Backstage - OOC Forums
General Discussion => General Non-RP EVE Discussion => Topic started by: Anslol on 17 Sep 2013, 10:31
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What I learned in Eve is...
(1) Drunk FCing can be a wonderful thing in the moment, and a horrible consequence the next morning before work.
(2) The Hawk ALWAYS has a MSE/MASB. Always.
(3) Accents make for hilarious fleet command outcomes.
(4) Never eat greasy food during a tense situation...trust me.
How about you guys?
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https://www.youtube.com/watch?v=6PQ6335puOc
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1. All scandinavians sound terrifying.
2. You will never live anything down.
3. Sometimes, you just have to shrug and move on.
4. The 'hindsight' mod allows you to win every battle. Unfortunately, you can only fit it after losing.
5. There will be idiots.
6. Always have a backup plan, and a backup backup plan.
7. Trust no one.
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1. People are no more mature than on other MMOs. Just a different kind of stupid, with added IQ.
2. Bittervetness.
3. Babbling english.
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1. How to really swear
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1. If not you, then who? No one, that's who.
2. Apparently I have a sexy, sexy voice, and sound confident even when close to peeing myself in terror. Really should try to FC more.
3. You can't win. You can't break even. But you can quit the game.. briefly.
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7. Trust no one.
This.
It has had an interesting impact on my RL dealings with other people.
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3. You can't win. You can't break even. You can check out any time you like, but you can never leave.
FTFY
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7. Trust no one.
This.
It has had an interesting impact on my RL dealings with other people.
Sadly, the one that jammed this one home for me actually involved an RL friend. I very nearly cut ties over it.
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7. Trust no one.
This.
It has had an interesting impact on my RL dealings with other people.
Sadly, the one that jammed this one home for me actually involved an RL friend. I very nearly cut ties over it.
(http://theonceandfuturecoffeeaddict.files.wordpress.com/2012/07/tumblr_m6iaf2s7bp1qev756.jpg)
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- The market is at the same time the most far reaching and unnoticed way to affect other's game play.
- Despite the corp interface, small business skills and fair-employment schemes are possible and can thive if fed with time and patience.
- Sufferance is the true currency of EVE. Compromise and the ability to talk over past problems will only increase the amount of that currency people are willing to spend on you, in turn giving you access to manpower and ideas you otherwise might have missed out on. (The NISYN tech 3 boom was the result of a half dozen people's competing desires coming down to the realisation that we all had different ambitions, but they all needed isk, which could be generated from a common source. We have drifted apart, as our differences outweigh our similarities now NISYN has closed - but we remain good friends despite our lack of frequent contact)
- Trust is not a weakness, nor is it absent. It is in fact vital, and therefore should be given with the utmost care. I trusted my colleagues in NISYN to value their continued gains from our industrial effort over the 5 minute window during job install that they may have had in our early, lax security days, to run off with a couple of billion isk. Trust is your valuation of the person, the amount of time, isk, aurum or assets you think they would consider worth burning a bridge over. Value correctly, frequently re-evaluate and reap the social rewards of continued trust. Cynicism need not be the defining factor of how you value the people you work/fly with. A respect for your relative limits with regards to gratification over socialisation is, IMO, healthy and shows deference to the limits of your friends - you are respecting them by not giving them so much responsibility for your fun that they must compromise gains they may make for their own enjoyment.
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Though this one could be self-jynxing - for all the stories of 'personal' backstabbing I have heard, so far, it has never happened, which has lead me to question what exactly inspires it beside a sense of solely "lol EVE". As has already pointed out, trust is a commodity. It is not a nonexistent unicorn constructed by carebears.
If it does happen - oh well, it's EVE. You knew it would eventually. Cuddle your internet feeling and get over it, usually by fucking off and playing something else for a bit. The skill queue goes on without you.
Never share personal, RL data of any personal depth. Though too late for me and I do not regret it, it should not be done. Because lol EVE people do exist and will use it to manipulate your kindness or humanity in sn attempt to to validate themselves or raise their importance to themselves and your shared peers. Cause "we all love eachother"or not in public, someone is sitting there right now thinking I am so much fucking cooler than you, and telling people all about it - behind your back, right now.
The best balance for a roleplayer is having a non-RP corp. It is refreshing to hear as a response to the insanity of your week "Well, I don't really get it, but ok... Wanna fleet up?"
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Though this one could be self-jynxing - for all the stories of 'personal' backstabbing I have heard, so far, it has never happened, which has lead me to question what exactly inspires it beside a sense of solely "lol EVE". As has already pointed out, trust is a commodity. It is not a nonexistent unicorn constructed by carebears.
If it does happen - oh well, it's EVE. You knew it would eventually. Cuddle your internet feeling and get over it, usually by fucking off and playing something else for a bit. The skill queue goes on without you.
Never share personal, RL data of any personal depth. Though too late for me and I do not regret it, it should not be done. Because lol EVE people do exist and will use it to manipulate your kindness or humanity in sn attempt to to validate themselves or raise their importance to themselves and your shared peers. Cause "we all love eachother"or not in public, someone is sitting there right now thinking I am so much fucking cooler than you, and telling people all about it - behind your back, right now.
The best balance for a roleplayer is having a non-RP corp. It is refreshing to hear as a response to the insanity of your week "Well, I don't really get it, but ok... Wanna fleet up?"
+9001
This.
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YOLO
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You Obviously Love Owls?
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You Obviously Love Owls?
No, "You Obviously Loathe Owlbears (https://www.google.com/search?q=Owlbears&rlz=1C1CHFX_enUS442US442&tbm=isch&tbo=u&source=univ&sa=X&ei=D0Y6UsqHBIPErQGg6IGwBg&ved=0CDsQsAQ&biw=1327&bih=747&dpr=1#imgdii=_)!"
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(http://i.imgur.com/roNXJkl.jpg)
NOW I AM A BEAUTIFUL BRIDE
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[spoiler](http://i.imgur.com/roNXJkl.jpg)[/spoiler]
NOW I AM A BEAUTIFUL BRIDE
Okay. What in the ever loving fuck is that.
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It's a metaphor for: "I learned I can't pay attention to serious games."
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Well, hmm.
I think the first thing I learned about Eve is that you can only get hurt by it if you care about it too much. The second thing I learned is that I don't really care about losing ships - an attitude that leads to fun, in the Dwarf Fortress sense...and the third thing I learned is that it is hilariously gratifying to destroy other people's hopes, dreams, and spaceships.
The fourth thing I learned is that the third thing is mostly fun if you get people to dislike you, to feel slighted by you, or to trust you. The happiest moments I had in Eve were those of sweet, sweet revenge, violencing the boats of those who already felt victimized by me, and smilingly telling people the truth in ways which led them completely false, while assassinating their friends.
Oh, and I also learned that RP is fun, but that I royally suck at it. And that I sometimes get a little too...eager to advocate for my chosen faction.
Overall, Eve has been good to me.
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"Keep your friends close, but your enemies closer."
Removing someone in a strategic sense is easier if you aren't their enemy. Give enough information and disinformation to have someone doubt any word from you is wonderful in establishing that baseline confusion that can be used to royally fuck with someone's head. If you give any encouragement at all, they second guess themselves. In that confusion, you ascertain exactly what their intent is and you are more easily able to redirect them to another, less intrusive, course of action.
For instance, pointing out that Rogue Drones, Sleepers and Jovians have a connection without actually saying the connection poisons any potential mention of said connection down the line. If such a revelation is integral to certain strategic RP goals, establishing that "connection" early and as confusingly as possible makes sense. Make sure you know the connection; otherwise, you'll cause more damage to your own cause than you do to anyone else's.
Oh, and I discovered that few people are familiar with Tilden's Laws (http://en.wikipedia.org/wiki/Tilden's_Laws_of_Robotics), and if they are, they fail to see how they relate to EVE and Rogue Drones specifically. If they did, Rogue Drone RP might be a lot more colorful and vibrant than simply, "I talk weird and have strangely inefficient methods of interaction and pursue goals that are seemingly against any logical rhyme or reason."
:twisted:
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1. Never undock anything you cannot afford to lose.
2. Only undock ships if you have the replacement of said ship in your hangar.
3. The market never sleeps
4. Marketeers have too much free time
5. If he is on-grid, is not blue or not a known-friendly, and is in a combat ship, he is up to no good.
6. When in doubt, shoot it. When still in doubt, shoot it again.
7. If you are going to overheat two modules in the same slot category most of the time, for the love of all that is good, don't put them side-by-side.
8. Anything big has hard time hitting anything small that isn't stupid enough to fly in a straight line. Unless that big thing has rapid light missile launchers.
9. Kill drones if you can't kill the boat.
10. If the boat has too much tank, kill the drones anyway.
11. Persistence pays off
12. There is such thing as 'too persistent'.
13. Divide and conquer.
14. Always be prepared to be surprised.
15. Learn to laugh in the face of tragedy. You will feel better.
16. Mining is best done with a good book, a good friend, a good cat, or a carton of good beer.
17. Contrary to popular belief, there are girls on the internet.
18. Always spend on things that can make you more isk. Buy hugely expensive implants with leftover money.
19. People who do bad things aren't necessarily bad people.
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http://www.youtube.com/watch?v=MQlJ3vOp6nI (http://www.youtube.com/watch?v=MQlJ3vOp6nI)
I'll just leave this here....
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http://www.youtube.com/watch?v=UrgpZ0fUixs
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what i've learned has already been mentioned, but there is one thing makes the most impression to me
People itself make life cruel, grimm and hopeless.....life in itself has not such nature.
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Things I learned....
1.) Its probably best to assume strangers want to hurt you. They just dont know how yet.
2.) Pirates dont like being killed by RPers...
3.) Silence as you loot their wreck is the best smack
4.) There are real life girls who play EVE. A lot of them fly ECM, for some reason.
5.) "Docking request accepted" means, really, "yeah yeah, it could be 5 secs, it could be 5 mins"
6.) What happens right after a pilot loses a ship will determine if he will be a good PVPer or not.
7.) Pilots that cant laugh a lot, in particular at themselves, will break in combat.
8.) One interesting, smart, and driven enemy is worth more than a dozen friends.
9.) People will whine about anything.
10.) Morons exist in every country.
11.) This game is driven by the threat of loss. Without that it gets boring.
12.) Drakes are the EVE version of the Toyota Camry. Solid, dependable, probably safe to assume driver is kinda boring.
13.) I secretly hated and feared Drakes cus my Vagabond/Cynabals could do nothing to them solo.
14.) The bigger the breasts on the avatar, the less likely the character is played by a real life woman.
15.) Brutor Drama Club = best club
16.) The war for profits in the market is, by far, the most intense and ruthless PVP out there.
17.) There is no better feeling than undocking in your first Rifter you saved up for.
18.) Being an FC is an odd mixture of military commander, scout, entertainer, and cat herder.
19.) No plan survives contact with the F1 button.
20.) Kyber will betray you!
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Things I learned....
3.) Silence as you loot their wreck is the best smack
20.) Kyber will betray you!
Dear god yes to this
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2.) Pirates dont like being killed by RPers...
(http://img.gawkerassets.com/img/191doccwlqrihgif/ku-medium.gif)
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What I learned is that it is as easy to find a group of likeable people who enjoy roleplaying as an entertaining activity in its own right in EVE as it is in real life.
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What I learned is that it is as easy to find a group of likeable people who enjoy roleplaying as an entertaining activity in its own right in EVE as it is in real life.
So...pretty difficult, then? :-P
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1. Do what ever you find to be fun. Fuck any "rules" people say you have to follow.
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What I learned is that it is as easy to find a group of likeable people who enjoy roleplaying as an entertaining activity in its own right in EVE as it is in real life.
So...pretty difficult, then? :-P
:D
Indeed.
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Hell is other people.
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1. Do what ever you find to be fun. Fuck any "rules" people say you have to follow.
You. I like you.