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General Discussion => General Non-RP EVE Discussion => Topic started by: Dessau on 02 May 2014, 12:45

Title: New Ships Visuals
Post by: Dessau on 02 May 2014, 12:45
You've probably already seen 'em, but just in case you have a reaction you'd like to share.

Mordu's

Garmur:
[spoiler](http://i.imgur.com/vfYj0NY.jpg)[/spoiler]

Orthrus:
[spoiler](http://i.imgur.com/1xBgYv1.jpg)[/spoiler]

Barghest:
[spoiler](http://i.imgur.com/6qdknWS.jpg)[/spoiler]

Caldari

Condor:
[spoiler](http://puu.sh/8wlRS.jpg)[/spoiler]

Moa:
[spoiler](http://i.imgur.com/Zw7WyuP.jpg)[/spoiler]

Minmatar

Typhoon:
[spoiler](http://i.imgur.com/Wj4cUou.jpg)[/spoiler]

ORE

Prospect:
[spoiler](http://cdn1.eveonline.com/www/newssystem/media/66115/1/Prospect.jpg)[/spoiler]

- Thanks to kala for the Prospect link.

Being trained for Mordu's already, I am psyched to undock these bad boys.
Title: Re: New Ships Visuals
Post by: Makoto Priano on 02 May 2014, 12:51
So funky and flat! I'm split between loving 'em and going, "um."

Love the new Condor and Moa, though. :D

Title: Re: New Ships Visuals
Post by: kalaratiri on 02 May 2014, 12:57
I am so mad.

Not the right thread for it, but the twitch stream died for 90s right as Seagull was about to do her big final reveal SO WE ALL FUCKING MISSED IT

/rage

Manifest has now told us that someone PULLED A CABLE OUT

:rage:

SO MAD
Title: Re: New Ships Visuals
Post by: Dessau on 02 May 2014, 12:59
Rage-approved thread: please rage at will.

Also thanks Makoto, Condor added.
Title: Re: New Ships Visuals
Post by: Silas Vitalia on 02 May 2014, 12:59
Not bad!

Any discussion about what the Mordu ship roles/bonuses/weapons are?

Time for EVE to start introducing a new weapon system anyway.   
Title: Re: New Ships Visuals
Post by: Dessau on 02 May 2014, 13:00
Not bad!

Any discussion about what the Mordu ship roles/bonuses/weapons are?

Time for EVE to start introducing a new weapon system anyway.

Missile bonused, role is scram range IIRC.  :twisted:
Title: Re: New Ships Visuals
Post by: kalaratiri on 02 May 2014, 13:02
Not bad!

Any discussion about what the Mordu ship roles/bonuses/weapons are?

Time for EVE to start introducing a new weapon system anyway.

Kitey missiles with point range bonus.

They're going to be literally the most assholish ships ever made.
Title: Re: New Ships Visuals
Post by: kalaratiri on 02 May 2014, 13:03
Is anyone at fanfest who can tell me/us what Seagull's final reveal was? We saw the ship customization bit, we heard her talk about "something completely new" and then it just died and didn't come back until Hilmar was back on stage.

So mad
Title: Re: New Ships Visuals
Post by: Dessau on 02 May 2014, 13:16
According to Seagull, player-built stargates coming soon.

https://mobile.twitter.com/ccpseagull/status/462308278283018245

(Apologies for mobile formatting.)
Title: Re: New Ships Visuals
Post by: Silas Vitalia on 02 May 2014, 13:17
WTB loki-boosted Mordu scram range kite boat?

Game over?

Title: Re: New Ships Visuals
Post by: orange on 02 May 2014, 13:27
Ship skills for Mordu's are Caldari/Gallente? Caldari/Minmatar?
Title: Re: New Ships Visuals
Post by: Dessau on 02 May 2014, 13:30
Cal/Gal, according to Rise.
Title: Re: New Ships Visuals
Post by: Samira Kernher on 02 May 2014, 14:00
New Condor and Moa look badass.
Title: Re: New Ships Visuals
Post by: kalaratiri on 02 May 2014, 14:05
Prospect

(http://cdn1.eveonline.com/www/newssystem/media/66115/1/Prospect.jpg)

and appropriate Dev Blog (http://community.eveonline.com/news/dev-blogs/fortune-favors-the-bold/)
Title: Re: New Ships Visuals
Post by: Esna Pitoojee on 02 May 2014, 14:06
This is literally the announcement that has convinced me to train Caldari. Goddamit, Seagull.
Title: Re: New Ships Visuals
Post by: kalaratiri on 02 May 2014, 14:11
They said the Mordu ships will be second only to Angels in terms of speed. The frig and the cruiser look fast.

But dat BS. Can you imagine that going at 1.8km/s? It's going to look stupid xD
Title: Re: New Ships Visuals
Post by: Dessau on 02 May 2014, 14:23
They said the Mordu ships will be second only to Angels in terms of speed. The frig and the cruiser look fast.

But dat BS. Can you imagine that going at 1.8km/s? It's going to look stupid xD

I am a skillet on the wind... watch me soar.
Title: Re: New Ships Visuals
Post by: Publius Valerius on 02 May 2014, 15:23
The Mordu's ships look great. I love the cruiser.  :)
Title: Re: New Ships Visuals
Post by: Katrina Oniseki on 02 May 2014, 15:47
That frigate is gorgeous. It's a stealth fucking fighter. FUCK.
Title: Re: New Ships Visuals
Post by: kalaratiri on 02 May 2014, 15:49
I do really like the frigate and cruisers and can't wait to see them skinned in Mordu colours. But goddamn that Battleship is so dumb /o\
Title: Re: New Ships Visuals
Post by: Aldrith Shutaq on 02 May 2014, 15:52
Gimme Ammatar ships. PIE needs more things it can fly.
Title: Re: New Ships Visuals
Post by: Publius Valerius on 02 May 2014, 16:09
I think the wings of the Garmur are from/taken/inspired by the F35 Lightning II. Because, I believe Galanpang (CCP Shanghai) had a art collection with all the dust concept art, plus a picture of the F35 was in his folder (from where I got some stuff for the wiki). Sadly I cant find the link. :(

Another art folder from Galapang: http://www.dust514-france.fr/concept-art-par-galan-pang/

(http://2.bp.blogspot.com/_BtrUCGKwx9k/TFaATM59T-I/AAAAAAAAAwg/4s2_sQfTCLo/s1600/F35_JDAM2.jpg)
Title: Re: New Ships Visuals
Post by: Drakolus on 02 May 2014, 16:30
They said the Mordu ships will be second only to Angels in terms of speed. The frig and the cruiser look fast.

But dat BS. Can you imagine that going at 1.8km/s? It's going to look stupid xD

I am a skillet on the wind... watch me soar.

Ok, I'll admit I laughed at this one.  That being said, I imagine there's a whole line of frying pan jokes just lining up for the Battleship.  Maybe EVE is trying to attract abusive Wives to the game?
Title: Re: New Ships Visuals
Post by: Elmund Egivand on 03 May 2014, 01:27
Cal/Gal, according to Rise.

The realisation that we will never be seeing a Cal/Min faction makes me weep.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 03 May 2014, 01:56
First thing that comes to mind, USAF fuck yeaw !  :roll:

I gather that garmur and barghest are named after mythical hounds, but I couldn't find anything for the cruiser ?
Title: Re: New Ships Visuals
Post by: Jekaterine on 03 May 2014, 02:21
So it wasn't enough for the nematodes at CCP to fuck up my beloved Scorpion?
Oh no, they had to know ruin the magnificence that was the Moa.

For this they deserve rendition to unknown locations and waterboarding along with having electrodes hooked to a car battery applied to sensitive parts of their body.
I've an idea CCP, go right on ahead and make spheres as models for every ship, that'll be nice and symmetrical.
Title: Re: New Ships Visuals
Post by: Ollie on 03 May 2014, 03:20
So it wasn't enough for the nematodes at CCP to fuck up my beloved Scorpion?
Oh no, they had to know ruin the magnificence that was the Moa.

For this they deserve rendition to unknown locations and waterboarding along with having electrodes hooked to a car battery applied to sensitive parts of their body.
I've an idea CCP, go right on ahead and make spheres as models for every ship, that'll be nice and symmetrical.

Symmetry is the new black?

Must admit to being a bit puzzled as to why they felt the need to change the Moa hull quite so much. Particularly when most of the previous hull changes to existing models have been more along the lines of minor adjustments.
Title: Re: New Ships Visuals
Post by: kalaratiri on 03 May 2014, 03:31
Probably because unlike the Maller, Sentinel or Scorpion, the Moa was famously ugly and CCP decided they needed to do something drastic to fix it.
Title: Re: New Ships Visuals
Post by: Vincent Pryce on 03 May 2014, 04:52
Who gives two shits about a moa or a phoon, bitch where is my Domi reskin?
Title: Re: New Ships Visuals
Post by: Silas Vitalia on 03 May 2014, 07:38
Who gives two shits about a moa or a phoon, bitch where is my Domi reskin?

I thought that got reskinned fairly recently?

Eve ships are all fairly low poly-counts on purpose though (so the engine can have 500 of them around at a time).  I'm not sure why it always takes so long to get these things out of the modeler pipelines and into the game.
Title: Re: New Ships Visuals
Post by: Louella Dougans on 03 May 2014, 07:51
Eve ships are all fairly low poly-counts on purpose though (so the engine can have 500 of them around at a time).  I'm not sure why it always takes so long to get these things out of the modeler pipelines and into the game.

OFFICE POLITICS is my guess  :psyccp:
Title: Re: New Ships Visuals
Post by: kalaratiri on 03 May 2014, 10:16
I have many screenshots from the art pannel. As soon as the presentation finishes, I'll put them up ^_^

Or I would if imgur wasn't dying...
Title: Re: New Ships Visuals
Post by: kalaratiri on 03 May 2014, 11:10
Wahey, Photobucket has not died, so I'll use that for now, switch to imgur when it recovers.

Allow me to present: The Art Panel (http://imgur.com/a/b1gv7#0)

(Vince will like this one)

Edited to make it Imgur.
Title: Re: New Ships Visuals
Post by: Vincent Pryce on 03 May 2014, 11:51
Wahey, Photobucket has not died, so I'll use that for now, switch to imgur when it recovers.

Allow me to present: The Art Panel (http://s1104.photobucket.com/user/Kalaratiri/media/Fanfest%202014%20Art%20Panel/slider.png.html?sort=3&o=0)

(Vince will like this one)

(http://i.imgur.com/TLwzmuP.gif)
Title: Re: New Ships Visuals
Post by: Samira Kernher on 03 May 2014, 12:05
[spoiler](http://i1104.photobucket.com/albums/h333/Kalaratiri/Fanfest%202014%20Art%20Panel/costumes.png)[/spoiler]

These. How do we get these, and please tell me they won't be from more special edition crap or race-restricted.
Title: Re: New Ships Visuals
Post by: kalaratiri on 03 May 2014, 12:37
[spoiler](http://i1104.photobucket.com/albums/h333/Kalaratiri/Fanfest%202014%20Art%20Panel/costumes.png)[/spoiler]

These. How do we get these, and please tell me they won't be from more special edition crap or race-restricted.

All they said was "These are actually redesigned old costumes that we've had ready for a while and wanted to put into the game." No mention of how we get them.
Title: Re: New Ships Visuals
Post by: kalaratiri on 03 May 2014, 13:35
Album is now in Imgur (http://imgur.com/a/b1gv7#0) and much more usable.
Title: Re: New Ships Visuals
Post by: Dessau on 03 May 2014, 15:20
Gotta say I like the Dominix rework. It's nothing too drastic, but to me it's a much more imposing silhouette. Leaner. Meaner.

The realisation that we will never be seeing a Cal/Min faction makes me weep.

Agreed, the game seems ripe for it. Aldrith mentioned Ammatar ships, and I wonder if their close association with the Caldari in Source wouldn't be a solid justification for the crossover.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 03 May 2014, 16:21
That would be something new then. Ammatar ships are always of amarrian design in the current lore. Considering how they seem happy to modify it on marketing and gameplay whims though, I wouldn't be surprised to see that happen.
Title: Re: New Ships Visuals
Post by: Dessau on 03 May 2014, 16:30
That would be something new then. Ammatar ships are always of amarrian design in the current lore. Considering how they seem happy to modify it on marketing and gameplay whims though, I wouldn't be surprised to see that happen.

Ah, I admit that is an aspect of the lore that I am unfamiliar with, but it makes sense. Being Nefantar, but isolated from the Sebiestor who had much to do with the re-development of Minmatar astronautics after the rebellion, they would likely have used the ships available, Amarr.

Now I'm puzzled as to how the Nefantar/Ammatar/Caldari crossover would work, even with 'adjusted' lore. Anyway, just a passing thought.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 04 May 2014, 03:23
It is a possibility. All we have in the lore is mostly located around the few bits about Ammatar Navy using imperial ships (either in lore or ingame with their own skins, and not to be confused with Nefantar republican skins on the minmatar side which use minmatar hulls), and the news pieces on the abaddon Yonis variant with a cheapened powergrid to make them more affordable (and well, low quality).
Title: Re: New Ships Visuals
Post by: Makoto Priano on 04 May 2014, 09:56
Also rather love the new arm augmentations. :D And Art had evidently mentioned in the last CSM that they wanted to give systems 'traffic volume indicators' of various types-- I suspect the ad concept is for that. I -really- hope they can pull it off. :D
Title: Re: New Ships Visuals
Post by: Louella Dougans on 04 May 2014, 11:20
what new arm augmentations ?
Title: Re: New Ships Visuals
Post by: kalaratiri on 04 May 2014, 11:24
what new arm augmentations ?

[spoiler](http://i.imgur.com/m4JoE7T.png)[/spoiler]
Title: Re: New Ships Visuals
Post by: Louella Dougans on 04 May 2014, 11:26
what new arm augmentations ?

[spoiler](http://i.imgur.com/m4JoE7T.png)[/spoiler]

vOv

don't look all that different to the current one ?
Title: Re: New Ships Visuals
Post by: Vincent Pryce on 04 May 2014, 14:26
Same model, worse colours.
Title: Re: New Ships Visuals
Post by: Andreus Ixiris on 06 May 2014, 04:21
They better not racelock any of the new clothes. In fact, I'm going to keep hammering on the "remove racelocks on everything" angle until they actually do it.

I'd hate to see a step in the right direction - i.e. focusing on character customisation rather than walking in stations - hampered by such an idiotic decision.
Title: Re: New Ships Visuals
Post by: Graelyn on 06 May 2014, 05:18
Usually, when I make predictions, I'm pretty damn sure they're accurate, but I'm willing to go on a slight limb here;

The Mordu's Superwebs are going to be introduced, then shortly after, a full-blown nerf/rework of stasis webs on the whole will follow.

CCP sometimes introduces a blatant WTF-OP-Stick before adjusting things that would otherwise cause random and flagrant whining were they implemented without the stick.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 06 May 2014, 05:44
reversepsychology.gif
Title: Re: New Ships Visuals
Post by: kalaratiri on 09 May 2014, 09:04
Just thought I'd leave this here.

(http://3.bp.blogspot.com/-jYkPrGoiHFQ/U2zattaiHkI/AAAAAAAAJfM/omUC7gpACuU/s1600/EVE+Faction+Pirate+Ships.png)
Title: Re: New Ships Visuals
Post by: Vincent Pryce on 09 May 2014, 11:04
Gallente Master Race all up in yo shit dawg.
Title: Re: New Ships Visuals
Post by: Makoto Priano on 27 May 2014, 10:20
All of my characters are working on their Gallente ship skills. :(

That said!

OMG NEW MOA. Specifically, the variants.

New Eagle. (http://i.imgur.com/v7mOb01.jpg)
New Eagle 2. (http://i.imgur.com/CPY2etk.jpg)
Onyx. (http://i.imgur.com/3xJM7so.jpg)
Onyx 2. (http://i.imgur.com/tGTBhhK.jpg)
Gila. (http://i.imgur.com/ZWENcLF.jpg)

Stolen blatantly from this thread (https://forums.eveonline.com/default.aspx?g=posts&t=344540).


Title: Re: New Ships Visuals
Post by: Samira Kernher on 27 May 2014, 10:31
Fuck the new moa.

Typhoon 1 (http://i.imgur.com/ZLfePLd.jpg)
Typhoon 2 (http://i.imgur.com/9fGpmSh.jpg)
Typhoon 3 (http://i.imgur.com/tuLwiII.jpg)
Typhoon Fleet Issue (http://i.imgur.com/IQx6lBR.jpg)
Panther 1 (http://i.imgur.com/KscwmJC.jpg)
Panther 2 (http://i.imgur.com/9K7eugr.jpg)
Panther warp transformation animated GIF 1 (http://i.imgur.com/KmqSuYV.gif)
Panther warp transformation animated GIF 2 (http://i.imgur.com/SZF3GRd.gif)

Look at that beast. I wish I flew Minmatar right now. /drool
Title: Re: New Ships Visuals
Post by: Dessau on 27 May 2014, 10:50
Panther 1 (http://i.imgur.com/KscwmJC.jpg)
Panther 2 (http://i.imgur.com/9K7eugr.jpg)
Panther warp transformation animated GIF 1 (http://i.imgur.com/KmqSuYV.gif)
Panther warp transformation animated GIF 2 (http://i.imgur.com/SZF3GRd.gif)

Look at that beast. I wish I flew Minmatar right now. /drool

Santo Trafficante double big pimping now.

Anyone else have a sliver of regret that the pirate versions of the hulls don't retain the old models? Just for lore's sake.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 27 May 2014, 12:56
That new Moa looks like a caldarized Amarr ship  :eek:

That new typhoon looks gorgeous.
Title: Re: New Ships Visuals
Post by: Kyoko Sakoda on 27 May 2014, 14:37
Do want high-resolution texture pack.
Title: Re: New Ships Visuals
Post by: Esna Pitoojee on 27 May 2014, 21:46
Confirming not a fan of the new Moa. Naga feels like the last true Caldari hull they added.
Title: Re: New Ships Visuals
Post by: Elmund Egivand on 27 May 2014, 22:37
Confirming not a fan of the new Moa. Naga feels like the last true Caldari hull they added.

But the Naga is also mostly symmetrical.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 28 May 2014, 05:52
Confirming not a fan of the new Moa. Naga feels like the last true Caldari hull they added.

But the naga is player designed.
Title: Re: New Ships Visuals
Post by: Esna Pitoojee on 28 May 2014, 10:49
Confirming not a fan of the new Moa. Naga feels like the last true Caldari hull they added.

But the Naga is also mostly symmetrical.

It's not that it's symmetrical that bugs me - I also love the Rokh, even though it's 99% symmetrical. No, what bugs me about the new!Moa is that it seems too... sleek?

We've always been told that Caldari design is 'function first, everything else second' - almost brutalist, with flat fronts, protruding components, and right angles abounding. There was virtually no concessions to 'softer' aesthetics. The new Moa, by contrast, is so sleek and smooth it almost looks like it was designed to fly in atmosphere first and then got shunted to a space-based design. It feels like some kind of a showroom piece, or maybe a custom build for an elite racing circuit - not a function-first war machine.
Title: Re: New Ships Visuals
Post by: V. Gesakaarin on 28 May 2014, 11:09
I think the Moa looks sleek, minimalist, functional, and "hi-tech" which is everything Caldari ship design should be about, no?

I mean, it's probably not represented by current game mechanics but I always thought Caldari warship design and fleet doctrine was based around getting into advantageous positions by not being detected. The Moa seems to fit into that thinking insofar that its angles look designed to break up its EM detection profile along with those fancy thermal baffle thingies.

Then again it's not like Eve lets you power down your ships shields and systems so you can run cold in space or base d-scan on things like your sensor suite vs. other ships thermal emissions, radar profiles etc.
Title: Re: New Ships Visuals
Post by: Graelyn on 28 May 2014, 12:53
Then again it's not like Eve lets you power down your ships shields and systems so you can run cold in space...

In my headcanon anyways, I always thought that's what logging off in space meant.  8)

Takes a full 15 minutes to get that reactor spun down....
Title: Re: New Ships Visuals
Post by: Esna Pitoojee on 28 May 2014, 14:04
Then again it's not like Eve lets you power down your ships shields and systems so you can run cold in space...

In my headcanon anyways, I always thought that's what logging off in space meant.  8)

Takes a full 15 minutes to get that reactor spun down....

Something like this. Since spontaneously shutdown of a warp core is often pointed to as the reason our ships up and explode all at once, taking some time (either 1 minute under normal conditions, or 15 minute following combat stress on the ship's systems) to safely stabilize and shut down all internal systems is needed to go 'dark' in space.
Title: Re: New Ships Visuals
Post by: V. Gesakaarin on 28 May 2014, 14:12
Then again it's not like Eve lets you power down your ships shields and systems so you can run cold in space...

In my headcanon anyways, I always thought that's what logging off in space meant.  8)

Takes a full 15 minutes to get that reactor spun down....

Sure, that could explain it.

Although I think I was just pondering since we have submarine spaceships what it would be like to have submarine style warfare. As in having a scanning system where you have the choice to run, "cold and passive" or, "hot and active." Where you can try to be sneaky and use passive but less accurate detection methods or less sneaky but more accurate detection methods. So you could have a cat and mouse game just finding your prey -- do you want to sit in your safespot trying to reduce your ability to be detected (running silent, passive sonar) or do you want to give zero fucks and find your prey ASAP while also giving your own position away easier (full speed ahead, pinging everything)?

Probably won't happen just due to the fact there will probably be so many tears from people upset their safespots got busted not due to probes but solely due to mad scanning skills, among other things.  :lol:
Title: Re: New Ships Visuals
Post by: Makoto Priano on 28 May 2014, 16:48
Re: Caldari style.

So. I think there are a few issues here. In the first place, there's naturally going to be drift in what looks 'stylish' and 'futuristic.' After a decade, aesthetics have likely drifted enough that certain faction's ships will start seeing design drift to chase aesthetics. Increased technical capability also factors into this, of course.

Further, let me be honest: Caldari ships may have had a 'funky, no-holds-barred, utilitarian' style before, but asymmetry was the worst element of it. The first and simplest issue is that asymmetrical ships will have lower rates of re-use of parts, because you'll end up needing different assemblies for different engine sizes, fins, etc. This decreases production efficiency, and efficiency is supposedly a Caldari hallmark.

Asymmetry requires significantly more effort to maintain thrust through the center of  gravity, with potential issues with tendencies to yaw or roll. A lot of asymmetrical Caldari ships had really funky engine plumes and odd engine placement, making me wonder if the artists had gone with 'rule of cool' in place of basic design.

So. Frankly, I don't mind seeing the asymmetry go. Radically asymmetrical ships were dumb, even if they were characterful.

Now, agreed that these ships do have a bit more of the 'bird of prey' look that previously had been a notable element of Amarr cruisers-- from the Omen's hooked nose to the Prophecy's chubby space chicken style. Further, agreed that this looks like it's intended to be aerodynamic. Both of these make me go, "eh," a little bit.

Still. The Moa was a god-awful, ugly ship before. I for one love the new Moa, making it the first time I've ever actually liked the ship in my decade of on-and-off EVE play.
Title: Re: New Ships Visuals
Post by: Samira Kernher on 28 May 2014, 17:34
What Makoto said. People tout the Caldari as being about function over form, but then go around and ask for asymmetry for the sake of asymmetry (which is asking for form over function). Asymmetry is almost always less efficient for the reasons Makoto said.

That's not to say that Caldari ships can't have some asymmetrical elements, but this should be done sparingly where it makes sense, instead of "just because" as it was in the past.

As far as the new moa goes... as I see it, they look to be trying to maintain the old general shape. They seem to have done that by stretching it length-wise and making it symmetrical in the process. But overall it still carries a lot of the same original design elements, if harder to see now.

I think the main difference I'm seeing right now is in the texturing. The shape isn't an issue, but it has a lot smoother plating in comparison to the more technical 'blinky lights' of the older designs. It actually looks like something that would armor tank rather than shield tank, which is I think where people are seeing the 'Amarrian' style in the design.
Title: Re: New Ships Visuals
Post by: Makoto Priano on 28 May 2014, 18:36
Hm. The issue with armor strength is that we can never tell how thick armor is. Consider, for instance, Panzer IVs. Their glacis and turret front armor had quite a few upgrades over the course of WW2, and the Panzer IV was in service from before the war through to 1945. Over that period, Panzer IV armor went from inferior to the French Hotchkiss H35 (20mm maximum armor compared to 34mm maximum armor) to superior to a T-34/85 (80mm glacis plate to 65mm glacis plate, though sloping and turret front differed, leading to a T-34/85 generally being considered to have superior armor). These difference, visually, are beyond the ability of an observer to identify. Identification of variants of Pz IV relies on knowledge of the guns, types of vision for the driver, the rear engine deck, or types of schuerzen-- despite the armor alone being significantly heavier later on the war.

So-- the paneling on the new Moa looks shinier and more like armor, but it could be fairly thin and paneled to ensure easy production, replacement of damaged sections, or access to systems while in dock.
Title: Re: New Ships Visuals
Post by: Samira Kernher on 28 May 2014, 18:43
I wasn't saying it was actually strongly armored, just that the current design -looks- rather armor plated, which gives it more of an Amarr-style look rather than Caldari.
Title: Re: New Ships Visuals
Post by: Makoto Priano on 28 May 2014, 18:58
Fair enough. ;)
Title: Re: New Ships Visuals
Post by: Elmund Egivand on 28 May 2014, 20:49
Confirming not a fan of the new Moa. Naga feels like the last true Caldari hull they added.

But the Naga is also mostly symmetrical.

It's not that it's symmetrical that bugs me - I also love the Rokh, even though it's 99% symmetrical. No, what bugs me about the new!Moa is that it seems too... sleek?

We've always been told that Caldari design is 'function first, everything else second' - almost brutalist, with flat fronts, protruding components, and right angles abounding. There was virtually no concessions to 'softer' aesthetics. The new Moa, by contrast, is so sleek and smooth it almost looks like it was designed to fly in atmosphere first and then got shunted to a space-based design. It feels like some kind of a showroom piece, or maybe a custom build for an elite racing circuit - not a function-first war machine.

Ah, you mean that. I'm more perplexed that the Moa has folding bits at all. What purpose does that serve? To reduce the size of the ship so it can reduce the size of the depleted vacuum bubble to initiate warp? If so why not just have the entire wing fold?
Title: Re: New Ships Visuals
Post by: Lyn Farel on 29 May 2014, 02:38

I think the main difference I'm seeing right now is in the texturing. The shape isn't an issue, but it has a lot smoother plating in comparison to the more technical 'blinky lights' of the older designs. It actually looks like something that would armor tank rather than shield tank, which is I think where people are seeing the 'Amarrian' style in the design.

No, to me it's the shape, really. It has the same shape than some legion configurations, or like the omen/prophecy. Especially the prophecy, but sleeker and caldarized.
Title: Re: New Ships Visuals
Post by: Saede Riordan on 29 May 2014, 10:18
I think the Moa looks sleek, minimalist, functional, and "hi-tech" which is everything Caldari ship design should be about, no?

I mean, it's probably not represented by current game mechanics but I always thought Caldari warship design and fleet doctrine was based around getting into advantageous positions by not being detected. The Moa seems to fit into that thinking insofar that its angles look designed to break up its EM detection profile along with those fancy thermal baffle thingies.

Then again it's not like Eve lets you power down your ships shields and systems so you can run cold in space or base d-scan on things like your sensor suite vs. other ships thermal emissions, radar profiles etc.

That would be really bad ass.
Title: Re: New Ships Visuals
Post by: Lyn Farel on 29 May 2014, 13:01
Yeah that has been proposed like 6-7 years ago when Scagga was campaigning for CSM. And probably even sooner that I don't know of.
Title: Re: New Ships Visuals
Post by: Saikoyu on 29 May 2014, 14:18
Hey all again.  Just can't stay away from your guys.  Anyway, about the new Moa, ran across this getting my eve fix on youtube.  Don't think its been posted yet here. 

I challenge you to not think of it like this afterwards (https://www.youtube.com/watch?v=_M4lEwip1lk)


And, yeah, the new Typhoon is calling to me. 
Title: Re: New Ships Visuals
Post by: Laurentis Thiesant on 29 May 2014, 18:59
That typhoon has literally made me stop procrastinating as I have since last year and get my eve laptop fixed.
 :D
Title: Re: New Ships Visuals
Post by: Elmund Egivand on 29 May 2014, 20:50
That typhoon has literally made me stop procrastinating as I have since last year and get my eve laptop fixed.
 :D

The Typhoon is a goddamn Battlestar. It should launch Geckos to complete the effect.
Title: Re: New Ships Visuals
Post by: Samira Kernher on 29 May 2014, 21:37
"Retract the flight pods!"

Then you can hit your Large Micro Jump Drive and shout, "Jump!"
Title: Re: New Ships Visuals
Post by: Laurentis Thiesant on 29 May 2014, 22:10
"Retract the flight pods!"

Then you can hit your Large Micro Jump Drive and shout, "Jump!"

Makes sense since I'm rewatching BSG right now, and my typhoon did have a MJD. No wonder I'm excited.
Title: Re: New Ships Visuals
Post by: Elmund Egivand on 29 May 2014, 22:50
"Retract the flight pods!"

Then you can hit your Large Micro Jump Drive and shout, "Jump!"

Makes sense since I'm rewatching BSG right now, and my typhoon did have a MJD. No wonder I'm excited.

Battlestar Typhoon:

After a disastrous campaign against <insert EVE Online faction here>, Laurentis must bring his Typhoon and all his crew back to friendly space some fifty jumps away, while under fierce pursuit.
Title: Re: New Ships Visuals
Post by: Laurentis Thiesant on 29 May 2014, 23:36
Although last I checked, my Typhoon was hijacked while I was away and I'll have to get a new one when I come back.
Not quite the climatic ending we were going for there I'm sure...  :ugh:
Title: Re: New Ships Visuals
Post by: Korsavius on 30 May 2014, 00:32
I love the Mordu's ships. They look like giant stealth fighters, which kinda makes sense since they are mercenaries who want to get in and get out all while being clandestine as possible. It is too bad I don't really have Caldari trained though...guess I have motivation to train Caldari now?

As for the Moa redesign, I love it. :) Caldari are the most technically advanced race outside of Jovian space, so I've always been fond of ship designs which emphasized their high-tech, minimalist nature. A ship design can look sexy as **** while still being functional. :)
Title: Re: New Ships Visuals
Post by: Makoto Priano on 04 Jun 2014, 18:18
So-- the dirty secret? Not sure whether it's chicken or egg, but the ATXII prize ships are both on remodeled hulls: Condor and Moa.
Title: Re: New Ships Visuals
Post by: orange on 04 Jun 2014, 23:01
So-- the dirty secret? Not sure whether it's chicken or egg, but the ATXII prize ships are both on remodeled hulls: Condor and Moa.

Definitely the Egg.  I am guessing the ATXII prizes came first.
Title: Re: New Ships Visuals
Post by: Morwen Lagann on 05 Jun 2014, 05:32
So-- the dirty secret? Not sure whether it's chicken or egg, but the ATXII prize ships are both on remodeled hulls: Condor and Moa.

Definitely the Egg.  I am guessing the ATXII prizes came first.

They did. THey were using the old hulls up until about a week ago.
Title: Re: New Ships Visuals
Post by: Havohej on 05 Jun 2014, 08:01
Not bad!

Any discussion about what the Mordu ship roles/bonuses/weapons are?

Time for EVE to start introducing a new weapon system anyway.

Kitey missiles with point range bonus.

They're going to be literally the most assholish ships ever made.
Who the fuck thought this was a good idea?

They better be glass fucking cannons.
Title: Re: New Ships Visuals
Post by: Elmund Egivand on 05 Jun 2014, 08:09
Not bad!

Any discussion about what the Mordu ship roles/bonuses/weapons are?

Time for EVE to start introducing a new weapon system anyway.

Kitey missiles with point range bonus.

They're going to be literally the most assholish ships ever made.
Who the fuck thought this was a good idea?

They better be glass fucking cannons.

Bad news guys. You can buffer tank a kitey Mordu ship really easily.

Good news is missiles damage still pretty shite. If you can catch it you have a pretty good shot killing it.
Title: Re: New Ships Visuals
Post by: Dessau on 05 Jun 2014, 11:30
Ran about 55 belts with no luck last night, but at this point, if I did get a BPC drop I would just sell it off for that sweet ISK. Kind of curious where Garmur hull prices will settle in 6 months, might actually hold on to them then.