaller fleets hitting other systems would bring home our people. She locks on to her targets as the drums and wild warcries of her people sound across all channels in the system. Her heart swells as she finally feels it... she's Matari in every manner now, mind, body and soul.

A death that's worth it.[/spoiler]

The Neutral:

[spoiler] The fight will never end... the war have brought us all beyond our capability of being human. For years now, I've tried to do everything. Connect to the people of my blood... destroy those who broke me away from my people many hundreds of years before I was even born... save those who are still in bondage... try to eek out a small piece of happiness for myself and my beautiful Khanid mate. I don't think I've succeeded in any of it. Only partly. A little here... a little there... and still I go on without end. Without success in any of it, really... and for every day that passes I'm less human. I'm willing to go just a little further every day to succeed at any of these things.

Every time I do gain an inch in one... I lose an inch in another. I'm alienating my people with my methods. I'm giving my enemies relief when I try to mend my bond with my clan. I cause my mate and myself unhappiness when my dreams snarl and growl at me with the faces of hundreds of years of my kin, demanding justice and vengeance... and I obey. With a cold grin. The Horned Mask covers my face almost permanently now. Only my mate manages to slip it off me and raise an emotion within me that isn't hate. I wish she wouldn't, because I can see the hurt on her face when the mask inevitably slips on again.

And yet... it'll never end. There'll never be an end to the fight and every day... we're all a little less human. Maybe one day we lose enough of our humanity that we'll stop caring about that.

... I find myself hoping that happens.[/spoiler]

The Bad:

[spoiler]The chains I'm hanging from, keeping me from falling face first on the ground, are getting slick and wet around the shackles. I don't know how long I've been hanging here. I don't really care... I failed. It's over. I betrayed my clan in order to free my people... and it would have been worth it... if I hadn't failed. If I hadn't trusted in someone I shouldn't have. I look out upon the crowd staring at me with fear and disgust. Some are courageous enough to jeer with scorn. Other faces... Matari faces... are hard and determined. I can't tell which ones hate me for my betrayal of the clan, and which ones have had their blood lit on fire and now hunger for freedom. I try to ignore those on the dais with me, focusing on the primarily Khanid crowd. I fail at that too.

I look up, wishing dearly I hadn't used the one clone who's eyes work... as I look into my mate's teary face. She tells me she couldn't do it. She couldn't let me succeed. All those innocent Khanids that would die as a result meant she had to stop me at any cost. In this case... the cost of her mate. This act would cement her as a Holder of Khanid again... She'd take slaves... try to change the system from within.

Gods... my heart, how I wish it would just stop beating. I can see in her eyes that she doesn't believe it.

I don't even say goodbye as she aims the gun at me with the local magistrate looking at her in approval.

I don't even hear the shot.[/spoiler]
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Z.Sinraali

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #22 on: 18 May 2011, 21:08 »

Paragon Ending
A lucky biomedical breakthrough allows Ze'ev to pay off his 'debt' to Ishukone. Seizing the opportunity to retire from the dangers of capsuleering, he takes a position with the Servant Sisters of EVE managing a wide variety of projects and programs, from disease prevention campaigns to lobbying CONCORD for increased restrictions on capsuleers. His children all continue to speak to him.

Renegade Ending
The senseless loss of one or more of his loved ones to capsuleer violence drives Ze'ev to despair and rage. Engineering a series of high-profile thefts, he disappears into nullsec with a smorgasboard of the most lethal pathogens known to man and a sample of C3-FTM. They will pay for their crimes. They must.

Sequel Ending
"Hey sis! It's been too long, how's Solitude treating you?"
"Dad's missing, Sullis. I think he needs our help."
"...I'll be on the next flight out."

Watch as the Sinraali family--Annara, beautiful and brilliant DED fleet officer; Sullis, leading his Provist paramilitary squad; and the twins, tomboyish Toma and streetwise Akichiya--team up to rescue their father from the clutches of vile terrorist ninjas. Coming Summer 114.
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Senn Typhos

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #23 on: 19 May 2011, 00:46 »

Since I'm currently cut off from actual EVE due to :stuff: I actually had some time to think about this one. And no, I'm not leaving, so none of you can have my stuff, I just want to see how good of an end I could put to my character. Anywho.

The (Irritably) Good
Senn reaches a mental awakening thanks to a fateful meeting with a kind-hearted woman native to the Placid region. He recognizes the folly in his perceptions of the State's original plan for him and abruptly sells off his assets, safehouses and vessels. He uses the accumulated ISK to replace his poached citizen ID and grease enough palms to disappear. He secures employment as a factory worker for a Kaalakiota subsidiary, living on a meager income in a tiny apartment with his mate and slaver hounds, fading away peacefully after his offspring successfully enlists with the Home Guard.

The Neutral
After continuing his work for the Serpentis and falling to a -10 status, Senn succeeds in assisting the roots of the Placid criminal network and becomes a moderately powerful figure in the underground. Though he isn't quite the soldier he wanted to be, he proves to be a worthwhile boss. His rising profile forces him planet-side, where he controls a group not unlike the Gurista set he once belonged to. After years of service, he is finally taken into custody by an FIO raid, where he awaits trial by the Federation.

The Bad
Senn's mental awakening arrives not from human care, but from his increasing frustration and disillusionment in dealing with the political sphere and the shortcomings of the State and Federation. Instead of achieving humanity, he loses his last shreds of morality and becomes a brutal tool of the Serpentis. Recognizing no worth in even the basic ethical code he once followed, "Senn-Guri" gradually becomes a name synonymous with inhuman cruelty and grim deeds carried out in secrecy.
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An important reminder for Placid RPers

One day they woke me up
So I could live forever
It's such a shame the same
Will never happen to you

Half Cocked Jack

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #24 on: 19 May 2011, 12:33 »

I haven't been around for long, but if my budding career should be forced into wrapping up one way or another:

The  Good
Jack becomes loved and trusted enough among a Sebiestor sub-clan to be allowed to undergo the Voluval and become a full-fledged tribesman. This gives him a clear sense of purpose and belonging--something on which to focus his abilities and and efforts. By making his clan rich through peaceful mining and courier work, sponsoring numerous academic and economic enrichment initiatives, he becomes a local hero known for his good deeds and awesome hat.

The Neutral
Jack grows ever more detached from humanity, focused solely on growing his company and attaining knowledge for knowledge's sake. Once all his trusted associates are dead, he becomes a typically apathetic aging capsuleer and moves to nullsec where nobody gives a damn about his hat.


The Bad
Jack's obsession with obtaining information--and the power that comes along with it--leads him more and more into the fold of the Sani Sabik. He loses his hat on the path to becoming a Neferite.
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Silas Vitalia

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #25 on: 19 May 2011, 19:59 »

This is a fantastic thread!

I think Seriphyn's endings were extremely well-written and interesting.

Also Mizhara's 'good' ending was amazing; great idea and would love to see how it turned out :)

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Silas Vitalia

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #26 on: 19 May 2011, 21:11 »

 
The Good:

Silas watched with a smile from the observation deck of Khanid II's Avatar as the combined Imperial fleet took up firing positions in orbit over Matar.  That the heathens would fight to the end this time surprised no one. That they would refuse to surrender, making them bleed for every system they took, she begrudgingly respected. The last year had seen upheaval on an unprecedented scale. Jamyl's assassination at the hands of suicidal terrorists as the opening act of a second Elder invasion, the ensuing turmoil, dissension and in-fighting amongst the heirs as their territories were invaded... The Elders had been genius, invading only specific houses, making them resent each other as they took the brunt of the fighting and their fellow heirs hesitated to intervene.....Instead of combining forces the Heirs had retreated to their own borders, drastically reducing the effectiveness of the Imperial Fleet. The fleet itself was rudderless, leaderless,and  had been smashed repeatedly in a series of poorly organized engagements.  Billions had died across the Empire, for the Republic had vengeance in its heart.  Then, when hope had begun to fade... the return of the King. Khanid had quelled the chaos, united the houses, and rallied all to his banner. Defeat turned to stalemate, stalemate turned to advancement, advancement turned to Reclaiming. The relentless push outward, and the clarion call of the faithful to arms. The final crusade.  All that had transpired had lead to this day.  Her King gave one final chance to the Elder leaders below, on an open frequency: "Convert, Kneel, or Burn."

Silas couldn't resist a smile minutes later as the first 'Judgement' beams began piercing the atmosphere of Matar. Thy will be done.


The Neutral:

The marriage had been a masterstroke of political maneuvering. For 100 years her family had been planning towards this. The right words here, the right gifts there, the right seductions and agents planted in advance.... The Vitalias were always plotting, always positioning.  Khanid's nephew was not terribly unnatractive, not that it mattered to Silas in the slightest.  That she would have to give up her capsuleer life to 'live' at the Imperial palace court on Khanid Prime was a small price to pay. House Vitalia would be merged, and her position, and that of her family, forever secured.  Of course the fact that Khanid's nephew would not likely survive the next year, well....accidents do happen, afterall....

The Bad:

It was bound to happen eventually. Rumors are rumors for reasons, always a seed of truth. To be exposed to such power, such wealth, it was to no one's surprise things took the turns they did.  She never so much came out and 'said' what she was, but rather her actions began to speak for themselves.  "For God" became "For King" became "for I."  Stories, hushed whispers. 'Rituals' some said. 'Hedonist' said others. Far on the frontier, away from any government, one can only be exposed to an enemy for so long before being tainted by it, and eventually embracing it. 

The mining convoy didn't stand a chance.  From the shadows of the asteroid emerged the terror of Silas' Bhaalgorn. Tonight it would feast, and so would she.


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Victoria Stecker

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #27 on: 20 May 2011, 10:53 »

The Bad:
The mining convoy didn't stand a chance.  From the shadows of the asteroid emerged the terror of Silas' Bhaalgorn. Tonight it would feast, and so would she.

*Victoria nods approvingly* Why is this always "The Bad"?  :twisted:  Anyhow....

The Good:
Victoria looked at Victoria and smiled. “Well… I guess this is it.”
Victoria smiled back. “Nice to have your own mind again, isn’t it?”
The first nodded in agreement. “Yeah… if Sarah ever forgives me, tell her I said thanks.”
The second laughed and grinned, “I’ll let her know.” There was a long, silent pauses as Victoria and Victoria gazed at each other, then each shook her head and chuckled a little.
“Let me know if you ever need anything, Victoria.”
“You too, Vicky. Fly safe.”
Victoria watched with a wide grin as the other turned and walked away. Neither would ever be whole, but at least now they could each be at peace.

The Bad:
Victoria opened one eye and tried to remember where she was. The world felt blurry, faint voices in the background sounded muffled, like someone speaking through a pillow. She forced her eyes open and they snapped shut again, wincing in the glare of a blinding light pointed at her face. What the hell is that…
Suddenly a voice pierces through, “Doctor? Doctor! It’s awake! It’s body must have already metabolized the anesthetic.”
Another voice, perhaps a little further away. “That’s fine, that’s why it’s restrained. If she’s smart, she’ll go back to sleep.”
Victoria forced her eyes open in the light again and looked around, trying to move without success. She looked up as far as she could and spotted the outline of the steel frame that held her head still. A brief attempt to wiggle each limb found that she was completely immobilized, and her mind filled with an alien emotion – fear. She struggled against her restraints as hard as she could manage, her mind still swimming through pea soup as the anesthetic wore off.
“Holy shit…” the first voice returned.
“Now what?” That must be the doctor… doctor… that’s a bad thing…
“Well… it’s a good thing we went with the two inch solid steel – she’d be bending the one inch frame we tested initially.”
“Impressive. Give her another hit, knock her out good, and let’s open her up.”
Victoria whimpered pitifully as the world became cloudy once more and then went dark.

The Ugly:
“Everyone has their limit. At some point, there’s only so much that a person can take. And for some people that limit is reached much sooner than most. Psychosis doesn’t help.

“So let this be a lesson. If you see your friends struggling like this, step in. Get them help. Because if they hit that limit…”

The lecturer motions to the screen where the now-infamous case of Victoria Stecker was displayed. When her mind broke, she had gone on a rampage, turning a food court into a bloodbath, a hangar into a mass grave, and a station into a ghost town as the survivors left en masse. When she had finally been gunned down, her clone activated in another station and the same horrific violence began again, without warning. And so it had gone, for hours, until an emergency order could be given to disconnect every clone she had across the empires and in lawless space, finally bringing an end to her.

“Admittedly, most of your friends aren’t Madam Stecker, but the point remains.”

The Fun:
Victoria hated being patient, but this time it paid off. The outbreak of war between the Empire and the Republic had made everyone thirsty for the blood of the Faithful, but she had held them back, even forced the Raiders of Querious to hold back. They made themselves as little a threat as they could, until the Kingdom could no longer justify heavy defense of the western flank in the face of all-out war to the northeast.

As the Faithful committed themselves completely to the war with the Matari, Victoria had let loose the hounds, her own Cult of the Bloody Queen leading them like the tip of a spear. The depleted defenders had been consumed, an appetizer that only fueled the bloodlust of the horde.

Victoria laughed as another station fell – literally - towards the burning world below. Tomorrow they would strike the homeworld, and then they would feast.
« Last Edit: 20 May 2011, 11:03 by Victoria Stecker »
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John Revenent

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #28 on: 23 May 2011, 04:03 »

The Good:

John retires from service in Ishukone after peace with the Gallente Federation, and Minmatar Republic is finalized. With retirement he then revokes his status as a capsuleer finds a wife and lives out the rest of his years in peace.

The Neutral: (No I am not a Gallente RPer  :roll:)

John is forced to make a decision to serve the State, or his Conscience. He decides to follow his heart and in turn is forced to flee the State, with the help of friends is able to create a life on Intaki V learning the teachings of Ida. While aiding groups by acting as a middleman supplying information to people who actively oppose Tibus Heth.

The Bad:

John succumbs to his constant struggle to define lines with his conflicted conscience. Detained in a hospital for the mentally insane, then is never heard from again..
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Ava Starfire

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Re: The Good, Bad and Neutral Endings (if you had to leave)
« Reply #29 on: 25 May 2011, 16:50 »

The Good:

Ava returns home to Matar, finally able to realize her dream of getting married, having children, growing old and dying just like everyone else, to take her place among her ancestors.

The Neutral:

Ava is unable to handle the responsibilities of being in an organization like Electus Matari, and returns to a life of crime as a roaming pirate. She spends the rest of her (likely very short) life floating from seedy bar and club to seedy bar and club, high, drunk, and out of control.

The Bad:

The cure for Vitoxin (Insorum or whatever that stuff was called) was little more than a temporary treatment in certain cases, and Ava's is one of them. Unable to fly anymore, unable to return to her home due to its remoteness, she lives for a few years aboard a station in a Vitoc haze, before eventually commiting suicide one evening.
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