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EVE-Online RP Discussion and Resources => CCP Public Library => Topic started by: Seriphyn on 25 Oct 2012, 12:05

Title: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 25 Oct 2012, 12:05
There are 17 in total. 3 starter corps for each empire, and 1 FW corp (I presume). And one additional corp for Caldari. Check it out.

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AMARR EMPIRE
The Amarrians seem to have mercenary companies notable for the fact the Empire doesn't really tolerate privately-owned corporations in general.

Amarr Templars
The business interests of the secretive Emperor Family rarely come under close scrutiny but their involvement in the establishment of the Amarr Templars mercenary company could hardly escape the attention of the wider Empire. Keen to convey an image of austere piety and ruthless loyalty, the Templars are a favorite with those corporations wishing to carry out 'hostile takeovers' of facilities on Amarr planets.

Bragian Order
Tracing their roots back to an ancient order of gladiatorial fighters, the Bragians are notorious for their brutality and will to survive against all odds. As one of the few licensed mercenary corporations working within the Amarr Empire, the Bragian Order is regularly called on by Amarr Holders and megacorporations for special jobs, regardless of their reputation for atrocity. Well understanding the trade of fighting for coin, the Bragians care for little besides their reward for victory in battle.

Royal Uhlans
Founded by veterans of the Royal Khanid Navy and its Uhlan mechanized infantry regiments, the Royal Uhlans hold themselves loyal to the martial ideals of the Khanid Kingdom and its people. Since the rapprochement between the Kingdom and the Amarr Empire, the Uhlans have increasingly been seen on Empire holdings and are a well-regarded alternative to the existing Amarr mercenary companies. Rumor has it that the business-oriented Tash-Murkon house especially favors them as a go-to force for deniable ops

Imperial Guard (Presumed FW corp, HQ'd on a 24th station)
A detachment of Her Highness, Empress Jamyl Sarum the First's private guard.

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CALDARI STATE
Emphasized for having independent mercenary corporations that start out as originally being owned by the 'great familes of the Caldari State' (makes sense, since 90% of the State is controlled by the Big Eight)

Osmon Surveillance
As with many mercenary corporations authorized to carry out planetary operations by the Caldari Executive Panel, Osmon Surveillance began life as part of the personal army of one of the great families of the Caldari State: the Osmon, owners of the Hyasyoda megacorporation. Now rumored to have gone rogue, but retaining Caldari corporate status, the infiltration and black operations wing of the Osmon family militia has turned into a ruthless mercenary corporation willing to take any job from any client.

Seituoda Taskforce Command
Founded by the reclusive Seituoda family, the mercenary company that bears their name is believed to be controlled by one of the losers in a bitter family war for supremacy over the military-industrial powerhouse that is the Wiyrkomi megacorporation. While some of the contracts lately fulfilled by the Command may have tarnished the Seituoda reputation for honor, the unimpeachable reliability of their word has, if anything, been enhanced by the lengths to which its mercenaries go to complete a job.

State Peacekeepers (Presumed FW corp, HQ'd on a STPRO station)
No desc

Templis Dragonaurs (mysteriously HQ'd on a Ministry of War station)
The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

Zumari Force Projection
Standing somewhat above the internecine fray of the Caldari megacorporations and great families, Zumari Force Projection represents a cold and implacable focus on getting the job done, and collecting on its contracts. Founded by the famed Navy commander Minato Zumari, the tactical organization of the mercenary company is almost indistinguishable from Caldari State military structures. Nevertheless, this is seen as nothing more than efficiency by the Zumari board, and is secondary to the pursuit of profit by the company.

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GALLENTE FEDERATION
No real pattern here. Which fits the Gallente. Seem to fit the more vanilla PMC model.

Algintal Core
Originating as a military unit seconded to corporate interests studying the behavior of rogue drones in the Algintal constellation, the Algintal Core have maintained a clinical care and attention in everything they do, even after cutting formal ties with the original research effort and Federation military alike. Exposure to the realities of corporate life has inevitably added a certain cynicism to the attitudes of the founding operatives, which has served them well as suppliers in the military services sector.

Crux Special Tasks Group
In April YC108, following certain archaeological discoveries in the Crux constellation, the Gallente Federation assembled a special tasks group reporting directly to the Federal Intelligence Office. Whatever the Crux discoveries amounted to has never been made public and those who led the expedition are currently listed as working for the Federal government in various confidential roles. The Crux Special Tasks Group was eventually privatized under Federal directive and licensed to carry out paramilitary operations in the corporate security sector.

Villore Sec Ops
In the wake of the infamous Elarel massacre, the Quafe megacorporation, hugely embarrassed by the incident, dismissed almost the entire upper echelon of its security division. These men and women promptly formed their own private security company and, forced into taking jobs most would not by the taint of their failure at Elarel, rapidly gained a reputation for absolute ruthlessness and total dedication to getting results for those giving them contracts. The board of Villore Sec Ops now presides over one of the most important mercenary contracting organizations operating in Gallente space.

Federal Marines (presumed FW corp, HQ'd on FDU station)
HOO-AH! Just kidding, no desc atm.

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MINMATAR REPUBLIC
Tribe-flavoured. No surprises there.

Circle of Huskarl
The Minmatar organizations known as 'circles' are formed for as many purposes as corporations or societies found in other nations may be, and the Circle of Huskarl specialized in providing bodyguards to any who could pay their price. As the fledgling Minmatar Republic expanded and developed, the Circle's services began to be especially called for by visitors from other nations and corporations. Exposure to the ways of interstellar corporations, and the allure of incredible profits, soon led the Circle of Huskarl to diversify into mercenary services.

Sanmatar Kelkoons
In the ancient Minmatar Empire, the leaders of the Minmatar people were called 'Sanmatar' and their military councils staffed by officers known as 'kelkoons', an archaic Brutor word signifying a veteran warrior. The owners of the Sanmatar Kelkoons seek to play on that heritage even though their mercenaries have absolutely no connection to the present Sanmatar or the Republic military. Minmatar tribalists may consider this usage outrageous but the long history of abusing this terminology almost amounts to a tradition in itself. For their part, the Sanmatar Kelkoons continue to attract top rates for the services of their mercenary forces.

Tronhandar Free Guard
The Tronhadar Free Guard claim to trace their origins back to Krusual clans who held out against the Amarr invaders in the mountains of occupied Matar. That, at least, is the branding. While it seems true that it was founded by a pair of Krusual warlords, the company displays the utter lack of scruples one would expect in a Guristas interstellar pirate, and a like appetite for profit and power. No-one is quite sure who stands behind the Free Guard today but the rumor is that the enigmatic Kolvil Eifyr has a hand in its operations.

Republic Command (presumed FW corp, HQ'd on TLF station)
No desc

A bunch of 9-10 additional corps for each faction that have wierd placeholder names like D1.Co1.Sy1.St1.C1 and C3.Co2.Sy1.St1.C1...no idea what those are.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: hellgremlin on 25 Oct 2012, 13:00
Very interesting indeed.

I kinda wish that CCP used established Eve merc corps to inspire the Dust planetside merc organizations, for purely egalitarian and entirely non-selfish reasons of course... it would be a nice nod, I think.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Katrina Oniseki on 25 Oct 2012, 13:20
Federal Marines (presumed FW corp, HQ'd on FDU station)
HOO-AH!

'Merica. In space.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: BloodBird on 25 Oct 2012, 13:40
Federal Marines (presumed FW corp, HQ'd on FDU station)
HOO-AH!

'Merica. In space.

I recent this joke :evil:

Clearly it's Mexico. In space. :twisted:

Or none of them, actually, as the Marines of the Fed have been around in lore since launch, clearly we are all just messing about.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 25 Oct 2012, 14:00
Somewhat related, from DUST devblogs. Interesting to note how, at least for this specific Caldari dropsuit, advanced technology doesn't matter that much for infantry at the least. Really like how the Amarr seek to amalgamate "science and religion" too.

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Amarr
The look of this Amarrian suit has changed little since it was first created, due largely to the commonly held belief that its original form is immaculate; the perfect amalgam of science and religion. Aesthetics are as important as function, because to the Amarr, aesthetics are function. Enshrined within the armor, the wearer becomes a vessel, the embodiment of God’s will and an instrument of holy wrath, unmistakable, and feared, by all who look upon him. To the Amarr, the dropsuit itself is the weapon.

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Caldari
The Caldari dropsuit design and aesthetic philosophy is heavily influenced by the culture’s origins on brutally frigid home worlds, dismissing stylistic notions in exchange for the ruthless, bare-minimum functionality requirements needed to keep a soldier alive.  As such, the Caldari suit is notoriously uncomfortable and outright ungainly in some instances, yet remains in high demand due to its remarkable resilience in smart battlefields.

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Gallente
Gallente military doctrine places a premium on human life, favoring technological solutions that augment or even entirely replace human combatants in a conflict as part of an on-going effort to minimize loss of life on the battlefield. To this end, Gallente forces have access to some of the most advanced armor systems in the cluster.

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Minmatar
Native Minmatar tech favors straightforward solutions, a consequence of the fledgling nation’s indigent past. Used to working with limited resources, Minmatar scientists and engineers have made good use of the cutting-edge equipment allocated to them, creating a high-tech armor system that is at once an homage to the traditions of the past, and a bold statement that speaks to the future of the Minmatar people.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Alain Colcer on 25 Oct 2012, 16:16
Federal Marines (presumed FW corp, HQ'd on FDU station)
HOO-AH!

'Merica. In space.

I recent this joke :evil:

Clearly it's Mexico. In space. :twisted:


brazil mate, brazil, its bikinis and cachaça all around
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Gottii on 25 Oct 2012, 17:28
Federal Marines (presumed FW corp, HQ'd on FDU station)
HOO-AH!

'Merica. In space.

I recent this joke :evil:

Clearly it's Mexico. In space. :twisted:

Or none of them, actually, as the Marines of the Fed have been around in lore since launch, clearly we are all just messing about.

Actually, there is an inside joke here. 

"Hoo-ah" is an American military tradition.  Which slight variations.  The Army is "Hoo-wah" (its in Black Hawk Down IIRC),  Navy is "Hoo-yah" (a SEAL stable) and the Marines are "Hoo-rah".  The Air Force, well, they dont get into that kinda thing.  That would be too much like being in the military.   

Proper use is basically a kind of motivated "okay".  "Seri, drop and give me 50." "Hoo-yah" 

Yes the differences matter. 

Hence Kat's "merica" joke.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Vieve on 25 Oct 2012, 18:35
Quote
Crux Special Tasks Group
In April YC108, following certain archaeological discoveries in the Crux constellation, the Gallente Federation assembled a special tasks group reporting directly to the Federal Intelligence Office. Whatever the Crux discoveries amounted to has never been made public and those who led the expedition are currently listed as working for the Federal government in various confidential roles. The Crux Special Tasks Group was eventually privatized under Federal directive and licensed to carry out paramilitary operations in the corporate security sector.




.oO(Hmm.  Bioweapons? Maybe I shouldn't have written all that grim fluff about the native mycotoxins in Mies....)
Title: Re: 17 new EVE/DUST corps in-game!
Post by: hellgremlin on 25 Oct 2012, 19:54
Oh man... seeing portents of the future... Kyonoke Grenades.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: orange on 25 Oct 2012, 21:32
Federal Marines (presumed FW corp, HQ'd on FDU station)
HOO-AH!

'Merica. In space.

I recent this joke :evil:

Clearly it's Mexico. In space. :twisted:

Or none of them, actually, as the Marines of the Fed have been around in lore since launch, clearly we are all just messing about.

Actually, there is an inside joke here. 

"Hoo-ah" is an American military tradition.  Which slight variations.  The Army is "Hoo-wah" (its in Black Hawk Down IIRC),  Navy is "Hoo-yah" (a SEAL stable) and the Marines are "Hoo-rah".  The Air Force, well, they dont get into that kinda thing.  That would be too much like being in the military.   

Proper use is basically a kind of motivated "okay".  "Seri, drop and give me 50." "Hoo-yah" 

Yes the differences matter. 

Hence Kat's "merica" joke.
It is short for something akin to "Heard and Acknowledged."

The differences matter incredibly much.  Say Hoo-wah to a Marine and he will at best laugh at you for being weak sauce in the Army.  Say Hoo-rah to a Soldier and he will laugh at you for joining the Corp.  Nobody messes with SEALs (or Delta or the ilk).  And I resemble the Air Force remark, military-industrial techno-complex represent  ;)

Bloodbird, fyi, resent not recent.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: BloodBird on 25 Oct 2012, 21:57
It is short for something akin to "Heard and Acknowledged."

The differences matter incredibly much.  Say Hoo-wah to a Marine and he will at best laugh at you for being weak sauce in the Army.  Say Hoo-rah to a Soldier and he will laugh at you for joining the Corp.  Nobody messes with SEALs (or Delta or the ilk).  And I resemble the Air Force remark, military-industrial techno-complex represent  ;)

Bloodbird, fyi, resent not recent.

I know. Was a typo. I R Iletareate.

Somewhat besides the point, I have never been able to respect or even laugh at that 'not so friendly rivalry' among the US military branches. I heard a story once about an Army grunt that got beat up by a marine (both being civilians at the time) for, supposedly, getting the above wrong. I'm not entirely sure how true it is, but I've heard of similar cases at different times. Regardless, when you have a military where different branches apparently look down on each other and get to such cases, you have an issue, not an endearing quirk, and should look into fixing you fuck-up ASAP. I ran into a smaller case of this when I was in the military myself, but while I was, at the time, thinking of the above-mentioned issue, ours seemed more of an internal competition to excel and be better than said other branch, not a superiority issue that leads to looking down on your own fellow soldiers.

Having said all of that, learning where that over-rated expression comes from (or rather, what it's short-hand for) is nice, so thanks for sharing. Guess "Acknowledged" isn't cool enough for the military in the US. Now that I think about it, I guess it really isn't.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: orange on 25 Oct 2012, 22:25
I know. Was a typo. I R Iletareate.

...

Having said all of that, learning where that over-rated expression comes from (or rather, what it's short-hand for) is nice, so thanks for sharing. Guess "Acknowledged" isn't cool enough for the military in the US. Now that I think about it, I guess it really isn't.
My intent was not to say you are illiterate.  I thought it might be a "spelling mistake" of a non-native speaker (you are Norsk correct?).  English is horrible when it comes to spelling, even for native speakers.

Acknowledged can be challenging to say loudly, coherently, as a group with varying "native" accents.  Imagine trying to get an Italian, Frenchman, and Spaniard to all say "affirmative" in unison with "one voice."
Title: Re: 17 new EVE/DUST corps in-game!
Post by: BloodBird on 25 Oct 2012, 23:28
My intent was not to say you are illiterate.  I thought it might be a "spelling mistake" of a non-native speaker (you are Norsk correct?).  English is horrible when it comes to spelling, even for native speakers.

Acknowledged can be challenging to say loudly, coherently, as a group with varying "native" accents.  Imagine trying to get an Italian, Frenchman, and Spaniard to all say "affirmative" in unison with "one voice."

Aaah, defeated by the internet's lack of vocal content again. The above was meant to be ironic, a self-targeted joke over a typo I made myself, so no offense taken ;)
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Ghost Hunter on 25 Oct 2012, 23:43
I honestly think a fair few of these descriptions will become disingenuous, or belong in a PF article. If people can join the Imperial Templar organization, the players WILL wreck its supposed creditability.

Unless there is only one joinable corporation per faction, which would make sense I guess? Or 1 NPC / 1 FW corp.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: orange on 26 Oct 2012, 00:07
I honestly think a fair few of these descriptions will become disingenuous, or belong in a PF article. If people can join the Imperial Templar organization, the players WILL wreck its supposed creditability.

Unless there is only one joinable corporation per faction, which would make sense I guess? Or 1 NPC / 1 FW corp.

It will be interesting to see if the early choices made by players in Eve are repeated in DUST by those less familiar with the setting.

While I could see a group of us deciding that to setup a squad of Imperial Templars focused on being true to background, I suspect other corporations will appeal to the wider player base.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Ghost Hunter on 26 Oct 2012, 00:13
I honestly think a fair few of these descriptions will become disingenuous, or belong in a PF article. If people can join the Imperial Templar organization, the players WILL wreck its supposed creditability.

Unless there is only one joinable corporation per faction, which would make sense I guess? Or 1 NPC / 1 FW corp.

It will be interesting to see if the early choices made by players in Eve are repeated in DUST by those less familiar with the setting.

While I could see a group of us deciding that to setup a squad of Imperial Templars focused on being true to background, I suspect other corporations will appeal to the wider player base.

I am not certain how other functional NPC corps would appeal to the wider player base, as presumably the DUST 514 NPC system will mirror EVE's blank NPC slate as well. That is to say, there is no functional or beneficial difference between starter/NPC corporations. If it does not, and innovates in some way I cannot foresee, then I can see something great occurring.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Akrasjel Lanate on 26 Oct 2012, 00:40
Wow  :eek:
Title: Re: 17 new EVE/DUST corps in-game!
Post by: NISYN Aelisha on 26 Oct 2012, 03:38
Dragonaurs rep'r'sent tbfh. 

I am really looking forwards to seeing what the dust merge is going to bring to eve.  Sure, we will, as naysayers will point out, get a horde of screaming adhd console types, but the eve universe is immensely attractive to a target audience that cannot sustain it's time consuming nature (full timers who can't commit with any regularity, i know we have full time worker eve players here, but you know the guys I mean) - it is here we may pick up the more mature gamers we're missing.  With any luck, there will be some role players among them.  New blood with a new perspective, plus new official fluff, should really be what this community needs. 

Excited really doesn't cover it for me. 
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 26 Oct 2012, 05:49
I'd like to see the flavour they go for with each of the faction FW infantry (Federal Marines, State Peacekeepers, Republic Command, Imperial Guard), in terms of culture, style, doctrine etc.

My guess is that the Federal Marines are your cookie-cutter US Colonial Marines style unit. Multi-coloured, multi-racial bunch with no enforced off-duty personality. Nothing wrong with that, in fact I've always gone with the rag-tag individual approach to the Gallente marines (since it fits with what we know of them). Also somewhat interesting to get full confirmation the Marines are completely separate from Navy and Army. I wonder what separates a marine unit from an army one?

Now, State Peacekeepers. Sounds like it's neither Caldari Navy marines or Caldari Army. First mention of them. I bet this isn't UN-style "playing soccer with kids" peacekeeping, and is probably a Farscape nod. Sounds like highly-efficient, likely brutal government enforcement troops. We don't really know much about the Caldari military organization, if there is a civilian commander-in-chief or what. Maybe the Peacekeepers are the only ones who answer fully to the CEP?

I wonder if Imperial Guard subscribes to the modern Gallente/Caldari doctrine, or if its tactics are more anachronistic-yet-still-effective. I'm biased towards as much uniqueness between the four faction militaries as possible (seems CCP agrees, not having called all the other DUST corps generic PMCs exactly), so I'm more leaning towards WH40k than Call of Duty for these guys.

Republic Command is a weird one, because I'm sure there's already a mention of "Republic Infantry" going around. At any rate, whether this is pure tribal, the Modern Gallente Model, or a hybrid of both is anyone's guess by this point.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Myyona on 26 Oct 2012, 06:20
Quote
Algintal Core
Originating as a military unit seconded to corporate interests studying the behavior of rogue drones in the Algintal constellation, the Algintal Core have maintained a clinical care and attention in everything they do, even after cutting formal ties with the original research effort and Federation military alike. Exposure to the realities of corporate life has inevitably added a certain cynicism to the attitudes of the founding operatives, which has served them well as suppliers in the military services sector.
Hey, that is me.

Or at least related to my studies on the ancient races. If I am lucky, a search on 'Algintal' on the wiki will generate more publicity of the stuff I wrote. Good to see CCP has not forgotten all about the stories in the Cosmos sites.

I am greatly anticipating this EVE - DUST integration. Sadly, I think I would be bored immediatly if I returned to EVE today. :(
Title: Re: 17 new EVE/DUST corps in-game!
Post by: orange on 26 Oct 2012, 08:02
My guess is that the Federal Marines are your cookie-cutter US Colonial Marines style unit. Multi-coloured, multi-racial bunch with no enforced off-duty personality. Nothing wrong with that, in fact I've always gone with the rag-tag individual approach to the Gallente marines (since it fits with what we know of them). Also somewhat interesting to get full confirmation the Marines are completely separate from Navy and Army. I wonder what separates a marine unit from an army one?
Going with the USCM as a starting point is probably a decent starting point for the FedMar.  I think there are little details that can be added that make them slightly different.

Is there a Federal Army?  It may be that the FedMar is the more Federal of the two surface components.  I can see the Federal Army being a catch all for planetary defense forces, who as part of the Federation utilize a common set of standards and doctrines.  They however are there to protect their home planets and rarely are called upon to leave.

The FedMar is mobile, highly trained, spacefaring, drop podding, component specialized in executing rapid strike missions to cripple the command and control nods of organizations that threaten Federal security (to include the occasional rogue Federal Army Planetary Commander perhaps!).  They have a tight and well oiled relationship with the Federal Navy.[/quote]

Now, State Peacekeepers. Sounds like it's neither Caldari Navy marines or Caldari Army. First mention of them. I bet this isn't UN-style "playing soccer with kids" peacekeeping, and is probably a Farscape nod. Sounds like highly-efficient, likely brutal government enforcement troops. We don't really know much about the Caldari military organization, if there is a civilian commander-in-chief or what. Maybe the Peacekeepers are the only ones who answer fully to the CEP?
I think one of the challenges for the State side of things is there are 8 PMCs which likely have a wide variety of subordinate PMCs with various specialties.  The State Peacekeepers are likely just the ground component of the State Protectorate.   The Caldari military organization is interesting because it very much depends on how one views the State as a whole functioning.  The CN for example is funded by the CEP and so presumably the CN's "board of directors" is CEP appointed.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 26 Oct 2012, 08:59
Is there a Federal Army?  It may be that the FedMar is the more Federal of the two surface components.  I can see the Federal Army being a catch all for planetary defense forces, who as part of the Federation utilize a common set of standards and doctrines.  They however are there to protect their home planets and rarely are called upon to leave.

The FedMar is mobile, highly trained, spacefaring, drop podding, component specialized in executing rapid strike missions to cripple the command and control nods of organizations that threaten Federal security (to include the occasional rogue Federal Army Planetary Commander perhaps!).  They have a tight and well oiled relationship with the Federal Navy.

This article (http://wiki.eveonline.com/en/wiki/Mornay) mentions the existence of the Federal Army. I think your interpretation is spot-on actually. It might be similar to Eurocorps (http://en.wikipedia.org/wiki/Eurocorps) and EUFOR (http://en.wikipedia.org/wiki/EUFOR), just without the 'rapid reaction' bit. Although it is not Federal in the sense it directly answers to the President (as you said), it may be federal or confederal in terms of structure, rather than a singular entity like the other two branches.

As for that description of FedMar, heh, I would like to claim a monopoly on that, but I'm sure all of the marine forces are like that...or maybe not. The Amarr might just "bombard from space", whereas the Caldari as a defensive force might want defeat the enemy in space to prevent warfare ever needing to occur on the ground in the first place (fits in with that mention about how Caldari ground forces are poorly-equipped, and the lightning warfare bit). Ofc there'll be variations between the 8 megacorp security forces, but I think they'll be a grade lower in capabilities compared to a nationally-funded force (like the Fed marines). Or rather, Home Guard might be excellent at station boarding for example, better than FedMar, but FedMar have a much broader pallet of capabilities.

Quote
I think one of the challenges for the State side of things is there are 8 PMCs which likely have a wide variety of subordinate PMCs with various specialties.  The State Peacekeepers are likely just the ground component of the State Protectorate.   The Caldari military organization is interesting because it very much depends on how one views the State as a whole functioning.  The CN for example is funded by the CEP and so presumably the CN's "board of directors" is CEP appointed.

Being the ground component of the State Protectorate sort of keeps it consistent with the name (considering they seemingly prefer using 'Caldari' as the traditional national prefix in general, not State). And yeah I think the lack of CCP guidance on these specific matters means it is down to a bit of interpretation. If we assume the State Protectorate is Heth's baby, for conquering and destroying the Federation (something the Caldari Navy is not really purposed for; ignoring the jingoism from the admiral in Dark End of Space chron), then the State Peacekeepers are an extension of that. Deliberately using propagandistic names that go against what it's actually intended for also fits in with the Heth doctrine. The State 'Protectorate' isn't protecting since it says it's going to go out there and conquer...similarly, the State Peacekeepers will be conquering Gallente planetside territories rather than said UN-style humanitarian stuff.

So it's a case of another layer of factionalism within the State, this time in the military and not corporate. Caldari Navy/Army might be more traditional "Defend the State!", whereas State Protectorate/Peacekeepers are Heth's radical "Destroy the Federation!".

Also with regards to civilian control...another ambigious area. Might fall under CEP, but given the fact the State was founded on militarism and war, the Caldari Navy might occupy an independent status not dissimilar to those found in dictatorships IRL. They might consider themselves Caldari traditionalists that do not concern themselves with corporate warfare/"petty disagreements", and are concerned with the Caldari people as a whole. It might be that they receive orders from the CEP, but "war room control" is done by Caldari admirals, not senior politicians as in the Federation. I imagine CEOs might try to intervene in military C&C, but they are rebuked as "The safety of the Caldari people come first, not your quarterly profits". This emphasizes the efficiency amongst the Caldari, versus when civilian leaders in the Fed go "You can't just bomb the enemy, those are my constituents down there!" making them less efficient but more '''''humane''''.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Nmaro Makari on 26 Oct 2012, 11:28
*NOMS THE PF*
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Lyn Farel on 26 Oct 2012, 15:00

Now, State Peacekeepers. Sounds like it's neither Caldari Navy marines or Caldari Army. First mention of them. I bet this isn't UN-style "playing soccer with kids" peacekeeping, and is probably a Farscape nod. Sounds like highly-efficient, likely brutal government enforcement troops. We don't really know much about the Caldari military organization, if there is a civilian commander-in-chief or what. Maybe the Peacekeepers are the only ones who answer fully to the CEP?

Yeah, they even almost sound like the local nationalist bunch of provist syndics and people's commissars to me, with that name.

I wonder if Imperial Guard subscribes to the modern Gallente/Caldari doctrine, or if its tactics are more anachronistic-yet-still-effective. I'm biased towards as much uniqueness between the four faction militaries as possible (seems CCP agrees, not having called all the other DUST corps generic PMCs exactly), so I'm more leaning towards WH40k than Call of Duty for these guys.


Might be yes. I wonder how they are going to translate all the already existing lore around the (quite) extensive number of elite various troops of the Amarr bloc, into a DUST context.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Laerise [PIE] on 27 Oct 2012, 04:15
Considering that the amarr were the first to develop DUSTy technology and have (at least) two big elite fighting forces at hand now with the Kameiras and khanid cyberknights I kind of doubt we will see Cadian/Krieg style human-wave tactics used  ;)

Personally I expect them to have dust fall into line with EVE as far as game/race design goes.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: NISYN Aelisha on 27 Oct 2012, 05:10
I agree on the Amarrian front.  Don;t forget that the Amarr empire has a good degree of drone/automation technology, and that their population focus, especially slave caste, is industrial/agriculturally focused according to the PF (due to the perceived purity of hard labour, and the unmentioned difficulties of keeping a slave population contained in the bowels of a warship over time).  Infact the Amarr are very advanced indeed, both socially and technologically, though they have what we would consider to be an arcane and ancient method of governing themselves and ordering society. 

I see little reason why, when faced with tactics that espouse a 'less is more' philosophy, the Amarr would waste resources on human wave tactics.  CCP, with some authors in particular, seem to neglect the fact that the Amarr are not universal hypocrites with waxed moustaches and plans that are easily foiled.  They actively integrate aspects of other cultures that are useful (as long as doing so doesn't dilute Pure Blood primacy), and the creation of the Kameiras and PSYKLAD warfare indicates that they have a very good grasp of both shock tactics and psychological warfare as a whole.  It can be assumed that they are similarly developed with regards to guerilla and partisan warfare when required. 

This is not to say that there are not iconic 'strengths' to each race's military, but at this point, we only have those licensed technologies dust marines can use as an indication of racial bias - and this is only a show case of 'best of the best' technology, those pieces deemed worthy, even at the 'militia' (low-grade) level, of being wielded by immortal super soldiers.  It will be interesting to see if CCP expands on the 'traditional armed forces' of the four Empires, but this may be a forlorn hope with the schizophrenic way in which the PF has generally been advanced (or not).
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Gottii on 27 Oct 2012, 14:10
It can be assumed that they are similarly developed with regards to guerilla and partisan warfare when required. 



I think thats an unfounded assumption given historical, military, and political norms, to be honest.  A feudal dictatorship with a massive slave population that trains a large number of soldiers in guerilla and partisan warfare is not long for this earth.  Its the last thing either the Empress and the Holders would want to teach their armies, even if it puts their armies at some disadvantage. 

You would be teaching your soldiers (and slaves?) not only how to be the perfect rebel, but how to train the perfect rebel.  And a dictatorship/feudal monarchy with a massive slave population has a ready-made rebellion at any given moment. 

Dictatorships are always focused on maintaining civilian and military control, first and foremost.  Slaving societies even more so.  Their first, second, and third emphasis is always controlling the population, by necessity. If they dont, they're overthrown, and generally they suffer a very poor fate, often up to and including dying horribly along with their family and supporters.

I cant realistically imagine any dictator/monarch of a slave-owning society to actually train citizens or slaves skilled in both executing and teaching partisan style warfare, especially when locked in a decades-long struggle with a former rebellious population that has many ties to within your own nation.  Such tactics might exist in the Empire, possibly, but I highly doubt such tactics are as wide spread as the other factions. 
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 27 Oct 2012, 15:11
There is a bit of standardization/homogenization of all four faction's fighting methods when it comes to DUST, but as Ael said, it seems to be a separate area of warfare to general empire conflict.

I would propose that the Amarr Empire has actually no long-term experience fighting an enemy that is of equal match to itself, until recently. The Gallente and Caldari engaged one another on equal footing (after the evac of Caldari Prime) for around a century. Ofc I'm sure the Amarr have long begun training in "interstellar empire vs empire" warfare, but it's not something they've ever been hardened by. Which is the curious note regarding Amarr's military strength, that would be its 'deficiency' over it sheer power and numbers.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Laerise [PIE] on 27 Oct 2012, 16:33
Well, well, well Seriphyn, you shouldn't be so quick to apply your personal bias here.
The amarr are direct neighbours to the two most militarized and well organised pirate factions (Sansha and Blooders respectively). They're also the ones with the most and longest experience in actually deploying immortal super soldiers.

I don't see the empire having a disatvantage on the DUST front at all. They have the experience, they have the technology and they have proven and tested methods not only for training said warriors, but also for deploying and maintaining them. If anything the Amarr will have an initial edge over all other factions from a PF pov in the DUST theater.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 27 Oct 2012, 16:48
It's not personal bias (that word is trite because it can work both ways). The Amarr Empire has never engaged in a long-term major interstellar war with an empire in similar scope before YC110. The Blood Raiders are exempt since they just take up a constellation and aren't an empire in the same sense. Similarly, Sansha's Nation nowadays (before the incursion) are remnants, and the original conflict was led by the GalFed and was a disproportionate 4-to-1. I wasn't really referring to DUST here, but in general. Every faction military has its own strengths and weaknesses.

To say the Amarr Empire has absolutely no military weaknesses whatsoever because of its size and never-ending list of special forces is also 'bias'. It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Casiella on 27 Oct 2012, 17:15
Hm, good find, I like this stuff. *narf*
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Gottii on 27 Oct 2012, 17:43

 It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

I wouldnt say thats the case at all.  The Vindication Wars were a long running conflict between the Republic and the Ammatar Protectorate, which is still a nominal part of the Empire.  I think it makes sense that the Empire sent military advisers or even whole military units to aid their Ammatar vassals and protect a part of the Empire.  If anything the Empire likely had a lot more "hands on" experience in modern warfare heading into the Empyrean Age than either the Fed or the State.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Laerise [PIE] on 27 Oct 2012, 17:47
To say the Amarr Empire has absolutely no military weaknesses whatsoever because of its size and never-ending list of special forces is also 'bias'. It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

Well then do enlighten me please, in which inter-stellar conflict did the gallente (or anyone else actually) last establish any practical experience? As far as I know the caldari war for independence has been over for quite a while as well.


 It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

I wouldnt say thats the case at all.  The Vindication Wars were a long running conflict between the Republic and the Ammatar Protectorate, which is still a nominal part of the Empire.  I think it makes sense that the Empire sent military advisers or even whole military units to aid their Ammatar vassals and protect a part of the Empire.  If anything the Empire likely had more "hands on" experience in modern warfare heading into the Empyrean Age than either the Fed or the State.

Also this :)
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Akrasjel Lanate on 04 Dec 2012, 12:55
Thay added even more those are only few af the Gallente ones:
Quote
Chatelain Rapid Response
One of the features of the Gallente Federation's diverse economy is the proliferation of independent contracting corporations in every sphere of industry and services. Chatelain Rapid Response is one of many private military contractors used by Gallente corporations in low-security territories. Like other Gallente mercenary corporations, Chatelain Rapid Response has no difficulty with working outside the frontiers of the Federation.

Condotta Rouvenor
Very much formed in the image of a traditional mercenary regiment from the time of kings on Gallente Prime, the Condotta Rouvenor nevertheless uses the most modern equipment and military techniques. The services of this prestigious private security corporation are always in demand.

Edimmu Warfighters
Hipsters drinking coffee in the Caille boulevards wrinkle their noses at the thought of ground warfare but in a surprising number of Federal districts there is a real need for serious combat power. Whether it be countering pirate raids, fending off frontier incursions by militia troops, or taking and holding industrial facilities, the Edimmu Warfighters are well able to meet the needs of any merc contract.

Namtar Elite
Persistent rumors claim that the Namtar Elite private military corporation is little more than a front for the Black Eagles, the Federation's most ruthless internal security and intelligence agency. Others suggest that the corporation has spread those rumors to enhance its mystique using the intimidating reputation of the Black Eagles. Whatever the truth of the matter may be there are no shortage of customers willing to hire Namtar Elite's mercenaries.

Resheph Interstellar Strategy
The strategy and logistical requirements of planetary conflict in multiple star systems is the speciality of Resheph Interstellar Strategy, a military contracting corporation based in the Gallente Federation. Recent technological developments have seen Resheph considerably expand their operations and take an increasing number of contracts outside Federation space.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Seriphyn on 04 Dec 2012, 13:04
Yeah, a Mannar and Jin-Mei one, whole bunch for Caldari, Minmatar, and Amarr too.

The original ones in the OP now have their own logos too. Except the FW ones (Fed marines, republic comm, state peacekeepers), but IMperial guard does.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Matariki Rain on 04 Dec 2012, 17:26
The new Minmatar Republic faction Member Corporations:

Quote
Brutor Vanguard: The Brutor Tribe approach to warfare is classically a no-nonsense, assault-oriented philosophy, but they do not lack for clever tacticians and capable commanders. The Brutor Vanguard accepts mercenary work from many employers, sourcing contract soldiers to fulfill the needs of each job as well as deploying its own seasoned troopers.

Circle of Huskarl: The Minmatar organizations known as 'circles' are formed for as many purposes as corporations or societies found in other nations may be, and the Circle of Huskarl specialized in providing bodyguards to any who could pay their price. As the fledgling Minmatar Republic expanded and developed, the Circle's services began to be especially called for by visitors from other nations and corporations. Exposure to the ways of interstellar corporations, and the allure of incredible profits, soon led the Circle of Huskarl to diversify into mercenary services.

Eyniletti Rangers: The fame of the Eyniletti Rangers among the Minmatar is legendary, with their hunters and trackers reputed to always make their kill or capture their target. That image is largely based on tales of a band of Rangers that existed before the Amarr invaded and occupied Matar. Even so, the Eyniletti Rangers, now a paramilitary scouting and exploration corporation, have justly acquired a record of completing the contracts they accept to the satisfaction of their employers.

Forty-Nine Fedayeen: Supposedly formed by forty-nine freedom fighters representing all seven tribes of Matar, the Fedayeen wrap themselves up in a warrior mystique in order to attract fresh blood. It is hardly the only Minmatar mercenary company to project an aura of legend about it, but the outlandish tales of the exploits of the forty-nine occasionally border on the absurd, even by the standards of Minmatar tale-telling.

Krullefor Organization: Quite how a fugitive crime lord was able to set up a military contracting corporation while wanted by both the Thukker Tribe and Minmatar Republic authorities is difficult to explain. Nevertheless, Baliggan Krullefor managed it and his Organization supplies mercs and military equipment to various conflict zones. Some say that this is a sign of how truly chaotic the times are. Others suspect that Krullefor is simply useful to certain powerful interests.

Krusual Covert Operators: The Krusual Tribe has long prided itself on the prowess of its guerilla fighters and infiltrator units during the Amarr occupation of Matar and the subsequent Great Rebellion. The Krusual Covert Operators tend to reserve their in-house troops for their own purposes, but the corporation also functions as a clearing house for mercenary contracts in locations all around New Eden.

Mikramurka Shock Troop: The arctic terrain of the Mikramurka region on Matar serves as a fierce training ground for the Republic military's ground forces. It was only natural for a group of Minmatar veterans turned mercenaries to evoke that inhospitable land as symbolic of their ability to conquer any adversity. The Mikramurka Shock Troop have a reputation for executing swift and stunning assaults, securing facilities and other targets with a minimum of collateral damage. As a result, their services are much in demand.

Sanmatar Kelkoons: In the ancient Minmatar Empire, the leaders of the Minmatar people were called 'Sanmatar' and their military councils staffed by officers known as 'kelkoons', an archaic Brutor word signifying a veteran warrior. The owners of the Sanmatar Kelkoons seek to play on that heritage even though their mercenaries have absolutely no connection to the present Sanmatar or the Republic military. Minmatar tribalists may consider this usage outrageous but the long history of abusing this terminology almost amounts to a tradition in itself. For their part, the Sanmatar Kelkoons continue to attract top rates for the services of their mercenary forces.

Sebiestor Field Sappers: Counting some of the most accomplished and innovative engineers in New Eden among their tribe, it was only natural that a Sebiestor military contracting corporation would focus on combat engineering. The Sebiestor Field Sappers offer battlefield engineering and siegecraft services to any who can pay their considerable rates. Additionally, the corporation fills in other combat roles with contracted troops and even organizes contract fulfillment on behalf of other corporations.

Seykal Expeditionary Group: Extreme violence and a total disregard for non-combatant casualties are the hallmarks of a mercenary outfit that would be regarded as brutal by anyone's standards, quite possibly including the feared Blood Raider Covenant. Given that the corporation was founded by members of the Seykal, a Thukker renegade clan noted for slash and burn raids on remote colonies, it is perhaps no surprise. Probably even less surprising is the willingness of many in New Eden to hire the Expeditionary Group for its 'expertise' in planetary operations.

Tronhadar Free Guard: The Tronhadar Free Guard claim to trace their origins back to Krusual clans who held out against the Amarr invaders in the mountains of occupied Matar. That, at least, is the branding. While it seems true that it was founded by a pair of Krusual warlords, the company displays the utter lack of scruples one would expect in a Guristas interstellar pirate, and a like appetite for profit and power. No-one is quite sure who stands behind the Free Guard today but the rumor is that the enigmatic Kolvil Eifyr has a hand in its operations.

Vherokior Combat Logistics: The Vherokior Tribe's talents lie away from frontline combat as such, and are more suited to organizing the complicated and often extended chains of logistics required to keep an interstellar conflict ticking over. In addition to its specialist services, Vherokior Combat Logistics also works as a brokerage house matching mercenary units to appropriate contracts, a role that gives it ample opportunity to sell access to its extensive military supply network.

Some good snippets in there, although I did roll my eyes a bit at the idea of a group going all out with the Krusual rep and registering itself under the name "Krusual Covert Operators". :) Also at the single huskarl making a circle in the Circle of Huskarl. That's a nice nod to "Circle of Tribes" and the like, and I think I'll accept "circle" as the common translation of kena.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Aldrith Shutaq on 04 Dec 2012, 18:04
Post the Amarr ones plz!
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Andreus Ixiris on 06 Jan 2013, 07:07
So, let's look at this publicly available description of a corporation here...

Quote from: Templis Dragonaurs
The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
secretly involved in the destruction of Nouvelle Rouvenor.

(http://eighty1.net/images/misc/oj-welp.jpg)
Title: Re: 17 new EVE/DUST corps in-game!
Post by: BloodBird on 06 Jan 2013, 07:40

 It may have training in modern empire-vs-empire warfare, but it doesn't have any established experience in it.

I wouldnt say thats the case at all.  The Vindication Wars were a long running conflict between the Republic and the Ammatar Protectorate, which is still a nominal part of the Empire.  I think it makes sense that the Empire sent military advisers or even whole military units to aid their Ammatar vassals and protect a part of the Empire.  If anything the Empire likely had a lot more "hands on" experience in modern warfare heading into the Empyrean Age than either the Fed or the State.

Bold is mine. There is little reason to think this is entierly true - The Empire might have "more" experience due to a practically on-going military conflict prior to the new war, but the State and Federation each had their own issues to deal with long before the war started.

Ignoring any covert military action against each other, there are still the Guristas and Serpentis breathing down their necks. There is no reason to think either Federation or State did not jump at any and all chances to smack them down when and where possible. Also, intra-corporate knifing in the dark inside the State and who knows how many local conflicts and wars might have compelled Federal Forces on 'peace and order' missions during 100 years of official Union-wide peace.

So, let's look at this publicly available description of a corporation here...

Quote from: Templis Dragonaurs
The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor.

 :|

Quote from: Templis Dragonaurs
secretly involved in the destruction of Nouvelle Rouvenor.

(http://eighty1.net/images/misc/oj-welp.jpg)

Yeah. Something like that.

I'd say Templis involvement and existence is a publicly known fact by now, as well as their control over the State proper, through Heth.

If not... well, I'll accept any sufficently proper hand-waving to explain how this can be available corp info but still unknown...
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Publius Valerius on 06 Jan 2013, 13:21
Just drive by and drop the link to a dust 514 wiki:

http://dust514.wikia.com/wiki/Dust_514_Wiki
http://dust514.wikia.com/wiki/Corporations#comm-2460

They have some nice infos too, but I dont know how up to date it is.... enjoy.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Gesakaarin on 06 Jan 2013, 18:13
Yeah. Something like that.

I'd say Templis involvement and existence is a publicly known fact by now, as well as their control over the State proper, through Heth.

If not... well, I'll accept any sufficently proper hand-waving to explain how this can be available corp info but still unknown...

It's quite simple really: Heth pulls the Templis off the State terrorist list and has anyone who disagrees shot.

In fact I'd say, the very fact the Templis Dragonaurs are now a public entity just goes to show how much power Heth/CPD/KK have in the State right now.

Should be fun times. ;)
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Shaalira on 06 Jan 2013, 18:28
Quote from: Templis Dragonaurs
secretly involved in the destruction of Nouvelle Rouvenor.

I hope this doesn't turn out to be another Admiral Noir / Broker situation.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Evi Polevhia on 06 Jan 2013, 18:51
I thought that the idea was at the time the connection was secret. But it became more public knowledge(or at least public to people like Capsuleers and others of similar influence level) over the decades.
Title: Re: 17 new EVE/DUST corps in-game!
Post by: orange on 06 Jan 2013, 23:06
In fact I'd say, the very fact the Templis Dragonaurs are now a public entity just goes to show how much power Heth/CPD/KK have in the State right now.

Should be fun times. ;)

 :(
Title: Re: 17 new EVE/DUST corps in-game!
Post by: Alain Colcer on 25 Feb 2013, 13:30
Not looking to necro the thread, but i reviewed the Dust corps the other day travelling through high-sec and became aware of the discrepancies of their HQ placement in stations, in particular this:

Quote
Why gallente corporations were given non-gallente stations as HQs?

One even has a Caldari corporation as owner.


I know some of the descriptions for the DUST corps indicate they are rather "un-aligned" with a faction, but they are listed under the member corporations of the Gallente Federation.

Any explanation for this kind of odd mismatch?

Not really that bad, but its bothersome to say a gallente-aligned and recognized dust514 corp resides in a CBD station  :lol:
Title: Re: 17 new EVE/DUST corps in-game!
Post by: orange on 25 Feb 2013, 16:09
I am pretty sure CBD's clusterwide-presence and the things it involves itself in (like owning parts of Gallente corps iirc) could very well mean they own the Federal Mercenary Corporation.   :twisted: