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EVE-Online RP Discussion and Resources => EVE OOC Summit => Topic started by: Mizhara on 26 Mar 2011, 12:26

Title: A Future Vision and implications.
Post by: Mizhara on 26 Mar 2011, 12:26
http://www.youtube.com/watch?v=45mlVuLs_Nw

So yeah, planetary bombardment is real. That much is fucking awesome and something I've been drooling about forever. But more importantly, there's guntoting people around.

I'm not so sure I like the implications this has for Incarna. I swear, if there's even a hint of avatar driven combat in Incarna, I'm nixing the entire damn game. If I wanted that, I'd be playing FPS games or other MMOs.

Thoughts?
Title: Re: A Future Vision and implications.
Post by: Senn Typhos on 26 Mar 2011, 12:28
I'd approve. I presumed by their descriptions that smugglers would be taggable by players as "free game," thereby meaning willing participants could get into gunfights. Of course, I have to question how they could put enough resources towards the game to make an avatar combat system... it'd mean buying armor and weapons and the like...

More boringly, CONCORD might just shoot you if you're evil and you don't get a say, like in space.
Title: Re: A Future Vision and implications.
Post by: Benjamin Shepherd on 26 Mar 2011, 12:37
I think it's great that avatar combat may be possible. It's not going to take precedence over EVE, and it doesn't make the game worse.

Of course, a few hardcore zealots would complain, but they would never leave; it's their drug. I wouldn't harp on one little possibility that isn't even available yet and freak out.

EDIT: CCP has stated that they want EVE to be a universe, not a spaceship game. They're branching out, and not only is that exciting, but tech-wise it's brilliant.
Title: Re: A Future Vision and implications.
Post by: Ken on 26 Mar 2011, 12:41
Avatars with guns and close interaction between capsuleers and DUST troops begs the question: are they thinking about incorporating boarding actions into my space pew pew?
Title: Re: A Future Vision and implications.
Post by: Benjamin Shepherd on 26 Mar 2011, 12:43
Avatars with guns and close interaction between capsuleers and DUST troops begs the question: are they thinking about incorporating boarding actions into my space pew pew?

Yeah, but for sleeper complexes. None of this stuff will be available until 2015 I predict, anyway. That's the point of being a creative director (Torfi Frans), if you don't imagine this stuff, you're stuck with the same process and no possibility to move forward. That's a self-serving idea for the diehard players. Eventually thing change, and that's something players will have to deal with.
Title: Re: A Future Vision and implications.
Post by: Mizhara on 26 Mar 2011, 12:47
I have no problem with the Eve universe expanding, but keep it in different games, damnit. Dust is an awesome idea with two separate MMO games being intertwined yet separate. Adding gunfights to Eve won't add anything to the game as it is. If there's clearly defined walls between the various 'games' of Eve, with the odd doorway between them so you can interact across them, I won't have any problem with it.

But Eve Online is spaceship pewpew with capsuleers as the demigods, not freakin' Mass Effect.
Title: Re: A Future Vision and implications.
Post by: Benjamin Shepherd on 26 Mar 2011, 12:49
CCP's opinion is different, and I'm fine with that. They originally intended for a vast universe with multitudes of possibilities, but the technology in 2003 couldn't provide that. Now we're entering a new age of upgraded tech that gets better every year, so the initial vision can be provided.
Title: Re: A Future Vision and implications.
Post by: Graelyn on 26 Mar 2011, 12:53
Why do people assume that the ability to shoot someone = firefights in stations?

You're probably looking at something more like a scripted action (r-click - *assasinate*), and most likely only against NPC chars on stations, than any sort of combat mechanics in your Incarna.

Calm down folks, you're jumping to conclusions.

Title: Re: A Future Vision and implications.
Post by: Senn Typhos on 26 Mar 2011, 12:57
Why do people assume that the ability to shoot someone = firefights in stations?

You're probably looking at something more like a scripted action (r-click - *assasinate*), and most likely only against NPC chars on stations, than any sort of combat mechanics in your Incarna.

Calm down folks, you're jumping to conclusions.



Wait, only NPCs would be able to bring boosters and contraband onto stations for these deals? :O

Weird conclusion to jump to.
Title: Re: A Future Vision and implications.
Post by: Mizhara on 26 Mar 2011, 12:58
Oh, I'm not assuming it as a fact, just as a possibility.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 13:21
That trailer has to be nullsec. No way in hell empires would allow that, without some cheap deus ex machina plot device. It may also mean that DUST wil get integrated with FW (some mention about FW and DUST NPCs somewhere)...

But otherwise, really looking forward to it, but moreso in how they integrate it into the fiction.
Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 13:38
I tend to agree with Graelyn on the general idea that we shouldn't read too much into the game design details, particularly when we're talking long-term vision. We could be looking at things related to their unannounced fourth and fifth projects, for example, about which we know nothing other than that they're doing "something".
Title: Re: A Future Vision and implications.
Post by: Benjamin Shepherd on 26 Mar 2011, 13:39
I'd thank CCP for taking the time to flesh that CGI out.
Title: Re: A Future Vision and implications.
Post by: Lyn Farel on 26 Mar 2011, 14:51
Its a trailer, folks. A movie like showcase of which utopy they would like to see in the future. They have always stated there will be no fight in stations. This is just for screening sake, nothing more.
Title: Re: A Future Vision and implications.
Post by: Shal Novastorm on 26 Mar 2011, 15:11
I'm happy with this. Honestly the fact is since DUST was announced I think we all knew chances were good it would be interwoven rather then separate, and really that trailer was about as 'Eve' as you can get. I'm down with this, I wanna get my hands dirty as well as my turrets.
Title: Re: A Future Vision and implications.
Post by: hellgremlin on 26 Mar 2011, 15:12
Well. It would seem I cannot stop ejaculating. Someone call me a doctor with many buckets.
Title: Re: A Future Vision and implications.
Post by: Ken on 26 Mar 2011, 15:13
Its a trailer, folks. A movie like showcase of which utopy they would like to see in the future. They have always stated there will be no fight in stations. This is just for screening sake, nothing more.
Well, perhaps, but 'walking in stations' was just such a vision of the future back in 2006 (http://www.eveonline.com/devblog.asp?a=blog&bid=401)... and back then their answer was "no combat to begin with".  Obviously, with DUST, CCP has an interest in bringing sci-fi infantry combat into the New Eden IP.  If realized someday, I see no reason why it would be restricted to a planetary theater.
Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 15:14
I was actually more interested in the implications for stationside intrigue. ^_^
Title: Re: A Future Vision and implications.
Post by: Kaleigh Doyle on 26 Mar 2011, 15:18
Nice CG work. I'll hold back on the criticism of incarna until I see it in action. ;)
Title: Re: A Future Vision and implications.
Post by: Shal Novastorm on 26 Mar 2011, 15:20
Its a trailer, folks. A movie like showcase of which utopy they would like to see in the future. They have always stated there will be no fight in stations. This is just for screening sake, nothing more.
Well, perhaps, but 'walking in stations' was just such a vision of the future back in 2006 (http://www.eveonline.com/devblog.asp?a=blog&bid=401)... and back then their answer was "no combat to begin with".  Obviously, with DUST, CCP has an interest in bringing sci-fi infantry combat into the New Eden IP.  If realized someday, I see no reason why it would be restricted to a planetary theater.

I don't think it's smart to rule it out totally, but I'd put my chips on planet combat first, then after that is the 'testing ground', the possibility for station stuff. You're right though, before it was 'no combat period' and now it's 'well in the future we'd like combat', not even factoring in all 'no leaving ships' that's now being changed.

I think we can all agree though, damn purdy CGI, lookin forward to Incarna to see all this together.
Title: Re: A Future Vision and implications.
Post by: Crucifire on 26 Mar 2011, 15:24
In-station combat or not, this trailer was fucking cool and I'm all out of clean undies now.
Title: Re: A Future Vision and implications.
Post by: Lyn Farel on 26 Mar 2011, 15:48
Well of course they said back 2 or 3 years ago that there was no combat planned for incarna, but Torfi Frans was already saying in a fanfest i don't remember the year that "no combat planned but maybe someday if we feel the need". So, yes, it might happen. Though for now I am pretty sure nothing is planned, at least for the beginning, and we must also remember that combat in stations would need A LOT of game developpement, balancing, graphcs, animations, sounds, etc, so I am sure we are pretty far from seeing it in stations.
Title: Re: A Future Vision and implications.
Post by: hellgremlin on 26 Mar 2011, 16:04
Well of course they said back 2 or 3 years ago that there was no combat planned for incarna, but Torfi Frans was already saying in a fanfest i don't remember the year that "no combat planned but maybe someday if we feel the need". So, yes, it might happen.

You know how people often post "Man, Incarna's gonna be shit, because it'll launch without combat. CCP is so shit. Why won't they launch Incarna with the ability to murder someone? CCP is so shit. Noah does coke. They're hiring blind albino programmers. CCP's plex for Japan is a money laundering scheme."

Well, CCP listens to all those posts, no matter how blitheringly retarded they are. People have been bitching about the non-combat nature of Incarna for a year if not more, now. So believe me, they feel the need :F

Unless they're completely blind nowadays. But I don't think they are. I bet they've got guys watching this very forum.

*hellgremlin throws smoke bomb, disappears*
Title: Re: A Future Vision and implications.
Post by: Mizhara on 26 Mar 2011, 16:15
/me hands out tinfoil hats.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 16:18
It's not pre-rendered
Title: Re: A Future Vision and implications.
Post by: Ghost Hunter on 26 Mar 2011, 16:28
Well. It would seem I cannot stop ejaculating. Someone call me a doctor with many buckets.

I only just now realized this was you before (http://omgrawr.net/quote/2700)

@Video

NEW FEATURE FOR DREADNOUGHTS yaaaay, sitting even bigger stationary objects.

I have no idea how near instantaneous transmission weapons like lasers will work between EVE's ship sending an orbital bombardment, to the DUST player server and hitting the target location. Railguns and projectile weapons can be delayed, but lasers?
Title: Re: A Future Vision and implications.
Post by: Saede Riordan on 26 Mar 2011, 16:46
damn I want that now. And those new turret animations...sexy sex. And if thats just the start of the new animations...do I hear new cyno effects around the corner?
Title: Re: A Future Vision and implications.
Post by: scagga on 26 Mar 2011, 17:36
Well. It would seem I cannot stop ejaculating. Someone call me a doctor with many buckets.

Here, and I suppose silodosin could be the treatment of choice for you old chap.
Title: Re: A Future Vision and implications.
Post by: scagga on 26 Mar 2011, 17:37
Oh and this russian trailer was referred to by the OP's link, pretty cool too: http://www.youtube.com/watch?v=0de23zn-Syg&feature=relmfu
Title: Re: A Future Vision and implications.
Post by: scagga on 26 Mar 2011, 17:43
NEW FEATURE FOR DREADNOUGHTS yaaaay, sitting even bigger stationary objects.

I have no idea how near instantaneous transmission weapons like lasers will work between EVE's ship sending an orbital bombardment, to the DUST player server and hitting the target location. Railguns and projectile weapons can be delayed, but lasers?

I think that an alternative way of transmitting the orbital bombardment would be more like Call of Duty 4, where you 'gain' and option for calling in a helicopter to ruin your enemy's day at certain points in the game.

i.e. On the dust server you'd be on the battlefield and the 'activate bombardment' option would become available after a set amount of actions had taken place on the battlefield, as well as a set number of actions on the EvE server, opening the 'window' for bombardment.  This would mean that whilst on the EvE server it would appear that the dreadnoughts were sitting there firing away, on the dust server it would appear as coordinated strikes that occured when the dust commander clicked the 'activate bombardment' option.
Title: Re: A Future Vision and implications.
Post by: Ken on 26 Mar 2011, 18:04
Possible correlation between the DUST soldiers' armor and this image of (probably) True Slave soldiers from one of the last chrons?  Perhaps in a storyline sense, the innovations that will make DUST possible come from tech recovered by the capsuleers from Sansha incursions?

(https://lh4.googleusercontent.com/V6lfkoTa1Tcj2TMU-63DRxTa7mTJIxsICFSnzCVCO6Ovb_wKFDirtMsv9sTXfhLzjkNQ5VlzV5sUvNKc5ti7-ZVedw=s512)

/wild speculation
Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 18:07
I wouldn't rule it out, but both just scream "scifi soldiers" to me without having strong links between them.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 18:37
I'd go a resounding "No" for that one.

Also, what's with the generic sci-fi aesthetic of DUST 514? From previous Fanfest stuff, we know that the assets they have now is Gallente/Caldari but...doesn't remotely resemble it (except caldari at least)

Like, the 2009 demo had a Gallente jeep...but it looked like generic Halo to me. What about sleek, aerodynamic silver stuff with emerald windows for Gallente?
Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 18:42
Dunno about Gallente, but those tanks / self-propelled artillery just screamed "Caldari" as soon as I saw them.
Title: Re: A Future Vision and implications.
Post by: lallara zhuul on 26 Mar 2011, 18:48
I found the whole video quite lacking of any kind of content.

It showed how the Incarna engine works, or its HD version does.

Thats it.

In the video there was no connection to any npc entity within the game.
There was just this obscure moral teaching of the story, where you get shot in the head if you do not fulfill your contract.
Or was it, hot red heads are psychopaths.

Dunno what the hubbub is about.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 19:08
Dunno about Gallente, but those tanks / self-propelled artillery just screamed "Caldari" as soon as I saw them.

That's what I mean. In the original Dust 514 trailer, Gallentean vehicles looked exactly the same, as per the jeep that Hellmar identified as Gallente.

Generic sci-fi FTL .-.
Title: Re: A Future Vision and implications.
Post by: orange on 26 Mar 2011, 19:32
Or was it, hot red heads are psychopaths.
This is truth from my understanding.

Generic sci-fi FTL .-.
Faster than light? :P
Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 19:42
Many players (not necessarily many here) prefer EVE, including EVE RP, without over-reliance on NPC entities. It's "our" story, after all, and so the vision reflects that.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 20:01
Yeah, I noticed CCP is going to that sort of wider arc, especially with their recent trailers since Dominion. Merely a backdrop for player stories. Ah well.
Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 20:11
"Ah well"? Why is that a problem?

From my perspective, that's as things should be. The factions provide a backdrop for us, but EVE per se is the story of the capsuleers.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 20:51
I don't like the capsuleer demigod thing, I much prefer the vanilla universe. I think the capsuleer thing damages the fictional world from my perspective, like how I could go to Gallente Prime, and drop a massive PI industrial complex on their land, pack it up, drop it all again, otherwise claiming vast amounts of real estate on this "important" world. Same with nullsec, I'm not 100% sure what the deal is giving the capsuleers with names like xxXSuperKillazXxx territory and control. The "scale" is also a bit big for my liking, like how thousands die when a battleship goes pop. Bit much imo

Similarly, I'm not sure why we couldn't just be generic space captains, and our bridge would be ejected when our ship is destroyed like it is in TBL. Skills are related to crew training, or whatever.
Title: Re: A Future Vision and implications.
Post by: Mizhara on 26 Mar 2011, 20:58
Because a) that's just boring. b) if the 'spacebridge' goes pop, then what? c) That completely kills off the giant RP faucet that is post-human psychology, mentality, politics, interaction, political and military regulation of capacity and so on and so forth.

Capsuleers make sense. Just being a ship Captain? Yeah, that'll make missions make sense. "Yup. I trained my crew, see? I can take on a fucking Armada, bitches!" Naw, the whole capsuleer thing makes sense, creates a ton of RP and makes this the only MMO in the history of MMOs that handle character death in a manner that makes any fucking sense.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 26 Mar 2011, 21:00
Could just be cloned. As what was brought up in Fanfest regarding boarding teams on Sleeper structures, and you lose your berthed ship, then the only way out is a pistol to your head. So, soft cloning exists.

Besides, if CCP didn't actively masturbate the player to tell them how awesome they were, the RP community might be very different...but that's an all together different subject, and worth a vlog some point down the line.
Title: Re: A Future Vision and implications.
Post by: Senn Typhos on 26 Mar 2011, 21:10


Besides, if CCP didn't actively masturbate the player to tell them how awesome they were, the RP community might be very different...but that's an all together different subject, and worth a vlog some point down the line.

Even gods have a hierarchy, to quote a piece of fiction I totally can't remember off the top of my head.
Title: Re: A Future Vision and implications.
Post by: Benjamin Shepherd on 26 Mar 2011, 21:12
Agree with Seriphyn. I hate the capsuleer demigod thing. I loathe it and despise it. I find that the whole "capsuleer doesn't care about anything because he's hot shit" is unrealistic, even in whatever post-Earth fantasy someone wants to carve out.

Title: Re: A Future Vision and implications.
Post by: Casiella on 26 Mar 2011, 21:23
That's partly the way we rationalize the sandbox: the universe evolves according to what we do.

Personally, if I wanted to play through someone else's story, I'd probably find a new game. For example, I totally intend to play SWTOR, but I see it as a completely different experience from EVE much like I do Minecraft.

Now of course that's just my viewpoint and I understand others will see it differently, but I suspect that a lot of us like the factions to provide a bit of backdrop rather than the primary story.
Title: Re: A Future Vision and implications.
Post by: Crucifire on 26 Mar 2011, 21:33
If CCP didn't masturbate the player to tell them how awesome they are, EVE would have a lot less players.

I agree 100% with Casiella's posts up there. I don't think they are just now 'going to that sort of wider arc', because I was under the impression that it was the whole point all along.
Title: Re: A Future Vision and implications.
Post by: orange on 26 Mar 2011, 22:36
The demi-god discussion is important to how the game moves forward.  Many of us play characters who are very "in touch with humanity," unlike the vast majority of characters - where arguably clone jacking is common (alts for things like supercaps, etc).

It all looks very cool, but on the practical-side it will be less dramatic.  Will capsuleers hire DUST mercs to knock down planetary colonies?  Maybe, but if we can just nuke them from orbit it might be worth the ammo and start from scratch (unless sov is tied to it  :eek:).

At the end of it all; it will be about how the various games/environments interact.  A trader might buy ground weapons in a hub, sell them to a DUST merc corp at their base, who then is hired to inhibit the operations of some other corp.  But they might also never actual interact; DUST (& other expansions) has to be able to stand on its own for it to be a good game.

For station combat to matter, there will have to be huge instinctives to leave pod depending on its consequences.
Title: Re: A Future Vision and implications.
Post by: Aria Jenneth on 27 Mar 2011, 01:09
The way I read the "station combat" here is as in-corp treachery.

1) The assassin and the target are both initially in the same area, overlooking the battle.

2) She's able to walk directly into the area he's directing combat resources from. Unless this is extremely ill-advised "public battle management," this implies that this is a members-only bit of turf.

3) She's able to do the above while armed.

That, to me, says "treacherous director."

I suspect that corporations will be able to restrict who can be armed while moving around corp/alliance areas. You do want to be able to forcibly eject people whose presence you object to (e.g., suspected spies) from C&C; pulling a gun and executing them is a nice, neat way to do it. However, getting popped by one of your "own" would definitely be an accompanying risk.

Eeeee. Treachery with added drama.

Other than that, my suspicion is that stationside combat will be restricted in capsuleer "common" areas such as bars, shops, and similar hangouts. The "baseline" sections of the station might be another matter, however: if capsuleers are fair game for random citizens (to say nothing of security) when they move outside their domain (see the chronicle, "Jita 4-4"), those areas might end up being the stationside equivalent of low or nullsec.

... So the rewards of venturing into them better be worthwhile. (Incidentally, if it's not already clear, I'm pretty sure that whatever advance is allowing the cloning of the DUST ground-pounders will apply to capsuleers, as well.)

And yes, I suspect that stationside combat will have more in common with the Eve we know than with Mass Effect.
Title: Re: A Future Vision and implications.
Post by: Major JSilva on 27 Mar 2011, 03:59
Dreads smashing ground pounders with orbital strikes :( and possible stationside combat.... AWESOME!!!

Reason for me to get Dust 514 and continue playing Eve.. i knew I kept that xbox for some reason :)

I'm generally more excited for this because I  am more of FPS gamer myself been playing Halo and Battlefield 2 for years. I hope they truely make it unique for Eve so it just not another Halo or Mass Effect ripoff. Though this could help make sov changes more interesting in some ways of course. Kind of a fight more for your home idea.

I wonder if this can also be tied in with Live Events some how... considering CCP wants to do more of them though involving multiple factions. The next 6 months to a year will be interesting, I do hope they fix the old stuff while introducing new content as well.

Silva
Title: Re: A Future Vision and implications.
Post by: Hamish Grayson on 27 Mar 2011, 08:12
Thoughts?

Atmospheric flight.
Title: Re: A Future Vision and implications.
Post by: Cmdr Baxter on 27 Mar 2011, 08:37
I like the idea of CCP expanding the in-game universe to combat aboard stations (if they're truly moving in this direction; I don't want to read too much into the trailer). It opens up a new level/aspect of strategy and makes it more than "ooh I can walk in a station." Don't get me wrong: I think walking in stations is going to be badass, but I'd like to be able to do something other than walking and checking out the sights.

The planetary bombardment aspect is what really fascinates me, though. I don't think there's a game out there that allows cross-interaction on that level. One guy on an XBOX is fighting on the surface, and he can call in support from a buddy on a PC, who he probably never sees "in person" other than a holograph or something like that (if it indeed tracks in that direction).

Title: Re: A Future Vision and implications.
Post by: orange on 27 Mar 2011, 08:50
The planetary bombardment aspect is what really fascinates me, though. I don't think there's a game out there that allows cross-interaction on that level. One guy on an XBOX is fighting on the surface, and he can call in support from a buddy on a PC, who he probably never sees "in person" other than a holograph or something like that (if it indeed tracks in that direction).
DUST & Capsuleer characters could in theory meet on stations/command barges and this may be something encourages access to "common areas."  The ability to meet your employer/contractor face-to-face means the SCC isn't involved in the transaction (similar to the current trade window when you are docked).

And again, the points of interaction between all three* games is going to be the most interesting and challenging to balance.  The trailer, awesome for showing off the feel of the universe and desired end-product; but how that feel translates to game play is going to be a challenge.

*In-Ship (classic Eve-Online), Walking-In-Stations (Incarna), and Ground-Combat (DUST) will all have various mechanics that make them different.
Title: Re: A Future Vision and implications.
Post by: Lyn Farel on 27 Mar 2011, 09:24
Well honestly if combat had to be introduced in stations at some point, it can be damn cool but only if it is done with a lot of restraint. I don't want to see the stations becoming like the outside of Amarr EFA station 24/24 (meaning : everyone shooting each other faces happily). I would like it to be restricted by guards (immersive coherence) : you don't draw your weaponry at every corner in the street without a cop catching you and putting you in jail. And that even means that you can actually carry a weapon in public.

Honestly, I am not fan of weapons in public space in stations . Remember the small arms item illegality. Well, personnal weapons could just be stored in armories and storage secured rooms, and you could why not grab them to go in less secured part of a station. Much like the difference between high-sec and low-sec. High sec being here administrative quarters, corporations offices, docking bays, etc, with security at every corner. And low sec being something else closer to lower cities, etc. Where black market happens and all that stuff. This is where it could be damn cool to be able to wear weapons (and still being able to get caught if you are being a dick with them all around).

And gameplay wise you HAVE TO keep some areas safes for the "carebears". Well, I suppose we will also have incarna carebears, much like in space. And they will probably not want to pvp when they do not want, in safe areas.

Well, that s how I would like to see it.
Title: Re: A Future Vision and implications.
Post by: Casiella on 27 Mar 2011, 09:27
Personally I'd just like to have my personal security detachment follow me around, doing all the sorts of things executive protection officers, um, do. (Tibus Heth did that for a while, IIRC, before the events of TEA.)
Title: Re: A Future Vision and implications.
Post by: Dirk Smacker on 27 Mar 2011, 15:13
The developers spoke more about where they want to take the game during the panel and in at least one round table.  They want capsuleer avatar combat to be more of the spy versus spy variety, very likely contingincy-based so you can't walk around a station shooting everyone in the face.  One of them also talked about boarding someone's ship, fighting off their drones, killing them and taking their ship.  But that's far into the future.

Like someone also mentioned, the EVE-DUST link can not be live.  DUST "matches" will be on localized servers according to a dev, the only way you can run FPS games.  So, it is far more likely you will offer things like orbital bombardments along with contracts to DUST players.  I really can't see how you would be able to backstab DUST corps likein the trailer other than offering defensive missions through private contracts that include far superior goodies to blow them up.

Also, there is no way FW will not be included in DUST.  I anticipate it to be the mode where players can fire up the game and find instant matches against other players or npc's.  They'll probably have victory points and hopefully a meaningful way to capture planets.   That's just a guess.

In the more immediate future, the contraband system will be revamped to be player-enforced.  I hope the first instance of player assassinations will be in the form of undercover agents trading the contraband, "tagging them" (like you will do after scanning for it in space), and then you have the right to shoot them where they stand.  I think that's a far more plausible scenario than walking in on a EVE-DUST transaction gone wrong like in the movie.

       
Title: Re: A Future Vision and implications.
Post by: Mithfindel on 28 Mar 2011, 01:30
As a note, Causality (http://www.youtube.com/watch?v=uGplrpWvz0I&feature=channel_video_title) had a T2 Providence hull made by Viziam (shiny green details).

Also space elevators not going to happen, since planets rotate (and objects in space do not), unless CCP handwaves that.

Otherwise, the future vision is a nice video, even if it's just a teaser for stuff that essentially does not exist. (There's art for it, yeah. I want a Death Star, I saw one in the movies.) I'd assume that backup clones & stuff allow avatar combat in lawless space. On regular stations, not going to happen. Unless there's some kind of a system where "station underside decks are not policed", but it'd be rather dumb for capsuleers to fight as themselves, backup clones or not. (Being captured being a threat that isn't solved by backup clones.) Laser Squad Nemesis as a boarding simulator, now there'd be an idea.
Title: Re: A Future Vision and implications.
Post by: lallara zhuul on 28 Mar 2011, 02:20
Wouldn't station side combat invalidate the existence of CONCORD as a security providing entity to the capsuleers completely?

Tagging other pilots for assassination, would do the same thing?

Remember, at the moment podding is 'bad' because a.) It costs iskies to get a new clone, b.) you lose your implants, c.) it's bloody inconvenient.

If getting 'killed' becomes common place, then what separates EVE from WoW anymore?
Title: Re: A Future Vision and implications.
Post by: Isobel Mitar on 28 Mar 2011, 02:58
I must say I am not wild about combat on stations. I feel capsuleers fighting commando-style just does not fit in with how the world is presented in PF.

Besides if you can get shot walking around on stations, who wants to walk around on stations and risk their implants? (assuming station combat would be non-consensual like other pvp in Eve is)  If one can shoot random passersby on stations, how long until somebody does? About the time it takes to make an alt these days?
Title: Re: A Future Vision and implications.
Post by: Stitcher on 28 Mar 2011, 03:39
I think that there ARE no implications and that they just made a trailer with some high drama intrigue in it. Don't read too much into the fact that a character in a trailer had a gun.

As for Dust design -  I think that helmet design looks badass, that we've not really seen detailed examples of the vehicle assets except for a Caldari tank and the ass-end of a Gallentean light vehicle. The bulk of the game's look and assets are unknown to us and therefore impossible to comment on.

TL;DR - you're acting like typical roleplayers and inventing significance where there is none. Stop it.
Title: Re: A Future Vision and implications.
Post by: Crucifire on 28 Mar 2011, 03:45
If in station combat does happen I'll be happy I put the muscularity slider near max for Cruci  :yar: Agreed though, as totally badass as it was, it's quite a sensationalized trailer.
Title: Re: A Future Vision and implications.
Post by: Rodj Blake on 28 Mar 2011, 03:46
Things will be nothing like that trailer.

CCP have a history of doing flashy trailers and demonstrations at FanFest that bear no resemblance to the end product
Title: Re: A Future Vision and implications.
Post by: Matariki Rain on 28 Mar 2011, 03:46
TL;DR - you're acting like typical roleplayers and inventing significance where there is none. Stop it.

TL;DR - we're acting like typical roleplayers and inventing significance where there was none. It's what we do.
Title: Re: A Future Vision and implications.
Post by: Lyn Farel on 28 Mar 2011, 06:34
Wouldn't station side combat invalidate the existence of CONCORD as a security providing entity to the capsuleers completely?

Tagging other pilots for assassination, would do the same thing?


Not invalidating it if you also have high secured areas and low sec areas in station themselves.
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 28 Mar 2011, 06:41
Things will be nothing like that trailer.

CCP have a history of doing flashy trailers and demonstrations at FanFest that bear no resemblance to the end product

To sound like the most bitter vet in the universe, yes. Space combat in EVE is never like that...it's mostly zoomed out so you're looking at spreadsheets and square brackets. Meanwhile, PvE is 500 ships shooting 1 to absolutely no avail.

Meanwhile, combat in X3TC as demonstrated by this video (http://www.youtube.com/watch?v=amcyqMpOq4g) does actually look like that in-game. I don't really consider EVE to be a "space simulator" in that regard (though I don't think CCP is intending that)
Title: Re: A Future Vision and implications.
Post by: Casiella on 28 Mar 2011, 06:52
Agreed: whatever else EVE may or may not be, "space simulator" it is not.
Title: Re: A Future Vision and implications.
Post by: Amann Karris on 28 Mar 2011, 06:59
Agreed: whatever else EVE may or may not be, "space simulator" it is not.
They have, however, thrown around the words "Sci-Fi Simulator".

I don't think those words mean what they think those words means, but I salute them for trying!  :D
Title: Re: A Future Vision and implications.
Post by: Casiella on 28 Mar 2011, 08:38
I believe they do have a vision of a complete sci-fi simulator, "from a certain point of view". That is, they want to encompass all areas of their universe rather than just, you know, spaceships.

To your point, different players may have slightly different visions of what that should include. Hence folks still asking for twitch mechanics in space, not to mention the obvious connections to DUST 514 and whatnot.

Now if we'd just get some decent minigames for hacking and mining, beyond "activate and wait"...
Title: Re: A Future Vision and implications.
Post by: Z.Sinraali on 28 Mar 2011, 13:46
"Bob, get out of there!"

Yeah, Bob. You dumbass.
Title: Re: A Future Vision and implications.
Post by: Bureeiku on 28 Mar 2011, 15:47
First of all, beautiful video.  I am not an FPS guy, but that rocked.

Secondly,
The way I read the "station combat" here is as in-corp treachery., etc.

I really like that line of reasoning and the way you rationalized it.  The end product may not end up too close to the video's 'vision', but you showed that it could actually make sense as shown. 

A couple things bothered me:

1. that pad thing he had - if we are to retain the ability to mediclone when killed in a station (Wi-Fi anyone?), then should we not also retain mindlink access to the neocom?  I realize it was probably just a pretty thing to have in that scene, but it just didn't fit for me.

2. clones ftw! The next scene could easily be the killed dude's mediclone waking up in the room down the hall and coming back to knock off the cute redhead.  Round and round we go!

There would of course need to be balancing consequences to whatever mechanics they end up with.  For example, cool video material to have your dread blow up a terrestrial mining colony, but what would that accomplish?  Oh no, you just wiped out a whole 5 mil PI infrastructure! Luckily for us you just got aggro and we can enjoy popping your 2 bil ship?  Not factoring in the strategic value DUST may add to the game, buddy in our video just did something pretty dumb.

... oh, and where do I sign up for a cute Gallente stalker?

Title: Re: A Future Vision and implications.
Post by: Casiella on 28 Mar 2011, 16:02
... oh, and where do I sign up for a cute Gallente stalker?

This, tbh.

No, really.
Title: Re: A Future Vision and implications.
Post by: DrizzCat on 28 Mar 2011, 16:05
1. that pad thing he had - if we are to retain the ability to mediclone when killed in a station (Wi-Fi anyone?), then should we not also retain mindlink access to the neocom?  I realize it was probably just a pretty thing to have in that scene, but it just didn't fit for me.


I would like to point out that I am under the impression that all Pod Pilots have jacks In the back of their Skull as well as Running down their Spine.   That dude is pretty hairless - so We would see the jack if he had one.  I suspect that he is Not a Capsuleer - Dunno about the Hot Chick however - Due to the hair on her head and No good View of the back of her head. 
Title: Re: A Future Vision and implications.
Post by: GoGo Yubari on 28 Mar 2011, 16:06
I once had a Khanid stalker. It was good. And appropriately creepy, of course.
Title: Re: A Future Vision and implications.
Post by: Crucifire on 28 Mar 2011, 16:16
I would like to point out that I am under the impression that all Pod Pilots have jacks In the back of their Skull as well as Running down their Spine.   That dude is pretty hairless - so We would see the jack if he had one.  I suspect that he is Not a Capsuleer - Dunno about the Hot Chick however - Due to the hair on her head and No good View of the back of her head. 
I don't know - none of the bald capsuleers I've created in the character creator have ever had a jack on the back of their head. They've all had six big sockets running down their spine, though, which would be a more reliable indication.
Title: Re: A Future Vision and implications.
Post by: Casiella on 28 Mar 2011, 16:17
Drizz, do you have a source for that impression?
Title: Re: A Future Vision and implications.
Post by: DrizzCat on 28 Mar 2011, 16:27
The Character Creator - There is a Socket at the Base of the Skull - Long hair or a High Collar would Hide it I supose - But he had neither. 
Title: Re: A Future Vision and implications.
Post by: Crucifire on 28 Mar 2011, 16:32
That socket is lower than you remember, and would be completely covered by the bald dude's jacket. I happen to have the character creator open right now, and had a look at the trailer for comparison. I'd photoshoop up a comparison shot but I'm lazy.
Title: Re: A Future Vision and implications.
Post by: DrizzCat on 28 Mar 2011, 16:37
ok - Since i'm at work I can't verify one way or the other
Title: Re: A Future Vision and implications.
Post by: Seriphyn on 28 Mar 2011, 18:56
It's got to be a capsuleer, otherwise the video will be pointless.
Title: Re: A Future Vision and implications.
Post by: Casiella on 28 Mar 2011, 19:14
Unless one of their next, as-yet-unannounced projects also takes place in the EVE universe... ;)
Title: Re: A Future Vision and implications.
Post by: Bureeiku on 29 Mar 2011, 09:18
It just occurred to me how wrong I was... duh.  It could not have been his dread, since he was not in it, nor was he in-pod.  Unless orbital attacks can be controlled remotely, (advanced car starter?) but no, that would wreck the game.  So, it had to be just a communication.

Title: Re: A Future Vision and implications.
Post by: Hamish Grayson on 29 Mar 2011, 12:03
I think the most likely answer is that the guys making the video have either have no clue or don't care how the capsule works.   If retconing us backing into the captain's chair will sell incarna then CCP will do it without a second thought.   A significant amount of role-players don't know that they command from inside the pod - average joe mission runner probably doesn't either and that is the guy CCP is marketing to.

If this doesn't sell then certain people will have egg on their face and that just won't do.   It's why we are being forced into captains quarters when it just doesn't fit with the established story and why we will be forced to go use incarna to buy drugs.   Does it make sense that somebody who commands multipal capital ships and several colonies can't appoint one of the tens of thousands of people in his employ to go pick up his smack for him?  No, it doesn't - but we are going to be forced to do it ourselves because they need incarnia to work.
Title: Re: A Future Vision and implications.
Post by: Benjamin Shepherd on 29 Mar 2011, 13:06
So much controversy over a simple trailer. Lighten up, it's just a game.
Title: Re: A Future Vision and implications.
Post by: Casiella on 29 Mar 2011, 13:10
I am reminded of Bellisario's Maxim (http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitleuvmtqrxe):

Quote
Don't examine this too closely.
Title: Re: A Future Vision and implications.
Post by: Shintoko Akahoshi on 29 Mar 2011, 13:37
... oh, and where do I sign up for a cute Gallente stalker?

Thank you for your interest in Honest Shin's Cute Gallente Stalker Serviceā„¢. In order to best match you with an appropriate stalker, please fill out this application and return it at your earliest convenience. Liberated Caldari AI technology will then be used to assign the best stalker for your needs. No further interaction will be necessary on your part.

Quote
Application for Stalker Service

Name:
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Describe your ideal stalker:
Please write a paragraph summarizing why you wish your own cute Gallente stalker:
Title: Re: A Future Vision and implications.
Post by: Hamish Grayson on 29 Mar 2011, 13:48
I am reminded of Bellisario's Maxim (http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitleuvmtqrxe):

Quote
Don't examine this too closely.

This is a site for PF nerds.  It's what we do.
Title: Re: A Future Vision and implications.
Post by: Hamish Grayson on 29 Mar 2011, 20:25
Ok...I may have fibbed just a little about not reading SHC anymore..but I'm stuck on duty and hyped up on caffeine because I have to stay awake until midnight incase they need me fix stuff.

Anyway:

Quote from: Seleene
Quote from: Bartholomeus Crane
That vision was about 3/4 about Dust and Incarna, and maybe 1/4 of spaceships.

If that's CCPs vision of EVE, I'm not quite sure I want to be part of it (or part with my money for it).

I though it was typically CCP. Lots of hype, mostly about things we won't get, looking good, with relatively little in the way of probable reality.

I got a large "this wasn't what I signed up for" vibe from that vision. Sorry, but all I was thinking when I saw that was "CCP is going for the money from now one". I'm think more and more it won't be my money though ...

This pretty much.

When CCP Presents was over, I found Noah and had a chat with him about all of the awesome that we'd just witnessed and how little of it had to do with spaceships.  Torfi made the 'mistake' of coming to shake my hand about CSM 6 and I didn't let him walk away without asking him why the only thing in his presentation about "Iterations" was stuff about turret art and some post it notes that got exactly one slide.  I didn't get much in the way of replies, ofc, but I wasn't the only one who poked them about this.  I didn't get a chance to corner Arnar, but I did speak with him the day before and feel pretty good about him.

I also commented on how odd I found it that CCP did not take the opportunity to make a very brief but solid statement on their stance on micro transactions with regard to the three intellectual properties they are now developing.  Blah blah, it's not all finalized, etc... but it does seem clear that they are only going to do MT's for vanity items.

All in all, while it was a fun trip and all of my old co-workers were smiles, hugs and handshakes, I've been to six Fanfests now and this was the first one where at the end I felt completely disillusioned and confused about the message CCP is trying to send.  As a side note, I just want to make clear that the majority of the devs in the audience had no real idea what the main presentation was going to consist of either and quite a few of them had similar reactions ("Okaaaaaay.....").

CSM 6 will certainly be interesting.
Title: Re: A Future Vision and implications.
Post by: Lyn Farel on 30 Mar 2011, 03:59
Seleene...  :roll:
Title: Re: A Future Vision and implications.
Post by: Mizhara on 30 Mar 2011, 11:23
Crane and Seelene actually put it better than I ever could.

I'm just worried this'll change Eve to the point where it's no longer Eve.
Title: Re: A Future Vision and implications.
Post by: Casiella on 30 Mar 2011, 12:15
EVE isn't even EVE.

By that, I mean the game doesn't really live up to the idea, but that idea is SO AWESOME and the game approximates it closely enough that we end up sticking around in some form or fashion anyway.

For that reason, I don't get too worked up about the details of the new video: it communicates the idea to me. EVE may never actually get there, but this keeps me going.
Title: Re: A Future Vision and implications.
Post by: Borza on 31 Mar 2011, 03:40
Unless one of their next, as-yet-unannounced projects also takes place in the EVE universe... ;)

Vampires in space!
Title: Re: A Future Vision and implications.
Post by: Mizhara on 31 Mar 2011, 04:15
Unless one of their next, as-yet-unannounced projects also takes place in the EVE universe... ;)

Vampires in space!

Ogod./me has a wet moment.

... stop judging me!