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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: Ken on 22 Aug 2011, 16:52

Title: Deus Ex: Human Revolution
Post by: Ken on 22 Aug 2011, 16:52
Comes out tomorrow.  Who's psyched up for this?
Title: Re: Deus Ex: Human Revolution
Post by: Crucifire on 22 Aug 2011, 17:24
Wow, really? I guess I kind of forgot about this one. I was a lot more psyched about it a year ago but I'm sure I'll find the time to play it.
Title: Re: Deus Ex: Human Revolution
Post by: Vincent Pryce on 22 Aug 2011, 17:28
The Curse of EU

We have to wait till Friday :bash:

And yes I am excited hyped about it.
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 22 Aug 2011, 18:10
Noes. It correlates with the TSW beta.
I'm really looking forward to that game. Dx1 was basically *the game* for me.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 22 Aug 2011, 18:13
After DE:IW I refuse to get too hyped.

... who am I kidding? I'm giddy like a schoolgirl. I want to see if they can recapture what made DE awesome.
Title: Re: Deus Ex: Human Revolution
Post by: Misan on 22 Aug 2011, 19:51
I think it unlocks in 6 hours here, so I'm, well, impatiently waiting doesn't really capture the feeling. Almost want to just go to sleep early to cut the waiting short.
Title: Re: Deus Ex: Human Revolution
Post by: Kaleigh Doyle on 22 Aug 2011, 20:03
Trying to figure out if this is going to be a decent game or not. Deuce Ex 2 left a very sour taste in my mouth.
Title: Re: Deus Ex: Human Revolution
Post by: Altarr Orkot on 22 Aug 2011, 20:16
Trying to figure out if this is going to be a decent game or not. Deuce Ex 2 left a very sour taste in my mouth.

http://arstechnica.com/gaming/reviews/2011/08/the-future-begins-with-you-ars-review-deus-ex-human-revolution.ars (http://arstechnica.com/gaming/reviews/2011/08/the-future-begins-with-you-ars-review-deus-ex-human-revolution.ars)  The review says it's awesome, the general consensus from 'the internet masses' from playing the leaked beta build says it's awesome.  So it should be great.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 23 Aug 2011, 05:14
Trying to figure out if this is going to be a decent game or not. Deuce Ex 2 left a very sour taste in my mouth.

http://arstechnica.com/gaming/reviews/2011/08/the-future-begins-with-you-ars-review-deus-ex-human-revolution.ars (http://arstechnica.com/gaming/reviews/2011/08/the-future-begins-with-you-ars-review-deus-ex-human-revolution.ars)  The review says it's awesome, the general consensus from 'the internet masses' from playing the leaked beta build says it's awesome.  So it should be great.

The 'general consensus' also says Halol isn't utter shite (which it is), Gears of War is epic (which it isn't) and Madden games keep selling no matter what. That kind of news just gives me utter shivers, since the 'casual' gamer of today would hate Deus Ex.

Edit: The review definitely lifted my spirits, I'll grant that. It does sound awesome... but I can't help but feel it sounds too good to be true.
I've been disappointed by too many games I've waited for with a yearning akin to that you get when you wait for a loved one at a train station.

... then the car opens and clowns tumble out and pie you in the face.
Title: Re: Deus Ex: Human Revolution
Post by: Seriphyn on 23 Aug 2011, 06:49
The 'general consensus' also says Halol isn't utter shite (which it is)

Need some citation for that, I'm pretty sure the very first Halo was marked as a genre-definer for FPS on consoles. One of the best AI that still thrashes some modern games, amazing co-op mode, great variation in environments and shift in pacings, etc and so forth.

As for this, yes, Friday better come sooner. Isn't there some way to trick Steam into thinking my computer is an American one?! lol
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 23 Aug 2011, 07:17
Genre definer for FPS on consoles... and completely and utterly without any innovation or even decency when compared to FPS games on PCs. It never ceases to amaze me how something can be hailed as the second coming of Jebus if it's on consoles, when it's not even reaching the contemporary standards on PCs.
Title: Re: Deus Ex: Human Revolution
Post by: Morwen Lagann on 23 Aug 2011, 08:48
I pre-ordered at the last minute, but I'm not going to play HR until I've played the first game.

Because I had stupid parents who believed video games were horrible and responsible for all the bad things in the world (hell, my mother though Descent 2 was too violent for me to be playing), I grew up pretty sheltered from video games outside of the occasional play at a friend's house, or gameboy games (which somehow didn't cause a problem?) until I was in high school, and even then didn't really get to branch out until college. So I haven't even played the first one yet. ._.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 23 Aug 2011, 09:01
In that case, Morwen, you need to keep in mind that a lot of time has passed. It's a glorious game, but by today's standards there'll be parts of the gameplay, graphics and so on and so forth that'll be... problematic, for some newcomers. It's a hard game with very little in the way of mercy for fuck-ups, and today it requires a certain amount of forgiveness for gameplay/graphics/design features that might not be tolerated in today's games. A lot of edges that weren't even noticeable back then, but might scratch and irritate today.
Title: Re: Deus Ex: Human Revolution
Post by: Morwen Lagann on 23 Aug 2011, 11:07
I know. I was going to play in that order on the basis that it's probably more fun to have HR reveal the background behind :stuff: in the first game rather than walk into the first game knowing all of that at the beginning. :)

Though, I probably shouldn't, thinking about it - I hate being the one going "WAAAAAAH SPOILERZ OMG MAKE IT STOP!!!11!1!" :P
Title: Re: Deus Ex: Human Revolution
Post by: Kaleigh Doyle on 23 Aug 2011, 12:25
Got it. Seems pretty solid starting out.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 23 Aug 2011, 12:42
It's a hard game with very little in the way of mercy for fuck-ups, and today it requires a certain amount of forgiveness for gameplay/graphics/design features that might not be tolerated in today's games.

... and yet I still insist on playing it on "Realistic" difficulty. Cyberpunk meets "Rainbow Six!" Eeee!

My main problems with DE1 have more to do with the (lack of) enemy AI.

I love tactical bastardy, and about the high point of recent FPS for me is the ability to snipe some poor chap through the gut in Far Cry 2 and then pick off two or three of his friends one by one as they emerge from cover to try and rescue his luckless, quickly-bleeding ass. Admittedly, the visceral, horrifying cruelty of Far Cry 2 is a rare and beautiful thing, perhaps because it is this most peculiar creature: an unambiguously anti-war FPS.

While you can tranq-dart people in DE1, your problems in hitting the idiots will have nothing to do with cover or intelligent maneuvering and everything to do with the fact that they will run right at you with no caution at all, then take advantage of their instantaneous turning and acceleration to make a mockery of your attempts to place a precise shot. Add to this the (mostly) inefficient weaponry and clunky control, and you've got yourself a party.

And yet, I love the game....
Title: Re: Deus Ex: Human Revolution
Post by: BloodBird on 23 Aug 2011, 23:39
I pre-ordered at the last minute, but I'm not going to play HR until I've played the first game.

Because I had stupid parents who believed video games were horrible and responsible for all the bad things in the world (hell, my mother though Descent 2 was too violent for me to be playing), I grew up pretty sheltered from video games outside of the occasional play at a friend's house, or gameboy games (which somehow didn't cause a problem?) until I was in high school, and even then didn't really get to branch out until college. So I haven't even played the first one yet. ._.

If there is one thing about human history that pisses me off to no end it's this kind of hypocritical idiocy right here, it's evident in 'our' generation, it was evident in our parent's generation, has been for millenia and I'm quietly waiting to see when I've finally 'grown up' and fuck up along the same line as the previous generation.

For my old folks, it was comic books and stuff like that. The workings of the devils, etc etc. Then to us it was computer-games... how dare those filthy game designers made software that will eat our children's souls! :evil:

Some of this BS is still visible in some games, though I fear in some combo with other, somewhat bizzare worries. For instance, in Fallout 3 and F:NV, you can do and be many, many things... including a cannibalizing, grave-robbing, a-moral mass-murdering slaver who pushes and uses drugs and routinely steals and destroys personal property, and so on. You can kill pretty much anyone and anything, from insects to plants to animals to monsters to humans of all ages...

... except children. In this long, long list of potential offenses they chose to go with 'no, ofc you can't kill that guy! He's only 12! Think of the children for god's sake!' ... right. I just killed, robbed and dismembered every person in the district but he automatically get's to walk off due to age. I fail to see the logic, to be honest.

As for Deus Ex, the only thing that annoys me about it is that roughly my entire corp will vanish from the face of the cluster for weeks getting this game beat, or so it seems at this point. I should prob. get it too, but I would want to get and beat the others first - I got to play for about an hour of the first game, and it was pretty good.
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 24 Aug 2011, 08:05
Atmosphere and Immersion were the key to Dx1 in my eyes. Just read everything you can find, from books over newspapers to private emails. :)
Title: Re: Deus Ex: Human Revolution
Post by: Graelyn on 24 Aug 2011, 09:08
I'm really enjoying this.

Note: When was the last time you played a game off the shelf where a single bullet was this powerful against both the enemies and you?
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 24 Aug 2011, 09:52
Picked it up last night, still finishing off some other games before smash this. I picked it up for the PS3. Anyone know of a difference from the PC version to the PS3?
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 24 Aug 2011, 10:09
Damn you all. You made me pre-order it, too. :)
Title: Re: Deus Ex: Human Revolution
Post by: Seriphyn on 24 Aug 2011, 10:32
Picked it up last night, still finishing off some other games before smash this. I picked it up for the PS3. Anyone know of a difference from the PC version to the PS3?

Other than inferior graphics blahblahblah, long loading times was reported on console.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 24 Aug 2011, 11:07
And far inferior control schemes.

... seriously, I just can't get why people bother buying an FPS for consoles when it's got a PC version.
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 24 Aug 2011, 11:17
And far inferior control schemes.

... seriously, I just can't get why people bother buying an FPS for consoles when it's got a PC version.

It was a choice between playing it on the monitor or my 40 something inch plasma. Yes I could setup my PC to use the tv, but, Then I would take the TV and pc away from my GF. So, she can have the PC while I play playstation on my massive TV :)
Title: Re: Deus Ex: Human Revolution
Post by: Morwen Lagann on 24 Aug 2011, 15:54
Bloodbird: It's probably worth pointing out that in my particular case my parents were at least partially justified in worrying about the effect "violence" in games might have on my behavior, given the situation I was dealing with in school at the time - tl;dr is that I was a constant victim of bullying, and the administration were actually out to get me (making excuses to get me in trouble, lying to my parents about things, ignoring reports of harassment and stuff, etc.) and that as a result I was in a bad enough mental state at that place that access to weapons and/or explosives could've easily resulted in another Columbine. I'm not joking when I say that either - I'm completely serious.

That said, the reactions were often very over the top even given that situation (Descent 2 being the best example), and video games - "violent" or not - were generally my release valve for all the stress I was dealing with at school due to a lack of friends I could talk to about stuff. Ironically, my parents' knee-jerk reactions tended to make things worse by not allowing me to process all that crap in a safe and controlled fashion that I was comfortable with.

Neither of them understood the appeal of video games to me, and it's partly why I never had a proper computer of my own (nor many games to play on it) until high school. Hence me never having been exposed to a lot of things like Deus Ex or Starcraft until comparatively late.

Anyway, moving on... played a little last night. Controls (PC, so mouse/kb) feel a little klunky to me during combat, particularly aiming, in comparison to games with similar control styles (mostly ME/ME2) - might just be a sensitivity issue though, so vOv... having fun so far though. :D
Title: Re: Deus Ex: Human Revolution
Post by: Kyoko Sakoda on 25 Aug 2011, 00:29
Here's my thoughts after playing 4 hours:

- It is awesome.
- The narrative is well written. I can tell the writers did research not only into the previous games but into philosophy, conspiracy theory, and cultural semiotics.
- The mise-en-scene (the story world) is well put together and very detailed.
- The voice acting is mostly good. Patchy in places.
- The gameplay feels kind of like Mass Effect at times, but that's not a bad thing. At other times, it's still Deus Ex.
- Michael McCann (the composer) is a genius.
- DX11 makes everything very pretty.
- It runs great with maxed settings and MLAA enabled on my HD 6850 (which is the benchmarked equivalent in speed to a GTX 460).

The bad:

- You can easily tell that the PC version is a port from a game that was made ground-up for consoles.
- The UI for the PC is clunky in some places like the inventory.
- The idle animations while characters are talking are pretty fail for modern day animation technology.
- The stealth system is not that robust. This was the biggest downer. If an enemy sees you even for a split-second, it will trigger the alarmed state for all guards. This is really stupid as ideally there should be a beat of about 1-2 seconds before they can communicate with anyone. It makes stealth takedowns kind of hard since you can only ever approach from behind, not from around a corner.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 25 Aug 2011, 15:11
Sarif Industries. (http://www.sarifindustries.com/) Something to wet your whistle while counting down the minutes until the Europe release, boys and girls.
Title: Re: Deus Ex: Human Revolution
Post by: Z.Sinraali on 25 Aug 2011, 15:24
Holy shit is that some anti-transhumanism?
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 25 Aug 2011, 15:27
Indeed it is. Shit could have been shot in Eve.
Title: Re: Deus Ex: Human Revolution
Post by: Graelyn on 25 Aug 2011, 16:21
Well, that's what the game is about.

All of it.  8)
Title: Re: Deus Ex: Human Revolution
Post by: Gottii on 25 Aug 2011, 17:59
Sarif industries needs to teach its models how to throw a forward pass.  That was awful.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 25 Aug 2011, 18:09
Well... I'm a mission and a half in, and I'm loving it. Every bit of it. It's Deus freakin' Ex. My only eeeeeh thing is that the animations while talking are a little too fidgety and twitchy, but otherwise it's fine.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 25 Aug 2011, 19:36
... seriously, I just can't get why people bother buying an FPS for consoles when it's got a PC version.

Five-year-old computer. Cannot afford to upgrade; plan on saving up to make the next one really worth it, once income allows for saving.

Huuuuuuge household living room TV screen. Teeny-tiny computer screen. Do not have computer-link rights to TV screen, but do have PS3 hooked up.

Comparatively fine-tuned foot control, walk/run on a single stick with no pesky [shift]. Helps minimally with aim, but helps the feel of the thing immensely. Also good for easing around corners in first-person.

Have actually become something resembling a good shot w/ PS3 controls. Never play a game w/ auto-aim turned on anymore.

Easier to share experience w/ wife if not wholly wrapped in own little world.

Doesn't give me carpal tunnel near as fast.

(Still haven't gotten game. Need infusion of cash, first.)
Title: Re: Deus Ex: Human Revolution
Post by: Gottii on 26 Aug 2011, 00:55
Its a dark future filled with cybernetics, transhumanist politics and fragile cardboard boxes....mostly fragile cardboard boxes.

Adam Jensen is kinda over the top. Ive already gotten two voicemails from friends imitating his voice.  He's just a tad too hokey and stero-typical.  His chin is insanely pointed.  Likely an evolutionary adaptation designed to allow him to open all the cardboard boxes without a set of boxcutters.

Also....my god the graphics for the dialogue are awful.  Makes the game look extremely dated, tbh.

Other than that, seems ok so far.
Title: Re: Deus Ex: Human Revolution
Post by: Matariki Rain on 26 Aug 2011, 01:31
Other than that, seems ok so far.

Says the man who seemed surprised that 2am had rolled around so fast...
Title: Re: Deus Ex: Human Revolution
Post by: Graelyn on 26 Aug 2011, 11:53
Love this game.

For a lot of reasons.
Title: Re: Deus Ex: Human Revolution
Post by: Kyoko Sakoda on 26 Aug 2011, 19:14
I wrote a term paper on the transhumanism vs. bioconservative debate last year, so it's making me quite giddy.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 26 Aug 2011, 20:06
Okay, eight hours in so far. (Possibly almost nine, Steam counts oddly)

This is definitely the game I've been waiting for. It's just the perfect mix of challenging and enjoyable, for me. All possible things you want to do has any number of ways you can do it. You could run and gun through the entire game if you wanted, I'm sure. Still, anyone who does that loses out on what Deus Ex really shines at. Infiltration and misdirection, and using the environment to your advantage.

I managed to sneak past some security and got into a vent. That let me get into a room where I hacked a computer which allowed me to take control of the turret in the main room outside. Switching it's IFF over, I then snuck into said room and with a grunt and a heave I picked up the turret and turned it around. After that, I calmly set off the alarm and ducked behind cover and watched as the security guards ran into the room and got shredded. I may or may not have giggled.

This was one of four ways I spotted that would get me past that particular hurdle and I chose this one for it's entertainment value. I could have bypassed all of that or I could have blocked off the security room with a large vending machine which'd let me set off the security camera alarm without having to deal with the security guards. A lot of options, for almost all problems.

Go buy this game. Even if you don't like Deus Ex (which makes you a bit of a tit), we should all support this kind of game development. Love and care oozes out of every quality filled pore of this game and there's just not enough 'bad' in it to quell any enjoyment I have. I've even stopped noticing the conversation animations. Awesomeness incarnate and most certainly a true Deus Ex game unlike others we shall not mention here.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 27 Aug 2011, 11:40
Okay... bossfights in this game can be nigh freakin' impossible if you don't come well prepared. Been getting my bullet-riddled and charbroiled-by-electricity ass handed to me fairly consistently by one of the bosses. I think I've figured the fight out, though. It'll be hard to pull off without certain augs I've now realized are very valuable, but I'll manage, I think.

Don't fall into the same trap I did. Keep yourself well stocked and don't let yourself run low on useful stuff like painkillers, ammo and so on. There's usually enough ammo/stuff available during the bossfight itself, but if you've specialized yourself  in various ways, the supplies may not be all that useful to your particular 'build' and preference. I've basically found that my personal build and preference is almost overpowered for the average gameplay, but suffers when facing the bosses.

It speaks well for the game, though, that I actually grin and enjoy the fact that you can gimp yourself for certain encounters and so on. It makes things very challenging, sure, but it also makes it so much more fun.
Title: Re: Deus Ex: Human Revolution
Post by: Vincent Pryce on 27 Aug 2011, 12:32
Apart from stocking well on pills and bullets, utilize your surroundings. My sneaky hacker without so much as basic dermal aug got it's ass handed to it mercilessly in the first boss fight in full frontal assault. Tossed poison gas and explosive canisters at the bastard and problem solved. Direct attack is rarely the best solution.
Title: Re: Deus Ex: Human Revolution
Post by: Kaleigh Doyle on 27 Aug 2011, 13:18
My question is...when you take out a guard, why doesn't anyone check in on him when he disappears?
Title: Re: Deus Ex: Human Revolution
Post by: Bacchanalian on 27 Aug 2011, 17:58
Alright, blaming all you fuckers when I hate this game and rage about having wasted $50.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 27 Aug 2011, 18:00
Alright, blaming all you fuckers when I hate this game and rage about having wasted $50.

I will await your adoration and endless worship for having been party to convincing you to buy this glorious game.
Title: Re: Deus Ex: Human Revolution
Post by: Ken on 27 Aug 2011, 18:57
I've only put in about 10 hours of play with DX:HR so far, getting through the first two missions and some of the big side tasks around Detroit, but I decided to re-start after bumping the difficulty up to hard.  Consequently, I made some difference choices in play style, conversations, and augmentations in the process.  Discovering of the consequences of those choices in just those first few hours of the game has been really enjoyable.  There are a lot of layers here, and the ambiguous (or at least unquantified) depiction of the ethics and morality of Adam's decisions is refreshing.  Highly recommended.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 27 Aug 2011, 22:15
Welp... finished it. Fuck me what a ride that was. If you'll excuse me, I have to start playthrough number two. This time, I'll unfuck some of my more grievous fuckups. This game is definitely worth every single penny and I'm going to replay this once for every ending. Damn this is a sexy game.
Title: Re: Deus Ex: Human Revolution
Post by: Bacchanalian on 27 Aug 2011, 23:30
Welp, spent the last two hours of my night fighting with the settings.  While it being set up for multiple monitor support is nice, it apparently doesn't work when the two monitors aren't exactly the same size, so it defaults to whichever monitor it feels like which happened to be the smaller one and not the one I game on.  After an hour of fighting with it and finally getting it onto the right monitor, it now alternates between blacking out my second monitor and not depending on how many times I randomly alt+tab in and out of the game, and it also has a lovely tendency to hang or simply black out the screen when loading cutscenes. 

And no, it's not that my computer needs upgrading, I built this thing from scratch like 9 months ago and it's top of the line shit.
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 28 Aug 2011, 04:12
Hm, bad luck, works good for me with two different screens.
Title: Re: Deus Ex: Human Revolution
Post by: Louella Dougans on 28 Aug 2011, 04:50
so it's a game i should consider purchasing? I have the first deus ex, I enjoyed it.
Title: Re: Deus Ex: Human Revolution
Post by: lallara zhuul on 28 Aug 2011, 04:58
Try it out at a friends house if you are not sure, you probably know someone that has a copy.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 28 Aug 2011, 07:57
If you liked the original, you'll like this one. This is the only real sequel to the original Deus Ex, even if it is a prequel. Invisible War never happened, y'hear?

Well... except for the achievements. I really don't like those achievements. In the original Deus Ex, you could go through the entire game without killing, if you slightly glitched one of the bosses. It became an emergent feat of honor to go entirely murderless through the game and you couldn't even prove that you'd done it. It was just a result of excellent game-design that an FPS game allowed you to go non-lethal routes almost everywhere and players rejoiced in it. Now? It's a freakin' achievement. Beyond those of us who played the original and ran the non-lethal route just because we could, the majority of non-lethal players this time around wouldn't even have considered it without the achievement dangled in front of them.

Basically, achievements cheapen all the things you've done to 'achieve' them.

In short, I'd like to thank the mouthbreathing masses for jumping on that particular aneurysm inducing bandwagon of failure, forcing developers everywhere to scatter nonsensical and worthless little affirming tidbits around the games just to appease the e-peen rubbing turds who wouldn't know real achievements in games unless it was rammed up their ass with a nifty little icon.
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 28 Aug 2011, 08:12
And you care about other people's achievements why exactly?


I'll agree though, if you liked the original Deus Ex you'll love this one.
Title: Re: Deus Ex: Human Revolution
Post by: Ryven Krennel on 28 Aug 2011, 09:02
Elitist much, Miz?
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 28 Aug 2011, 09:32
Elitist much, Miz?

Cardcarrying member of the club, yes.

Anyway, I don't care about 'other people's achievements' so much as how they negatively affect game-design overall. There's games where the devs are quite literally forced to shoehorn in achievements and actually design gameplay around them in a few extreme cases. It's a trend I'm very much not fond of, considering the implications. Well, that and the way you see them being used in some MMOs as some sort of measurement of player worth and so on. Simply put... I don't see any positive sides to them that aren't negated by the negatives.
Title: Re: Deus Ex: Human Revolution
Post by: Ryven Krennel on 28 Aug 2011, 09:40
I think achievements are okay, with the caveat that I don't like achievements just for their own sake.  I like that they can lead completionists to try some different play choices and give you a visible recognition of that.

But yes, the mandatory inclusion of achievements does force devs to modify the games to fit, which is the ugly side.

My issue with your previous post was the implication that people who get achievements are somehow inferior to you.  That's just snobbish.  Your clarification seems to nullify that a little. 
Title: Re: Deus Ex: Human Revolution
Post by: Seriphyn on 28 Aug 2011, 10:25
My issue with Steam achievements is spoilers primarily, particularly also giving an idea of how many sidequests are to the game. I just ignore them.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 28 Aug 2011, 10:49
My issue with Steam achievements is spoilers primarily, particularly also giving an idea of how many sidequests are to the game. I just ignore them.

This as well, yes. It quite literally affected my gameplay when...

[spoiler]... the chopper was shot down and there were tons of enemies firing at it. If I hadn't glanced at the achievement saying you could save her against the odds, I would have just stayed down and grit my teeth, counting it as one of the 'hard choices for the sake of the greater cause' kind of things. It's also affected the gameplay in a few other quests, spoiling possible options and such that I wouldn't have automatically aimed for if I didn't already know about them. [/spoiler]
Title: Re: Deus Ex: Human Revolution
Post by: Kyoko Sakoda on 28 Aug 2011, 10:56
Finished it last night at 4 AM. Just had to stay up to finish it since I knew I was getting to the end. According to Steam I completed it in about 32 hours (I know I left it running on pause a couple of times). That was after doing the majority of the side-quests and doing a lot of hacking and reading, though.

I'm absolutely giddy over the storyline. I think it was one of the best showings from the game industry in the last decade or so. I'm glad I'm a film major so I knew what the hell was going on the entire time. That made the ending expected from my point of view, but I think it was absolutely the correct ending for the game.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 28 Aug 2011, 10:59
*blinks*

You mean one of the... what, four different endings? Or do you mean all the gameplay leading up to that?
Title: Re: Deus Ex: Human Revolution
Post by: Ken on 28 Aug 2011, 11:26
What weapons and augs are you all favoring?  I've tricked out the 10mm with about as much as it can handle and prefer that as my primary for this first play through.  Spread out my aug choices quite a bit to get a sense for what each of them can contribute.  How about you?
Title: Re: Deus Ex: Human Revolution
Post by: Kyoko Sakoda on 28 Aug 2011, 12:07
What weapons and augs are you all favoring?  I've tricked out the 10mm with about as much as it can handle and prefer that as my primary for this first play through.  Spread out my aug choices quite a bit to get a sense for what each of them can contribute.  How about you?

Had a pretty equal distribution of augs. If there was any focus is was on cloaking and hacking.

I favored the revolver (HE upgrade) and sniper rifle a lot, and when I needed to use a silenced weapon, I had a silenced assault rifle. If I was playing through again I would have carried a silenced 10mm instead, since the assault rifle is oddly very weak.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 28 Aug 2011, 12:13
[spoiler]10mm pistol, Revolver and Sniper Rifle. The first two tricked out as far as I can get them. Sniper Rifle with Laser Sights because damn that upgrade is overpowered. It lets you basically use it scopeless however and whenever you want. Silenced 10mm allows for silent headshot kills (especially with armor piercing upgrade) and high ranges and Explosive Revolver lets you take down almost anything else with ease during combat. It'll tear apart robots and in the third (and hardest) bossfight it's ridiculously overpowered as it just shreds the boss.

Augs, well... I had most of them, I think. Hacking very high, as that is useful from the get-go and all the way through the game. Punching through walls. Dual takedowns (even if that is situational and I rarely used it). Electricity/EMP immunity as that makes two bossfights (second and last respectively) completely trivial. Invisibility for slipping through laser grids/past cameras in some cases. Seeing through walls aug, but I very rarely used it. Rebreather for gas/poison immunity was useful in a couple of places.

Oh, and maxed inventory space augs and power cells and regeneration of those.

Can't recall what else I had.[/spoiler]
Title: Re: Deus Ex: Human Revolution
Post by: Bacchanalian on 28 Aug 2011, 14:32
If you liked the original, you'll like this one. This is the only real sequel to the original Deus Ex, even if it is a prequel. Invisible War never happened, y'hear?

Well... except for the achievements. I really don't like those achievements. In the original Deus Ex, you could go through the entire game without killing, if you slightly glitched one of the bosses. It became an emergent feat of honor to go entirely murderless through the game and you couldn't even prove that you'd done it. It was just a result of excellent game-design that an FPS game allowed you to go non-lethal routes almost everywhere and players rejoiced in it. Now? It's a freakin' achievement. Beyond those of us who played the original and ran the non-lethal route just because we could, the majority of non-lethal players this time around wouldn't even have considered it without the achievement dangled in front of them.

Basically, achievements cheapen all the things you've done to 'achieve' them.

In short, I'd like to thank the mouthbreathing masses for jumping on that particular aneurysm inducing bandwagon of failure, forcing developers everywhere to scatter nonsensical and worthless little affirming tidbits around the games just to appease the e-peen rubbing turds who wouldn't know real achievements in games unless it was rammed up their ass with a nifty little icon.

(http://chzmemebase.files.wordpress.com/2011/05/memes-hipster-iago.jpg)

I got the game mostly working last night and am mostly enjoying it, though alt tabbing tends to glitch the client and load screens are a gamble. 
Title: Re: Deus Ex: Human Revolution
Post by: Misan on 28 Aug 2011, 15:08
Kinda strange. This is one of the few games that handles rapidly alt-tabbing for me without a single hitch when not in windowed mode.

Took me about 25ish hours to beat it on the first go on the hardest difficulty. Going now for round two and it's happening much quicker since I'm spending less time sneaking around corners and more headshotting people. :P
Title: Re: Deus Ex: Human Revolution
Post by: Bacchanalian on 28 Aug 2011, 20:57
Still random crashes left and right, and the most frustrating thing is I screwed something up and had to go back and now I'm stuck because I fucked up my saves. 
Title: Re: Deus Ex: Human Revolution
Post by: Kyoko Sakoda on 29 Aug 2011, 02:27
Alt-tabbing can randomly cause the main menu to not respond to clicks. So basically, if you have not saved your game, don't do it.
Title: Re: Deus Ex: Human Revolution
Post by: Bacchanalian on 29 Aug 2011, 04:22
Updating my video drivers helped moderately.  That said, I still crash periodically on cut scenes, alt tabs, or load screens (and the load screens are literally slower than PS2 back in 1999).
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 29 Aug 2011, 08:13
Been playing on the PS3 with no problems as of yet. Graphics are fine, load time is fine and havent noticed any glitches. I'm curious to know what people were complaining about.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 29 Aug 2011, 08:16
The glitches were very few and far between, but the load times were horrendous on consoles until they patched it. Well, according to some notes I read somewhere. The patch allegedly reduced load times by over 50% for some people.
Title: Re: Deus Ex: Human Revolution
Post by: Misan on 29 Aug 2011, 08:52
The same happened on PC actually. About half way through my first playthrough they patched it and afterwards everything loaded so much faster. Went from 10-15s for most load screens down to around 5.

Bacch I might look at your Direct X software version and see if that needs an update maybe; otherwise usually when I see problems with alt-tabbing at least that usually points to RAM issues. vOv
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 29 Aug 2011, 09:16
The glitches were very few and far between, but the load times were horrendous on consoles until they patched it. Well, according to some notes I read somewhere. The patch allegedly reduced load times by over 50% for some people.

What date did this patch take effect?
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 29 Aug 2011, 09:32
No idea. I got it on Steam which auto-updated it at some point. I didn't really pay attention to the date. If it helps at all, it was right before the second bossfight, because I remember being glad that dying and reloading didn't take all that long, heh.
Title: Re: Deus Ex: Human Revolution
Post by: Misan on 29 Aug 2011, 09:50
Update hit on the 25th: http://store.steampowered.com/news/?feed=steam_updates&appids=28050.

Supposed to be some news/announcement coming at 22:00 today according to the ticker on the main menu.
Title: Re: Deus Ex: Human Revolution
Post by: Bacchanalian on 29 Aug 2011, 14:16
I have 8 GB of RAM and it's about 9 months old.  Better not be the issue.
Title: Re: Deus Ex: Human Revolution
Post by: Kyoko Sakoda on 29 Aug 2011, 16:58
http://www.youtube.com/watch?v=Y414Q7vVgYU
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 29 Aug 2011, 17:23
http://www.youtube.com/watch?v=Y414Q7vVgYU

And now for something completely different... and slightly offensive. (http://www.youtube.com/watch?v=zYpuzHyEY8Q)
Title: Re: Deus Ex: Human Revolution
Post by: Gottii on 30 Aug 2011, 08:51
http://www.youtube.com/watch?v=Y414Q7vVgYU

"you can aug if you want to...leave your real limbs far behind" 

awesome
Title: Re: Deus Ex: Human Revolution
Post by: Akrasjel Lanate on 30 Aug 2011, 12:47
Im downloading it now   :twisted:
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 30 Aug 2011, 14:54
I lol'd

http://www.escapistmagazine.com/articles/view/comics/critical-miss/9094-Critical-Miss-Deus-Ex-Human-Revolution
Title: Re: Deus Ex: Human Revolution
Post by: Ken on 30 Aug 2011, 17:41
On that note...

http://youtu.be/whtNHRYJnrU
Title: Re: Deus Ex: Human Revolution
Post by: Graelyn on 31 Aug 2011, 14:15
I laughed long and hard.  :D
Title: Re: Deus Ex: Human Revolution
Post by: Ken on 31 Aug 2011, 18:06
Also enjoyed this number...  :)

http://youtu.be/Y414Q7vVgYU
Title: Re: Deus Ex: Human Revolution
Post by: Kaleigh Doyle on 01 Sep 2011, 10:11
So after 30+ hrs or so, I finally finished my first play through, and while overall my thoughts are positive I do take issues with a couple things:

[spoiler]
Gameplay
:arrow: The battery system sucks. They give you up to 5 batteries and only charge the first one. I'd rather they slowed the recharge rate the further down the batteries it goes, but it just feels silly to have otherwise, cause I kept most of them empty.

:arrow: They probably need to explain the augmentations a bit better. The hacking one for example, doesn't tell you that each level you get strengthens your odds of capturing nodes, only that you can now access level 5 nodes.

Plot
:arrow: I really didn't like any of the factions at all, including my boss. I let them all die, the bastards.

:arrow: Meeting Megan again in the facility seemed rather odd. Considering he met the other three scientists, who were also being kept hostage, Adam lays into Megan for helping the enemy concoct this super chip that's going to control everyone. Would you prefer she was dead, Adam? What did you expect her to do? His reaction seemed kinda silly, considering how much he cared for her, and i felt it was rather anti-climactic.
[/spoiler]
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 02 Sep 2011, 14:06
Have now acquired and played the game.

As a side note, my housemate has a fairly high-end desktop PC gaming rig set up right next to the household television (hence PS3) screen. I'm sure this hasn't been a universal experience, but I've watched him playing this game at the same time as I did. He's been crashing, on average, every hour and a half while I played the whole shebang for up to seven hours at a stretch without so much as a glitch.

Seems there's some advantage to kinda-sorta uniform hardware.

Kaleigh, I largely agree with your critique, though I think a good deal of that is defensible. Most of my quibbles boil down to minor preferences and so on.

[spoiler]Gameplay

Melee kills, as opposed to knockouts, should not be so damn loud. It's freaking hard to scream with a slit throat, and the "slitching" sound of blades passing through flesh should not be substantially noisier than the brief fist-fights you get into doing knockouts. There should be a reason, other than ammo economy and nifty visuals, for cutting people down with blades instead of capping them in the head with a silenced, laser-sighted 10mm.

There should be People Worth Killing after you get the plasma rifle. "I Am One With The Machine" end boss chica, mechs, turrets, and innocent "zombies" don't count.

Even playing on "Give Me Deus Ex" mode right off the bat, endgame was too damned easy. Died more times against the first boss than against the entire complex.

Enemy AI = good. Enemy communications and security protocols = moronic. Consequences for tripping alarms are trivial, assuming you don't mind killing every luckless bastard in earshot. Would be better if every alarm tripped made further progress substantially more difficult (later enemies are alerted, have time to set up kill zones, etc.).

All forms of play may be viable, but not all are equally rewarding. Game still rewards actions taken not because they advance the cause, but because they give points. E.g., hacking every single alarm panel on every wall everywhere.[/spoiler]

Edit: a couple more ...

[spoiler]Complementary function of certain augs was non-obvious to the point of stupidity. For instance: large numbers of batteries are potentially useful for high-intensity stealth functions such as cloaked attack (silence, cloak, sprint over, KO two dudes, repeat until out of batteries). They serve no combat function that isn't handled equally well by a fistful of nutrient bars; only reason for combat-heavy character to get more batteries is to get greater efficiency out of high-end nutrient sources.

Silent movement faster than walking speed consumes energy. Punching people consumes energy. X-ray vision consumes energy. Hacking people with blades consumes energy....

... Whereas falling great distances without harm (and with very flashy effects), regenerating from near-fatal injury, doing the augmented-Olympic high-jump, and monitoring in real time the position, facing, disposition, and type of all uncloaked hostiles within a hundred or so feet? All of those don't.

"Analysis" hacking augs are essentially useless, at least for people who get good at hacking. Odds of remaining undetected can be estimated accurately with a little experience, and neither I nor any other in-game hacker I know of has ever met a datastore he didn't like, whatever its contents.

If you can one-shot most enemy personnel with a silenced pistol and one-shot a war mech with an EMP grenade, what exactly is the point of an inaccurate, noisy, difficult-to-find-ammo-for, yet surprisingly-ineffective-even-on-a-direct-hit rocket launcher?

The sniper rifle accepts a laser sight. The apparent sole advantage to this is that it lets you aim when shooting from the hip, a task at which it does not excel with or without the sight. If I'm going to modify the hell out of my sniper rifle, I want a laser dot I can see through my scope, please.

While enemy AI is generally good (aside from a medieval "earshot only" communication scheme in an age of universal connectivity, as noted above), you'd think they'd react a little as more and more members of their teams go silent and/or disappear. See "Batman: Arkham Asylum" stealth sequences for good enemy reaction to vanishing team members (intensified search patterns, patrolling in pairs, eventual break down of discipline in face of increasing terror).

Nobody ever looks in, much less follows you down, the vents, not even when you just ducked into one in plain view of God and man. This should be an immediate invitation to a grenade hucked into the crawlspace. Instead, you can sit there and bounce gas grenades around the corner into the crowd of gathered hostiles with impunity. Alternatively, you can wait for the lone mark who glimpsed you to walk right up to the vent (so that he can't possibly look down it), then pop back around the corner and take your time lining up a shot on his kneecap with the scoped traq gun. Yes, I do mean from six feet away.[/spoiler]

And I should make clear, I LOVE the game. Having finished my first stealth-shooter style playthrough, I'm now working on a pacifist run.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 02 Sep 2011, 17:21
[spoiler]Re: Laser Sight on Sniper Rifle

It's probably the best weapon upgrade you can get. If you're anywhere near decent with FPS aiming, this allows you to very quickly pop a multitude of hostiles without resorting to the scope. Where the laser dot goes, it hits. With perfect accuracy. The laser dot would serve no purpose in the scope, but it allows for instant kills of a whole heap of enemies in a row, depending on whether or not you've upgraded the ammo capacity.

It actually breaks the weapon, it's so overpowered an upgrade for it.

The entire point of a Sniper Rifle is to have that 'perfect first shot' mechanic, allowing for one instant and 100% guaranteed kill. The offset is that for repeated use you'll have to lose situational awareness by using the scope and track the hostiles through a toilet-paper roll. With the laser sight... that all goes away and you suddenly get a one-shot, one kill weapon fired from the hip with 100% accuracy. That's frighteningly good.[/spoiler]
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 02 Sep 2011, 17:34
[spoiler]Hm. Point.

... Not sure it breaks the weapon, though, considering that its competition consists of things like the silenced, armor-piercing 10mm and the seeker-ammo machine pistol or battle rifle, all of which are freaking lethal.

All in all, I found that the real challenge of the game wasn't so much the combat as the not-getting-spotted-to-start-with, for which the sniper rifle is terrible.[/spoiler]
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 03 Sep 2011, 07:05
Hehehe, the silent sniper rifle of the augmented version is quite lol. But less powerful apparently (twice less if you 'examine' the stats of the gun).

Anyway, the only thing that annoys me quite a lot is the same thing in Deux Ex 1 : not being able to store your weapons and stuff in some kind of armory or something... This is pretty lame. I thought before playing that they would at least fix that : I can understand it was not the case in the first one (old game, first opus, etc), but here, seriously... Especially when you find a weapon only one time in the game. Could be nice to keep them and actually choose them before a mission.

Cesides that, as much as fucking adictive than the first one, though I am not very far in the game atm.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 03 Sep 2011, 08:53
Apparently, stuff you leave in your apartment will still be there when you return to it later, Lyn. Of course, the opportunities you have to do that are a bit limited. Open world, Deus Ex is not.

Also, I've noticed that things like random guns left lying around are frequently still there hours or days later.

Edit:

About the silenced sniper rifle: I appreciate that they did that, and not just because the "normal" one is heinous. Apparently the reason a high-caliber real-world sniper rifle cannot be silenced is that the bullet breaks the sound barrier. A silencer might muffle the explosive blast, but wouldn't do a damn thing about the hypersonic "crack" from the bullet as it travels. So, to get a silenced sniper rifle, a tradeoff is necessary.
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 03 Sep 2011, 13:15
You can't "really" store things. But on the other hand, hey, I can carry around two huge weapons, one medium, two small and a ton of ammunition without problems. And no, I'm not talking about weight.
Title: Re: Deus Ex: Human Revolution
Post by: Ken on 03 Sep 2011, 14:15
Apparently the reason a high-caliber real-world sniper rifle cannot be silenced is that the bullet breaks the sound barrier. A silencer might muffle the explosive blast, but wouldn't do a damn thing about the hypersonic "crack" from the bullet as it travels. So, to get a silenced sniper rifle, a tradeoff is necessary.

Same goes for all suppressed firearms, not just long-range rifles.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 03 Sep 2011, 22:37
My understanding is that most bullets are distinctly sub-sonic. Hence the "buzz" rather than the "crack" of a passing bullet.

Am I wrong?
Title: Re: Deus Ex: Human Revolution
Post by: lallara zhuul on 04 Sep 2011, 00:32
Hmmm.

I've played it for about ten hours.

I don't see what the fuss is about.

The whole game is pretty average.

Controls are not intuitive, non lethal stealth game play is favoured, horrible voice acting, unlikeable characters plus a lot of the same problems are in the game that was in the first one.
Mainly in the world building.

I'd give it 7/10.

Also the FF7 reference in the first boss fight was kind of lame.
Title: Re: Deus Ex: Human Revolution
Post by: BloodBird on 04 Sep 2011, 00:40
My understanding is that most bullets are distinctly sub-sonic. Hence the "buzz" rather than the "crack" of a passing bullet.

Am I wrong?

No. Most low-caliber firearms can be silenced quite well, considering the noise they made before silencing them. Most high-caliber weapons however are to loud to be effectively silenced due a variety of reasons - being powerful enough to break the sound-barrier is one. I think what Ken might be thinking of is the fact that silencers don't really 'silence' the weapon - it merely supresses the sound it makes, and this is only effective outside a specific range and in specific situations - the level of back-ground noise being one factor that might help/hinder the purpsoe of a silencer.

On a boat at sea in a storm, you might hear the roaring sound of an automatic weapon being fired without a silencer on the other end of the ship, for instance, but most likely not if it's silenced. On the other hand, it won't help you too much to silence your gun if you kill someone in one room of the same boat whiel his friends sit around in the next one...

Screw this, I should not make posts 08:40 in the morning with no sleep, I'm pulling crap from my ass, I suspect. I'm off.
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 04 Sep 2011, 04:26
If I am correct the silenced guns in the game are not totally silent. If you shoot while someone is very close, they will hear it like a footstep or stuff like that. I might be wrong though.

My understanding is that most bullets are distinctly sub-sonic. Hence the "buzz" rather than the "crack" of a passing bullet.

Am I wrong?

I don't know. I heard that in war for example (WW2), soldiers could experience 2 types of sounds when hearing bullets passing nearby : always the usual buzzing sound, except for bullets passing at a few centimeters of the ears, which would instead sound like a crack. It might be wrong ofc, I read that in a novel.
Title: Re: Deus Ex: Human Revolution
Post by: Ryven Krennel on 04 Sep 2011, 05:42
With very few exceptions, suppressors are used for subsonic rounds, in the real world.  Not all high caliber rounds are supersonic though.  The upside is, most pistol and smg rounds are subsonic.  This is why you see more of those with optional suppressors.  There is a delicate balance though.  I recently went to a range and fired some suppressed weaponry (MAC 10, Glock 19), and the guy who ran it explained all of this but have since forgotten.
Title: Re: Deus Ex: Human Revolution
Post by: Ken on 04 Sep 2011, 10:07
http://en.wikipedia.org/wiki/Muzzle_velocity

http://en.wikipedia.org/wiki/Suppressor

\o/
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 04 Sep 2011, 16:50
Hm. Informative entries; thanks, Ken. Interesting that the two most "easily silenced" rounds are the .22 LR and .45 ACP. I suppose it makes sense: difference in size does not imply difference in speed.
Title: Re: Deus Ex: Human Revolution
Post by: Akrasjel Lanate on 05 Sep 2011, 13:56
I'm propably in the midle of the game or something like that.
Title: Re: Deus Ex: Human Revolution
Post by: Horatius Caul on 06 Sep 2011, 13:40
I loved everything about this game except the end.

[spoiler]What the hell happened there? It's like the whole development team just went home after the final boss and left some interns to splice together random cliché footage and find the easiest possible way to make something "interactive" and "choice...-y" about it.

I can think of a dozen little things that could have made the ending so much more living, nuanced and interesting.[/spoiler]

EDIT: on a different note, this is how the third boss should be handled:
http://www.youtube.com/watch?v=fWF24OGMYvs
Title: Re: Deus Ex: Human Revolution
Post by: Desiderya on 06 Sep 2011, 18:28
Liked the endings personally. Just not the "PRESS BUTTON 1, 2, 3 or 4!"-delivery.
Title: Re: Deus Ex: Human Revolution
Post by: Seriphyn on 07 Sep 2011, 07:17
May want to spoiler tags those for people who haven't completed the game yet.
Title: Re: Deus Ex: Human Revolution
Post by: Horatius Caul on 07 Sep 2011, 07:30
I was under the impression that spoiler tags weren't working, mainly because they aren't showing for me.
Title: Re: Deus Ex: Human Revolution
Post by: Misan on 07 Sep 2011, 07:50
I was under the impression that spoiler tags weren't working, mainly because they aren't showing for me.

Working on it. Somehow a minor revision change broke the entire damn thing.
Title: Re: Deus Ex: Human Revolution
Post by: Horatius Caul on 07 Sep 2011, 08:32
I was under the impression that spoiler tags weren't working, mainly because they aren't showing for me.

Working on it. Somehow a minor revision change broke the entire damn thing.
Okidok. I'll throw in some tags then.
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 08 Sep 2011, 10:01
Well, I was expecting a crappy end since I have read this here and there... And I got instead a good feeling when I finished the game. I found the questions asked profound enough and no real good choice to be made (between the alternative ends), which made me hesitate a lot, much like in the first one.

Without counting little annoying things here and there, overall I found the themes very good and the atmosphere quite deep and realistic, profound, unlike the hollywoodish crap  we are fed everyday by studios like Bioware (still good, but full of dull clichés and scenaristic bad taste).
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 08 Sep 2011, 15:47
Is there any way to extract the sound track on the PS3 blue ray extra disk, without a BD player on your PC?
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 09 Sep 2011, 06:02
I am looking for a way to do it on the PC version too, because there is not much in the OST in the bonus dvd... Not even the DE 1 main theme they remade for the end of the credits.

Oh btw, for everyone, wait for the end of the end credits, there is a little extra very interesting cutscene, and this also gives you a hidden achievement.
Title: Re: Deus Ex: Human Revolution
Post by: Akrasjel Lanate on 10 Sep 2011, 03:00
Ok i finished the game yesterday \o/

Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 12 Sep 2011, 11:13
Completed. Fantasic game, from start to finish. No complaints. Going to play it on the hardest difficulty now.
Title: Re: Deus Ex: Human Revolution
Post by: Mebrithiel on 12 Sep 2011, 21:15
Going to play it on the hardest difficulty now.

Why would you play it any other way???
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 13 Sep 2011, 11:01
Going to play it on the hardest difficulty now.

Why would you play it any other way???

I always play a game on normal, finish it, then play it on the hardest. This is prolly due to the fact that i'm becoming a PS3 trophy whore.
Title: Re: Deus Ex: Human Revolution
Post by: Seriphyn on 13 Sep 2011, 15:43
Played it on hard first time through and won because I´m compensating
Title: Re: Deus Ex: Human Revolution
Post by: Mebrithiel on 15 Sep 2011, 11:14
http://youtu.be/Y414Q7vVgYU

I've been doing this a bit in the game  :oops:
Title: Re: Deus Ex: Human Revolution
Post by: Vireina on 21 Sep 2011, 16:04
The one complaint I probably have is that this game has probably given an entire generation fantasies of being Jack the Ripper.
http://www.youtube.com/watch?v=p4XyBA9oxuY&feature=related
Title: Re: Deus Ex: Human Revolution
Post by: Myrhial Arkenath on 25 Sep 2011, 09:37
Doing a hardmode playthrough atm, which is piss easy after having done a pacifist playthrough on easy. The irony is strong here, because normally I fail at shooters (moving targets, ugh). But the AI is pretty dumb and I find I can easily predict enemies and exploit that they will stand still a freaking lot. Pacifist, on the other hand, I didn't get any of the fancy stealth enhancer stuff in lieu of making boss fights survivable, and that made for a lot of reloading. A good 40 hours to cover everything. If I do this second playthrough right, I suspect 60 hours for -all- achievements. Could have saved time with doing everything in one go, but I'm just not hardcore enough  :D
Title: Re: Deus Ex: Human Revolution
Post by: Akrasjel Lanate on 26 Sep 2011, 03:43
On some point i started using those turrert, you hack one and then you carry one with me, and let it kill everyone :P
Title: Re: Deus Ex: Human Revolution
Post by: Wanoah on 26 Sep 2011, 16:21
On some point i started using those turrert, you hack one and then you carry one with me, and let it kill everyone :P

Yeah, that's my favourite trick, too. :) It's especially handy for lame boss fights...
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 27 Sep 2011, 06:48
lol  :lol:
Title: Re: Deus Ex: Human Revolution
Post by: Louella Dougans on 28 Jan 2012, 06:47
i recently bought this on the steam sale.

it was alright, but some of the things mentioned were quite apparent, such as the "omg, someone shot Bob. I'll look around for a minute or two, then stand back where I was" thing
Title: Re: Deus Ex: Human Revolution
Post by: hellgremlin on 28 Jan 2012, 08:52
I wish the last two boss fights weren't effectively skip-able. [spoiler]Punch Namir mid-jump, shoot Dragon Lady with laser rifle.[/spoiler] And the ending with the [spoiler]four buttons[/spoiler] was frankly lazy.
Title: Re: Deus Ex: Human Revolution
Post by: Kybernetes Moros on 28 Jan 2012, 09:01
Eh, much as I would have preferred something different to your second spoiler there, Istvaan, I kinda liked how it for its symbolism -- but perhaps I read too far into it.

[spoiler]It's a world with themes of people being beholden to technology; what better way to illustrate the power and influence technology holds by making a (theoretically) world-changing decision at the press of one of four nondescript buttons?[/spoiler]
Title: Re: Deus Ex: Human Revolution
Post by: Louella Dougans on 28 Jan 2012, 11:11
come to think of it... does the laser rifle work on the handful of enemies that have a cloaking device?

Since your own cloak doesn't set off laser tripwires, I'd wonder...
Title: Re: Deus Ex: Human Revolution
Post by: Crucifire on 28 Jan 2012, 12:42
Only got around to playing it recently but enjoyed it a lot. It was like the original Deus Ex had a threesome with Half-Life 2 and Metal Gear Solid, which got turned into a porno by SquareEnix. Nice difficulty on hardest too.
Title: Re: Deus Ex: Human Revolution
Post by: Caellach Marellus on 29 Jan 2012, 03:14
I wish the last two boss fights weren't effectively skip-able. [spoiler]Punch Namir mid-jump, shoot Dragon Lady with laser rifle.[/spoiler] And the ending with the [spoiler]four buttons[/spoiler] was frankly lazy.

The first two are hardly difficult considering

[spoiler]You can kill Barrett by throwing gas and explosive canisters at him, for added comedy effect if you get him facing a small room he'll throw grenades at the wall which bounce back to hit him in the face.[/spoiler]

and

[spoiler]Yelena kills herself by running into all three power grids without you doing anything so much as waving a little red cape infront of them going "Ole!"[/spoiler]

The boss fights are not complicated in any way, which is great in a way because it's somewhat realistic to assume they're demigod immortals, whereas in say MGS you'd be pumping 200 rounds of gunfire into Vulcan Raven before he fell over.
Title: Re: Deus Ex: Human Revolution
Post by: Alain Kinsella on 01 Feb 2012, 16:22
Picked this up over New Years, which (including all extras/DLC/etc) came out to about $25 - not bad.  My only gripe on the extras package is that it only included half the soundtrack - to get the full one I ended up buying the MP3 version from Amazon.

Also got the (hardcover) strategy guide later on.  Beautiful work.  Will make a nice addition to my collection (which goes all the way back to original SimCity and SimEarth).

I have some vacation coming up (I always take off early and mid Feb) so should finally be able to dig into the game.
Title: Re: Deus Ex: Human Revolution
Post by: Wanoah on 21 Feb 2012, 16:08
It's funny, but I loved DX:HR at the time and played it right through to completion which is more than I can say for many (well, most) games. It was easily my game of the year.  Yet, by the time we'd reached the end of the year, I found that I didn't remember too much about it. That's not unusual with my terrible memory, if I'm honest, but I was surprised at just how quickly it had faded.

I know Skyrim is more recent, but it has certainly made more of a lasting impression thus far. A glance at my Steam profile is also revealing. I played through DX:HR in about 42 hours. I didn't rush it. I also didn't feel compelled to replay it and try things differently. By contrast, I've spent ~150 hours in Skyrim. In Skyrim, I have started and levelled to the mid-twenties maybe four characters with very different experiences. I'm still far from done with it.

Even Skyrim is eclipsed by the time spent in Football Manager this year, though. I'm slightly frightened by it, if I'm honest, and, oh Christ...if you add up the total time spent with each iteration of the game since it's been on Steam...it's just terrifying. I calculate that I've spent the equivalent of a tenth of the time it would take to get a degree just playing the last three Football Managers. I console myself with the thought that it's the sort of game you can go AFK from for long periods. Yeah. That.

Time isn't everything, though. Somehow, Portal 2, which I only spent 14 hours with, has left a more lasting impression in my mind than DX:HR. Portal 2 had real character, I think. The characters in it loom large. Ironic given the absence of actual people in it, eh?  Also, it's the first game I've ever played that has attempted humour that has actually worked, too. I literally laughed out loud and that has never happened before when playing a game.

Skyrim, of course, is simply breathtaking in its scope and in its geography. You could argue that its geography is its greatest character. Football Manager always wins on story, which sounds odd to someone that has maybe never played this sort of game before. It's a very personal experience: it's you at the helm and the real-world setting makes for a deeper engagement. Like the Sims, you make your own stories and that can often lead to a richer experience than heading on someone else's carefully plotted rails. When I play this game, I can actually like football again; which is in stark contrast to my growing contempt for the sport as a whole in real life.

For all that it was a worthy successor to the Deus Ex crown, I can't help but feel that maybe DX:HR was a little flat. Maybe it was a bit lacking in its story. Maybe the ending was a bit lazy and uninspired. Maybe the characters were less than striking.

What do people think now?
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 21 Feb 2012, 16:52
DX:HR, one of these very rare games that have a deep and rich lore and story.  :cube:

One of the best RPGs I have played (without counting DX 1 ofc).
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 21 Feb 2012, 17:26
Playing it again these days, actually. Fantastic game and frankly I find Skyrim to have the lackluster qualities. No one and nothing in the game are worthy of committing to memory, mostly because the devs had to spread all the goodness across too much game as it were. Skyrim was a fantastic game, don't get me wrong. I have quite a few hours sunk into it. Is it better than DX:HR? I don't think so, simply because it just can't tell a story. DX:HR can.

Also, DX:HR manages to show some rather nicely unique environments. Skyrim's mostly just got the same shit all over.
Title: Re: Deus Ex: Human Revolution
Post by: Alain Kinsella on 21 Feb 2012, 17:46
Wanoah, I'd have to mostly agree.  Though I find the story really engaging, it also leaves me annoyed in spots (mostly the way some side quests are arranged - none of the expected routes really match my playstyle).  And though it tries to feel open, my time in Oblivion has kinda sensitized me to what an 'open game' really can be.

On that note, the strat guide is beginning to annoy me as well.  Their idea of the 'Stealth Combat' route is really 'Stealth + the occasional Takedown,' which is not what Stealth Combat means to me (I'm turning into an interesting Pistol Sniper in spots, which is more in line with my interpretation of the route).

Skyrim just plain scares me.   :lol:  Similar to your experience, I've had long-hour investments in Oblivion and Morrowind (and, more recently, Bejeweled Twist).  Also, I'm trying to balance out other games alongside of Eve, which is still important to me.  So I'll not likely get Skyrim until other time frees up (and it gets a serious discount).
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 21 Feb 2012, 17:57
It is quite hard or stretched imo to compare games like Skyrim with games like DX. The former focuses on the sandbox element and provides an immersion on a vast and open world where everything is done to make the universe react to whatever you can come up with. The latter focuses on the realism, the story and the depth of the themes that are displayed.

That is the usual interactive, free and open experience vs the linear narrative intensive story for you.
Title: Re: Deus Ex: Human Revolution
Post by: lallara zhuul on 22 Feb 2012, 01:24
I'm currently just finishing my first playthrough of the latest installment of Deus Ex.

I have to say that Bioshock dealt with the subject matter in a much more interesting way, also the gaming experience of Bioshock was vastly more immersive.

After the first mission, running around Detroit doing this and that, I felt that I had pretty much seen all that the game had to offer.
Yeah, it was cool doing Icarus drops in Hengsha but that was about it.
The toys that you got we're not something that got me giddy with anticipation waiting for more Praxis, only the invisibility got me excited but it faded away with the reality of the inane battery mechanics.

Didn't get into guns because I went with the no-killing clause.

Which actually meant with the Ghost tendency that sometimes you just finished the mission by filling up you batteries and running to the exit.

So all in all, not a complete waste of time, but definitely something that I will not play through again.

Just too fucking tedious.
Title: Re: Deus Ex: Human Revolution
Post by: Wanoah on 22 Feb 2012, 14:04
I guess the real issue, if you can call it that, was that 2011 was a very good year for gamers. :) It makes a nice change to spoilt for choice.

I'm currently just finishing my first playthrough of the latest installment of Deus Ex.

I have to say that Bioshock dealt with the subject matter in a much more interesting way, also the gaming experience of Bioshock was vastly more immersive.


It's funny: I didn't enjoy Bioshock at all. Well, I enjoyed the first thirty minutes or so ("Ooh! Ideas and stuff! Bold!") then found the gameplay increasingly dull and the storytelling improbable and clunky. It was a technique (audio diaries conveniently scattered around) that System Shock 2 just about got away with and Bioshock seemed to have determinedly squeezed in with a sledgehammer regardless of whether it fit or not. Needless to say, I never got close to finishing the game and have ignored the sequel(s). I certainly never felt that it was worthy of the comparisons with its alleged spiritual predecessor. I was pretty disappointed because it certainly sounded like it was going to be just my sort of thing, too.
Title: Re: Deus Ex: Human Revolution
Post by: Gottii on 22 Feb 2012, 18:50
I'm currently just finishing my first playthrough of the latest installment of Deus Ex.

I have to say that Bioshock dealt with the subject matter in a much more interesting way, also the gaming experience of Bioshock was vastly more immersive.

After the first mission, running around Detroit doing this and that, I felt that I had pretty much seen all that the game had to offer.
Yeah, it was cool doing Icarus drops in Hengsha but that was about it.
The toys that you got we're not something that got me giddy with anticipation waiting for more Praxis, only the invisibility got me excited but it faded away with the reality of the inane battery mechanics.

Didn't get into guns because I went with the no-killing clause.

Which actually meant with the Ghost tendency that sometimes you just finished the mission by filling up you batteries and running to the exit.

So all in all, not a complete waste of time, but definitely something that I will not play through again.

Just too fucking tedious.

This kinda sums up my experience, except I never could bring myself to finish it, and generally being unimpressed with the storyline.
Title: Re: Deus Ex: Human Revolution
Post by: Graelyn on 24 Feb 2012, 09:23
If you do want to try DE:HR, it's 66% off this weekend only on Steam.
Title: Re: Deus Ex: Human Revolution
Post by: BloodBird on 24 Feb 2012, 15:26
As I'm in no rush to play this game at this point (it's not going anywhere after all) I'll wait with this until I've upgraded my PC or replaced it. The game-play and graphics are not bad, but in tense situations it got a bit laggy, meaning my PC is just not entirely up to the task.

What do you all think the odds are some DLC will come about for this game in the coming 5-6 months? Or has any come about already and I missed it...
Title: Re: Deus Ex: Human Revolution
Post by: Caellach Marellus on 24 Feb 2012, 19:25
DLC already came out, and it's bloody good.
Title: Re: Deus Ex: Human Revolution
Post by: Invelious on 25 Feb 2012, 12:36
Im going to finish that DLC, I got it so long ago and completely forgot.
Title: Re: Deus Ex: Human Revolution
Post by: Louella Dougans on 10 Mar 2012, 11:24
I just had a thought.

if you remember the silly story I wrote about the Quafe Troubleshooter, then I can envision a video game that is not too dissimilar in gameplay to Deus Ex: Human Revolution.

Sneak around, resolve problems at Quafe installations.

particularly elements such as consuming Quafe products to restore energy for operating devices.

I went D:
Title: Re: Deus Ex: Human Revolution
Post by: Mathra Hiede on 24 Jun 2012, 08:32
Slight Necro but after a 75% of Deus Ex sale from Steam I bought and played it through start to finish in about 20 hours, so I thought I would add my thoughts on the game to the thread.

Simply put, I loved that game from start to finish without one memorable complaint - sure it crashed I think twice? But overall it was stable fluid and honestly the issues everyone else reported went completely under my radar I was so immersed in the story and settings that I couldn't find fault with it.
The explorations where awesome, the hacking mechanics where hilariously good fun and while the stealth wasn't perfect it was so much fucking better than any other game that used stealth that I have played in the last few years.

As for how I played it, I went with my usual RPG tactics of stealth into a position of advantage and then silent kill everyone I can and everyone else gets taken down nice'n loud - which meant that the times the stealth mechanics would have failed for a 'zero-fatality' player I simply grabbed a nice gun and layed down a few well placed headshots to quieten the situation.

Only gripe I can come up with now is the perhaps lack of variation in pathing, I always seemed to find the stealthy paths after going through it semi-openly - and not only that, why on earth is the secret paths Always without fail an air duct? At least a little more variation there would have been nice.

However, overall this game easily hits inside my top 5 games of all time - it just completely sucked me in and for what I payed for it on Steam, simply the best game value for money I have purchased in a long long time.
9.5/10

Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 24 Jun 2012, 15:48
Now if you have not played the first Deus Ex yet, it is the time  :cube:
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 24 Jun 2012, 20:41
Again, just be aware that the original Deus Ex is OLD and both the gameplay and graphics have aged considerably. It's one of the best games of all time but you may very well be put off by that.
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 25 Jun 2012, 03:28
Well, if Deus Ex gameplay is aged now - a gameplay that was eons ahead of its time - then Deux Ex 3 is old too. The latter is a perfect, true reproduction of the first one with very little change, the cover system aside and minor changes to the augmentations system. Otherwise, it is based on the exact same principles, with even similar or same weapons. This is what I liked with DE3 : developpers remained true to the spirit of the first one and did an amazingly respectful job with the licence, without sometimes making it too hardcore like the first one was.

The story of course, is another matter. It is great in its own way. Where I would say that DE3 is more tangible, closer to our political world, with a lot of bioethics put inside, DE1 is ultimately more focused on power struggles, hidden societies and world control, and where DE3 is just grim, DE1 is grimdark to a point the former looks shiny in comparison.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 26 Jun 2012, 23:27
Well-- cover system, augs, melee, graphics, AI, voice acting (do not get me started on the "Chinese" voice actors from 1), hostile maneuverability (zero-inertia turns and reverses are a lousy stand-in for decent AI and cover mechanics), and a host of other things.

Melee, especially, drove me crazy in 1, which was a pity because I conceptually loved the dragon's tooth sword. (It's a monofilament weapon, a wire one molecule wide suspended in a magnetic field, for anyone not already familiar. Very cyberpunk and VERY cool.) If hostile zero-inertia maneuverability was a problem in hitting people at range, it was so much worse trying to follow through on an ambush if you didn't quite get the killing blow in before you were spotted. The fact that sweeping strikes with a bladed weapon wouldn't connect unless the target was actually in the teeny-tiny crosshair REALLY didn't help.

I do not like that Adam, in 3, makes a bunch of noise any time he chooses to go with the up-close and messy option (a neatly slit throat should be one of the quietest of all possible takedowns), but, especially with the augmentations you can add to it, the cinematic character of 3's melee is a vast improvement.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 27 Jun 2012, 00:01
... a neatly slit throat is supposed to be silent? In what world? A slit throat is a -very- noisy kill. The trashing of the victim, that sickening sound of a heaving windpipe, the gargling of blood mixed with said windpipe gushing air as the victim tries to scream and so on. Please trust me on this. In the real world, a slit throat is noisy as hell until the brain notices it's out of blood. Doesn't take too long, but you don't need many seconds to create a world of noise.

Smacking them upside the head is infinitely quieter if you catch them before they fall.
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 27 Jun 2012, 08:46
Well the only thing I found annoying was that some of the non lethal melee were quite silent (strangulation, etc), and some other were very noisy (punches in the face, etc), and yet they were considered silent by the game. It was only logical that there was a difference between the lethal melee approach (noisy) and the non lethal (silent), but the cinematics were not always very according to what was supposed to happen. :p
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 27 Jun 2012, 12:57
Eh-- even if I grant that, Miz (and that still doesn't sound terribly bloody loud), as Lyn points out there's still the question of why a bunch of bubbling and thumping is so much noisier than a bunch of grunting and thumping, some of which is extremely brutal and not in a silent way.

We're not comparing a slit throat and a sleeper hold, or at least not in all cases.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 27 Jun 2012, 21:51
I know, I know. I'm not even trying to compare the in-game takedowns, really. I'm just tired of the misconception that slitting throats is quiet. It really, really isn't.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 28 Jun 2012, 00:10
If you say so, but the best noisemaker a human has is not its ability to clap its hands and stamp its feet.

Or burble.

My point of reference for a "loud kill" is disemboweling somebody with a machete. Somehow, I suspect throat-slitting is quieter.
Title: Re: Deus Ex: Human Revolution
Post by: Mizhara on 28 Jun 2012, 00:31
... disemboweling someone with a machete. You know, you are an extremely creepy person and that's coming from someone trained in stealthy takedowns.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 28 Jun 2012, 09:09
... disemboweling someone with a machete. You know, you are an extremely creepy person and that's coming from someone trained in stealthy takedowns.

Lol.

Which is more disturbing: the guy who thinks "quiet" means no gunshots and no screams, or the guy who thinks "quiet" means a muffled thump and a soft rustle of fabric as a body is gently lowered to the floor?

Admittedly, my imagination is probably not rated "E".
Title: Re: Deus Ex: Human Revolution
Post by: Makkal on 28 Jun 2012, 18:34
...do not get me started on the "Chinese" voice actors from 1...

As opposed to DX:HR's black person accent (http://youtu.be/He09JaBVZdE).
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 28 Jun 2012, 22:04
Vast improvement. Seriously, vast.

Go play through China in 1, then we'll talk.
Title: Re: Deus Ex: Human Revolution
Post by: Lyn Farel on 29 Jun 2012, 06:33
I am not familiar enough with chinese to have a solid opinion of it. But in DE:HR it sounded realistic/chinese enough to me, especially a lot of their sentences that were actually in chinese. I do not remember well enough for DE1.

At least I can say that the voice actors in Paris in DE1 were really well done. A lot of them made me laugh.

I have always found the voice acting and the respect of all the cultures in DE very impressive tbh.
Title: Re: Deus Ex: Human Revolution
Post by: Aria Jenneth on 29 Jun 2012, 10:58
No quibbles with the presentation of the cultures in 1. Just the voice acting. As far as I can tell, they couldn't find a single voice actor with a Chinese accent and tried to convey the proper impression through diction alone.
Title: Re: Deus Ex: Human Revolution
Post by: hellgremlin on 29 Jun 2012, 15:09
All this talk of disembowelment makes me want to get Manhunt 2. I played the first, and it was squicklicious.