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EVE-Online RP Discussion and Resources => Player Driven Content => Topic started by: Jace on 14 Sep 2014, 11:35

Title: Discussion About Venues
Post by: Jace on 14 Sep 2014, 11:35
I am curious what people look for in a venue. There are a couple 'dark bar' types currently going with LSB and Noir, and each faction has their various spots though I believe the only remaining active (correct me if I am wrong) Caldari one is the member-only I-RED Lounge. There are also the various restaurant/'nicer'/neutral ones like the Masque, L'Amore, and the other ones that are typically popular for events due to their nice setting and the reputation of the operators.

Do people prefer their faction-only ones? That has always been a trend for Amarr, but the other empire-related ones over the years seem to have struggled (except for the Heiian College back in the day). TLG was very successful for a long time and still gets periodic activity, but it seems as if people are starting to get a bit tired of interacting with those their characters hate. Which makes sense after a while, it gets old having to deal with the same discussions, arguments, and insults every time you head to a venue.

I was thinking of opening another Caldari-esque venue and looking for some other operators to help with moderation and such for when I am offline, but I am trying to figure out if a mixed venue would be feasible. Run by Caldari, fairly strict security, but pseudo-neutral in the sense of not barring most large subsets of characters and not forcing everyone to choke down Caldari tea when they order a drink. In addition, fairly strict reigning in of certain types of Caldari characters (blacklisting Provists, etc.).

Thoughts about venues, faction venues, neutral venues?
Title: Re: Discussion About Venues
Post by: Samira Kernher on 14 Sep 2014, 11:56
For me what I look for is pretty simple: A reason to go. Something most venues don't have.

It's also why one shouldn't expect a venue to be open 24/7. They'll see more activity if you orient them around specific times and dates so that people can schedule it in rather than hoping for constant activity.
Title: Re: Discussion About Venues
Post by: Mizhara on 14 Sep 2014, 12:08
Before you launch something like this, get a few people on board to run it with you and promote activity while it's still early.
Title: Re: Discussion About Venues
Post by: Jace on 14 Sep 2014, 12:17
Before you launch something like this, get a few people on board to run it with you and promote activity while it's still early.

I will talk to some people, but you always have the herding cats problem. Everyone has different ideas on what should be in a venue, which is why there are so many different ones. But I will put out some feelers.
Title: Re: Discussion About Venues
Post by: Lunarisse Aspenstar on 14 Sep 2014, 17:31
Amarr side, two bars the Holy Grape (which while Amarr focused is not Amarr only, subject to the caveat that icly one must be able to visit amarr without being arrested/shot on sight) and AVCL both have been good sources for rp for me.  There are other amarr locations more specific but they tend to be when the need arises for the plot (like the Amarr Legio Basilica) versus random rp.
Title: Re: Discussion About Venues
Post by: Arista Shahni on 15 Sep 2014, 03:01
Noir didn't start, nor do I think, it is dark.  It's an electro-swing club.

it just HAPPENED to be started by a member of Goonswarm.  THEREFORE LOOK THE FUCK OUT IT IS OBVIOUSLY EBIL. ... ok, we're all nine. :)
Title: Re: Discussion About Venues
Post by: Ché Biko on 15 Sep 2014, 08:06
Since my character is not really faction-tied, I don't hang out a lot in faction-venues, and not at all in faction-only-venues.  But when I do, I like how each has a certain feel, the cultures of the factions tend to be somewhat palpable.

The location of the venue is also a factor in how likely I am to visit it, as I travel to it's location ingame, thus if a venue is far away, I won't visit it often or at all.

I also like me some eye-candy, so please, do post links to pictures in the venues' description!

And yeah, events will make it more likely for me to visit them, especially if it's a venue I have not visited before. Most times, I visit a particular venue because of the regulars I expect to see there, and the same is also true for events, I'm more likely to show up if my character's acquaintances or friends have indicated they will visit the event.

When it was still operated, I thought The Bunny Lounge was nice. "Never a dull time" was the phrase, and it was mostly true, although sometimes excessively so. The sleeper mainframe gave it a spooky feel. Also, because Syn invited any character in Jita that might/could be a roleplayer, it was a nice place to see new faces. I also liked the movie nights. And Ché had his own room there, which Silas called "Horrid", with a smile.
Title: Re: Discussion About Venues
Post by: Tiberious Thessalonia on 15 Sep 2014, 08:10
My biggest problem with these things is that it seemed like every capsuleer and their spacedog owned a bar or a club of some sort.  It was a little silly, tbh.
Title: Re: Discussion About Venues
Post by: Mizhara on 15 Sep 2014, 08:12
My biggest problem with these things is that it seemed like every capsuleer and their spacedog owned a bar or a club of some sort.  It was a little silly, tbh.

What would you consider a better alternative, though? Simply less venues, or different kinds, or something else? Now that I think about it, I'm not entirely sure I understand what you're saying here.
Title: Re: Discussion About Venues
Post by: Korsavius on 15 Sep 2014, 08:27
I agree to an extent with tibbles that it felt for a while like just about everyone owned their own bar type venue. At first, I too thought it was a bit silly until I realized that, as enterprising capsuleers, it really wasn't all that strange or surprising to find out people had their own public venues.
Title: Re: Discussion About Venues
Post by: Jace on 15 Sep 2014, 08:35
I agree to an extent with tibbles that it felt for a while like just about everyone owned their own bar type venue. At first, I too thought it was a bit silly until I realized that, as enterprising capsuleers, it really wasn't all that strange or surprising to find out people had their own public venues.

Especially when the variety of factions, personalities, and subsets within factions are considered. There was a time when many Patriot bloc capsuleers (of the IGS sort, not the more reliable and thought out Patriots that can be found in organizations like CAIN) wanted nothing to do with Liberal bloc capsuleers.
Title: Re: Discussion About Venues
Post by: Vizage on 15 Sep 2014, 08:54
I see no reason why someone could not open a bar/cafe/bistro channel, while placing ownership in a faceless third party owner that can be emoted in if absolutely needed.

That should alleviate the "everyone owns a bar"  problem rather simply.
Title: Re: Discussion About Venues
Post by: Mizhara on 15 Sep 2014, 08:55
In my experience, the problem was the other way around. Almost no active faction/bloc specific venues as most people gravitated to the more active ones that were open to all. Of course, my experience was primarily within the least populated Minmatar bloc so that may have had something to do with it.
Title: Re: Discussion About Venues
Post by: Jace on 15 Sep 2014, 09:05
I see no reason why someone could not open a bar/cafe/bistro channel, while placing ownership in a faceless third party owner that can be emoted in if absolutely needed.

That should alleviate the "everyone owns a bar"  problem rather simply.

I must not have been very clear in my original post, I was primarily asking people their opinion on the different types of venues. Their thoughts, why they go, why they do not, etc. As far as opening the venue I am considering, a short list of operators will easily fix the problem if I can find them.
Title: Re: Discussion About Venues
Post by: Vizage on 15 Sep 2014, 09:14
Sorry I probably should have addressed my statement. I was more or less speaking  to Tib.
Title: Re: Discussion About Venues
Post by: Lunarisse Aspenstar on 15 Sep 2014, 09:19
I see no reason why someone could not open a bar/cafe/bistro channel, while placing ownership in a faceless third party owner that can be emoted in if absolutely needed.

That should alleviate the "everyone owns a bar"  problem rather simply.

That's actually what I did with The Holy Grape :) 
Title: Re: Discussion About Venues
Post by: Jace on 15 Sep 2014, 09:20
Sorry I probably should have addressed my statement. I was more or less speaking  to Tib.

Oh, okay. My bad.
Title: Re: Discussion About Venues
Post by: Mizhara on 15 Sep 2014, 09:33
Okay, more in-depth thoughts on what I'd like to see in the venue department. Bear in mind I am not actually playing Eve and thus constitute a demographic you quite probably can ignore entirely, but that said...

Underground Metal Club

Demographic: Largely Minmatar spacers and sympathizers. Criminals/undesirables allowed, but keeping a low profile to avoid the club getting unwanted attention from authorities, etc. Discuss any shadier stuff privately of course, but no actual deals going down inside. Slavers and slaver sympathizers enter at their own risk.
Atmosphere/Surroundings: Think industrial. Gunmetal walls, emergency lighting, rough interior and plenty of secluded areas for groups of people to hang undisturbed. Furniture, lighting, decoration and is improvised, but very high quality and durability. Broken Amarr hullplates on the wall, the U'K fist incongruously sharing space with Angel decoration etc. No huge areas. Plenty of room to move, but no more than need be neither in ceiling height nor elsewhere.
Music: Heavy industrial metal, viking metal, metal in general. Fast paced and loud.
Location: Some Minnie station slightly off the beaten path. Club entrance itself is in the industrial area of the station, near the reactor cores etc.
Armaments/Violence: Arms allowed, but any violence or pissing off the people is rewarded by a severe trouncing and unceremonious dumping of your unconscious body somewhere in the bowels of the station. Whether you live or die as a result is a question of luck. Slavers are fair game.
No holopresence possible and other than public wired terminals, comms don't work down there.

Title: Re: Discussion About Venues
Post by: Vizage on 15 Sep 2014, 11:58
+1 Mizhara's idea. I'm not a metal head by Any stretch but this sound like a unique and cool venue to checkout. Screaming in each others ears over the drowning double bass :D

My only critique would be limiting arms to very small arms (pistols and the like) So you don't get someone walking in with an big. Machine gun and mowing the crowd down!
Title: Re: Discussion About Venues
Post by: Mizhara on 15 Sep 2014, 12:04
Vizage is right. Small personal arms only, obviously but this is largely enforced by common sense as someone dragging a heavy machine gun through a station into the industrial/maintenance bowels would draw way too much attention for anyone's tastes.
Title: Re: Discussion About Venues
Post by: Lyn Farel on 15 Sep 2014, 12:45
I see no reason why someone could not open a bar/cafe/bistro channel, while placing ownership in a faceless third party owner that can be emoted in if absolutely needed.

That should alleviate the "everyone owns a bar"  problem rather simply.

I must not have been very clear in my original post, I was primarily asking people their opinion on the different types of venues. Their thoughts, why they go, why they do not, etc. As far as opening the venue I am considering, a short list of operators will easily fix the problem if I can find them.

My biggest problem with these things is that it seemed like every capsuleer and their spacedog owned a bar or a club of some sort.  It was a little silly, tbh.

What would you consider a better alternative, though? Simply less venues, or different kinds, or something else? Now that I think about it, I'm not entirely sure I understand what you're saying here.

I tried a UN/CONCORD like library once, where people could congregate about science, knowledge, or even interstellar politics.

It didn't work out, much like the NEA never worked.

I guess people just want the usual bar / nighclub / pub for public venues most of the time, except for faction private channels where the purpose is a bit different.

So, I think I was kind of like the exception to the rule when bars and stuff never really interested me, thus why I rarely ventured into public places most of the time on my own.

Though in any case I find that overall the quality of the concepts proposed over the years has dropped. I miss the old venues like the Drinker's Cathedral which was still a bar, but a bar in an archon space wreck. Or the one in a rupture more recently, was it stock and barrel ? Or another one ? Can't remember.
Title: Re: Discussion About Venues
Post by: Kyoko Sakoda on 16 Sep 2014, 00:58
I'm thinking of opening a space gazebo.
Title: Re: Discussion About Venues
Post by: Ché Biko on 16 Sep 2014, 07:32
Underground Metal Club

Demographic: Largely Minmatar spacers and sympathizers. Criminals/undesirables allowed, but keeping a low profile to avoid the club getting unwanted attention from authorities, etc. Discuss any shadier stuff privately of course, but no actual deals going down inside. Slavers and slaver sympathizers enter at their own risk.
Atmosphere/Surroundings: Think industrial. Gunmetal walls, emergency lighting, rough interior and plenty of secluded areas for groups of people to hang undisturbed. Furniture, lighting, decoration and is improvised, but very high quality and durability. Broken Amarr hullplates on the wall, the U'K fist incongruously sharing space with Angel decoration etc. No huge areas. Plenty of room to move, but no more than need be neither in ceiling height nor elsewhere.
Music: Heavy industrial metal, viking metal, metal in general. Fast paced and loud.
Location: Some Minnie station slightly off the beaten path. Club entrance itself is in the industrial area of the station, near the reactor cores etc.
Armaments/Violence: Arms allowed, but any violence or pissing off the people is rewarded by a severe trouncing and unceremonious dumping of your unconscious body somewhere in the bowels of the station. Whether you live or die as a result is a question of luck. Slavers are fair game.
No holopresence possible and other than public wired terminals, comms don't work down there.
8) When Ché lived in Anoikis, [PYGAL]'s starbase had a club almost just like this, and Ché dropped in quite regularly. But this was purely a figment of my imagination, there was no channel for it, and I mentioned it's existence only in passing.
Or the one in a rupture more recently, was it stock and barrel ?
Yes.
Title: Re: Discussion About Venues
Post by: Jace on 16 Sep 2014, 16:25
Let me say this here before asking people in-game - may as well see if there are regular Backstagers interested.

If any Caldari folks are interested in collaborating on a venue with me let me know. Here, email, EVE mail, whatever. Your involvement could be as much as helping design and create it or if you would rather just be a lurking operator to help out with banhammers, all sorts will be needed.
Title: Re: Discussion About Venues
Post by: Lunarisse Aspenstar on 16 Sep 2014, 16:33
You should also talk to Veik who I think was thinking of restarting or starting a Caldari venue.
Title: Re: Discussion About Venues
Post by: Morwen Lagann on 16 Sep 2014, 16:55
Okay, more in-depth thoughts on what I'd like to see in the venue department. Bear in mind I am not actually playing Eve and thus constitute a demographic you quite probably can ignore entirely, but that said...

Underground Metal Club

Demographic: Largely Minmatar spacers and sympathizers. Criminals/undesirables allowed, but keeping a low profile to avoid the club getting unwanted attention from authorities, etc. Discuss any shadier stuff privately of course, but no actual deals going down inside. Slavers and slaver sympathizers enter at their own risk.
Atmosphere/Surroundings: Think industrial. Gunmetal walls, emergency lighting, rough interior and plenty of secluded areas for groups of people to hang undisturbed. Furniture, lighting, decoration and is improvised, but very high quality and durability. Broken Amarr hullplates on the wall, the U'K fist incongruously sharing space with Angel decoration etc. No huge areas. Plenty of room to move, but no more than need be neither in ceiling height nor elsewhere.
Music: Heavy industrial metal, viking metal, metal in general. Fast paced and loud.
Location: Some Minnie station slightly off the beaten path. Club entrance itself is in the industrial area of the station, near the reactor cores etc.
Armaments/Violence: Arms allowed, but any violence or pissing off the people is rewarded by a severe trouncing and unceremonious dumping of your unconscious body somewhere in the bowels of the station. Whether you live or die as a result is a question of luck. Slavers are fair game.
No holopresence possible and other than public wired terminals, comms don't work down there.

Wasn't this already a channel? Sjalfradr Hideaway?
Title: Re: Discussion About Venues
Post by: Mizhara on 16 Sep 2014, 17:14
Misan's Prowler lounge? As far as I know it was just basically a Prowler with a lounge in it, but my memory of those days are fuzzy.
Title: Re: Discussion About Venues
Post by: Morwen Lagann on 16 Sep 2014, 17:20
Hm, maybe not. I'm pretty sure I remember a channel that was basically exactly that, though. One of the other Matari folks who's around might remember better.

Alternatively, a dive through the old channel list might do the trick.

EDIT: It seems I'm thinking of "Deck23" according to the old list (http://backstage.eve-inspiracy.com/index.php?topic=120.msg409#msg409).
Title: Re: Discussion About Venues
Post by: Jace on 16 Sep 2014, 17:21
Hm, maybe not. I'm pretty sure I remember a channel that was basically exactly that, though. One of the other Matari folks who's around might remember better.

Alternatively, a dive through the old channel list might do the trick.

You are thinking of the right one, though I think it had a club-ish dancefloor in it as well.
Title: Re: Discussion About Venues
Post by: Mizhara on 16 Sep 2014, 17:34
Yeah, I briefly managed Deck23 but U'K was so RP inactive at the time that it sort of stayed dead. It was also a bit more tribal and techno in nature than what I envisioned above. More like a hangar/storage converted to a club than the more "rough place" I tried to describe here.

ETA: I know your avatar is one of those randomized feed thingies, but one of them is the spitting image of Miz without tats. Damn.
Title: Re: Discussion About Venues
Post by: Ché Biko on 17 Sep 2014, 15:51
You are thinking of the right one, though I think it had a club-ish dancefloor in it as well.
Maybe the one you are talking about is Vertigo Theory?
Title: Re: Discussion About Venues
Post by: youcancallmesir on 03 Nov 2014, 16:50
I've known a number of people IRL who made and lost fortunes quite quickly. I've noticed that one of the first things one does upon becoming stupid rich is to purchase or open a bar or restaurant.

On that note, @JJ I would be quite interested in doing this with you. I'm looking to open something in a lowsec/highsec border system; non-faction, no visible weapons, no open criminal dealings, no security guaranteed outside the door. Limited holo-capability. I have an enormous Grooveshark playlist with a broadcast set up as in-house music (mostly punk and metal, with some rockabilly or other oddball stuff thrown in) for The Zoo, a dirty rowdy punk-rock capsuleer dive bar. F**k yeah.
Title: Re: Discussion About Venues
Post by: Elmund Egivand on 03 Nov 2014, 19:38
Elmund's more of a coffeeshop guy. I had quite a number of times contemplating having Elmund set up a coffeeshop planetside on one of the colonies he owns, wedged into an industrial complex or something. The coffee grinders and brewing machines are all self-made. Everything is self-made. It looks like someone took factory pipes and scrap metal waste and made the furniture and bar and everything with them, and this is probably true. There will be tribal markings and amulets and such hanging about.

In regards to music? There's probably a corner in there with traditional instruments for the workers to play with. If they want to start playing traditional work songs or whatever, be his guest. He isn't going to stop them unless an argument broke out.

Coffee machines may or may not have heavy machine gun turrets hidden inside.

Also he will be operating under an assumed identity.

But eh, this is something for much later, when Elmund has got enough of the cluster and decided to finally settle down for good.
Title: Re: Discussion About Venues
Post by: Mizhara on 04 Nov 2014, 01:27
Just keep in mind that planetbound venues would realistically require a lot of travel time. It's a non-trivial process.
Title: Re: Discussion About Venues
Post by: Elmund Egivand on 04 Nov 2014, 01:44
Just keep in mind that planetbound venues would realistically require a lot of travel time. It's a non-trivial process.

When he is settling down he won't be travelling all that much anyway.
Title: Re: Discussion About Venues
Post by: Mizhara on 04 Nov 2014, 01:52
I meant for guests. It'd take quite a bit of IC time investment. The coffee had damn well better be like an ejaculation of God in your mouth.
Title: Re: Discussion About Venues
Post by: Elmund Egivand on 04 Nov 2014, 03:21
I meant for guests. It'd take quite a bit of IC time investment. The coffee had damn well better be like an ejaculation of God in your mouth.

It's mostly meant for the colonists, hence the location. And if someone demands that the coffee taste like tears shed by Seraphim, then it WILL BE SO!

No guarantees on the music. One moment it could be rhythmic beating of drums, the other it could be the screeching of metal. I mean seriously, what do you expect from off-duty maintenance engineers?
Title: Re: Discussion About Venues
Post by: Anskek on 20 Jan 2015, 16:29
Make an outdoor environment you cretins. Moar of them. Travel an issue? LOLINTERBUS. Just hand wave travel time. Only you are holding yourself back capsuleers.

RISE UP.
RIIIIIIIIIIIIIIIIIIISE.
....AND TAKE THE INTER BUUUUUUUUUUUUUUUUUS.
Title: Re: Discussion About Venues
Post by: Aedre Lafisques on 20 Jan 2015, 21:43
Needs more cab-RP. Just RP -about- Interbus. I narrowly missed RPing in a cab just the other day (laughs)

Title: Re: Discussion About Venues
Post by: Elmund Egivand on 27 Jan 2015, 20:37
Needs more cab-RP. Just RP -about- Interbus. I narrowly missed RPing in a cab just the other day (laughs)

Space taxi which smells weird and whose driver speaks in a weird future-India accent.

Make it so.
Title: Re: Discussion About Venues
Post by: Morwen Lagann on 27 Jan 2015, 20:45
Needs more cab-RP. Just RP -about- Interbus. I narrowly missed RPing in a cab just the other day (laughs)

Paging Salba, will the Shuttlemistress please report to the EVE Online resubscription page...