Backstage - OOC Forums

Please login or register.

Login with username, password and session length
Advanced search  

News:

the Serpentis stole a Federation Navy Nyx, here is the  news item

Author Topic: Dev Post: [Odyssey] Attack Battlecruiser balance pass  (Read 956 times)

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire

First major involvement of CCP Rise in balancing, and it's the Tier 3 BCs. Good Man :P and dammit Kat, this is my job  :evil:

Raw post: https://forums.eveonline.com/default.aspx?g=posts&m=2805338#post2805338

Quote
Hiyo!

My first project here is touching up the set of attack battlecruisers. This class was in a fairly oppressive state following their creation, but the constant upgrades to frigs and cruisers has brought them back in line somewhat. Our goal here is to make a little more room for both battleships and cruisers at both large and small scales. We're doing this through tweaks to scan resolution and signature radius changes for all four, agility tweaks for Naga and Oracle, and mass increase for Talos and Tornado. Hopefully the end result is that they are slightly more vulnerable to probing, bombing, and being caught by tackle than they were.

Note: we are aware that these ships will be getting hit twice. Once from these changes, and once from the TE change. We think they will still be a very strong option in many environments, even if both changes going through as proposed, but we are all ears to discussion.

ORACLE:
Amarr Battlecruiser Skill Bonuses: -10% to large laser cap use and +5% to large laser damage
Slot layout: 8H, 3M, 6L; 8 turrets , 0 launchers
Fittings: 1375 PWG, 345 CPU
Defense (shields / armor / hull) : 1575 / 2160 / 1980
Capacitor (amount / recharge rate) : 3500 / 875s
Mobility (max velocity / agility / mass / align time): 200 / .495 (+.02) / 14760000 / 10.1s (+.4s)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 220 (-20) / 6
Sensor strength: 18 Radar
Signature radius: 210 (+30)

NAGA:
Caldari Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +10% to large hybrid turret optimal range
Slot layout: 8H, 6M, 3L; 8 turrets , 0 launchers
Fittings: 875 PWG, 425 CPU
Defense (shields / armor / hull) : 2160 / 1575 / 1755
Capacitor (amount / recharge rate) : 2900 / 725s
Mobility (max velocity / agility / mass / align time): 195 / .525 (+.04) / 14760000 / 10.9s (+.8s)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 200 (-20) / 8
Sensor strength: 21 Gravimetric
Signature radius: 215 (+25)

TALOS:
Gallente Battlecruiser Skill Bonuses: +5% to large hybrid turret damage and +7.5% to large hybrid turret tracking speed
Slot layout: 8H, 4M, 5L; 8 turrets , 0 launchers
Fittings: 1100 PWG, 360 CPU
Defense (shields / armor / hull) : 1750 / 1890 / 2160
Capacitor (amount / recharge rate) : 3100 / 775s
Mobility (max velocity / agility / mass / align time): 220 / .45 / 15552000 (+1152000) / 9.7s (+.7s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 210 (-20) / 7
Sensor strength: 20 Magnetometric
Signature radius: 220 (+20)

TORNADO:
Minmatar Battlecruiser Skill Bonuses: +5% to large projectile turret rate of fire and +5% to large projectile turret falloff
Slot layout: 8H, 5M, 4L; 8 turrets , 0 launchers
Fittings: 1000 PWG, 342 CPU
Defense (shields / armor / hull) : 1890 / 1800 / 1800
Capacitor (amount / recharge rate) : 2700 / 675s
Mobility (max velocity / agility / mass / align time): 225 / .475 / 15228000 (+1128000) / 10s (+.7s)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 230 (-20) / 6
Sensor strength: 17 Ladar
Signature radius: 195 (+25)

Changes are in bold.
Logged


"Eve roleplayers scare me." - The Mittani

Katrina Oniseki

  • The Iron Lady
  • Demigod
  • Offline Offline
  • Posts: 2266
  • Caldari - Deteis - Tube Child
Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #1 on: 28 Mar 2013, 13:26 »

and dammit Kat, this is my job  :evil:

 :cube:

Alain Colcer

  • Pod Captain
  • Offline Offline
  • Posts: 857
Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #2 on: 28 Mar 2013, 14:40 »

If they add a bit more mass and remove -5m/sec on all ships, its golden for me.
Logged

Ghost Hunter

  • Sansha's True Citizen ; TS-F Overseer
  • The Mods
  • Veteran
  • Offline Offline
  • Posts: 1374
  • True Power without limit!
Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #3 on: 28 Mar 2013, 14:45 »

>easier for probing

I'm not sure what context this would be appropriate in other than on-grid probing ... and sniping at probe-dangerous distances is challenging enough as is. :V
Logged
Ghost > So yes, she was Ghost's husband-
Ashar > So Ghost was a gay Caldari and she went through tranny surgery
Ghost > Wait what?
Ashar > Ghosts husband.
Ghost > No she was - Oh god damnit.

He ate all of them
We Form Moderation
For Nation

kalaratiri

  • Kalalalaakiota
  • The Mods
  • Demigod
  • Offline Offline
  • Posts: 2107
  • Shes mad but shes magic, theres no lie in her fire
Re: Dev Post: [Odyssey] Attack Battlecruiser balance pass
« Reply #4 on: 28 Mar 2013, 15:15 »

and dammit Kat, this is my job  :evil:

 :cube:

I don't have much else to do with my time  :yar:
Logged


"Eve roleplayers scare me." - The Mittani